XOSugar
Smash Cadet
- Joined
- Dec 30, 2014
- Messages
- 65
If you land a d-air spike onto stage at 70-90% (depending on weight), it will trigger the trip mechanic whereby the opponent has no choice but to get up in place. It's a free f-smash, and if you're by the ledge, it will probably kill.
Also d-throw+u-tilt is guaranteed at 0, and if they don't jump, then you can follow up with a n-air or u-air.
Both b-air and d-air spike. I'd use d-air for off stage spikes and b-air for ledge guarding. It has a hit box that can gimp bad recoveries like C.Falcon.
Also d-throw+u-tilt is guaranteed at 0, and if they don't jump, then you can follow up with a n-air or u-air.
Both b-air and d-air spike. I'd use d-air for off stage spikes and b-air for ledge guarding. It has a hit box that can gimp bad recoveries like C.Falcon.
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