Raoh
Smash Cadet
I also think Captain Falcon is grossly overrated, he's definitely getting fan votes.
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When it's stronger than basically all the other F-throws in the game except Dark Pit's and KOs at percents not unlike some of the slightly weaker B-throws, I'd say it's pretty undervalued as a KO move especially since there's a lot more ways to aggressively position a F-throw than a B-throw that give your opponent less time to react (unless you're Sonic, I guess).It never felt like that strong of a kill throw for me...
However, if it doesn't kill, it's still great for setting up arrow gimps
I normally like to run off the stage, shoot at an opponent who recovers horizontally or low, and pressure them into air dodging.When it's stronger than basically all the other F-throws in the game except Dark Pit's and KOs at percents not unlike some of the slightly weaker B-throws, I'd say it's pretty undervalued as a KO move especially since there's a lot more ways to aggressively position a F-throw than a B-throw that give your opponent less time to react (unless you're Sonic, I guess).
Also arrow gimps are usually pretty gimmicky. Most of the time they'll probably get airdodged, meaning they're only really good if you're in a position/matchup to also trap a low recovery. Arrows are better for juggles imo.
?When it's stronger than basically all the other F-throws in the game except Dark Pit's and KOs at percents not unlike some of the slightly weaker B-throws, I'd say it's pretty undervalued as a KO move especially since there's a lot more ways to aggressively position a F-throw than a B-throw that give your opponent less time to react (unless you're Sonic, I guess).
Also arrow gimps are usually pretty gimmicky. Most of the time they'll probably get airdodged, meaning they're only really good if you're in a position/matchup to also trap a low recovery. Arrows are better for juggles imo.
Hmm their Fthrows kill at similar percents. It works better for Pit who has a better ground game and dashgrab though.
Falcon's dash grab threatens an insane range and is faster than human reaction time. Falcon's moveset is decently equipped to punish his own jab, as well as spot-dodge. Falcon dittos should not time out, especially with absurd uair chains abbreviating stock length.Its very easy to tell that most Falcons don't know how to play the character because most Falcon dittos don't get damn close to timing out.
Define attributes for me.what needs to be changed about and to balance them? just fix character attributes in the case of ? that seems to be the main thing holding him back.
I totally agree, however my point was more in regards to miis and Palutena. You know...The Mii moves aren't variants of their specials...they're completely different moves. The Mii specials move-set is primarily a collection of options from across the cast. Shotput isn't a variation of Uppercut, which certainly isn't a variant of flaming kick.
Theres a clear difference between the options of any mii special, and Kirbys Hammer customs all being 3 types of slow attack hammers with different properties.
The Mii moveset is customizeable, the entire character is. It's a simplified "create a character" option.
attributes are like fall speed, weight, run speed, air speed, friction, etcDefine attributes for me.
Mewtwo wouldn't be hard to balance, it's just that hitboxes and AC windows are a dead end because those categories are already cranked to 11 on him.what needs to be changed about and to balance them? just fix character attributes in the case of ? that seems to be the main thing holding him back.
Why the hell would you ever approach in this match-up? Approaching, or committing to anything really, is going to get you blown up.Falcon's dash grab threatens an insane range and is faster than human reaction time. Falcon's moveset is decently equipped to punish his own jab, as well as spot-dodge. Falcon dittos should not time out, especially with absurd uair chains abbreviating stock length.
I just said--dash grab is faster than human reaction time.Why the hell would you ever approach in this match-up? Approaching, or committing to anything really, is going to get you blown up.
Mewtwo needs a lot more help than just adjusting attributes.attributes are like fall speed, weight, run speed, air speed, friction, etc
attributes(tall, light, floaty, poor traction) are all crippling to an otherwise solid design.
Yes, but Falcon's kit can answer his own jab pretty decently. D-tilt was always the most reliable option.doesnt holding beat dashgrab?
I mean, if Mewtwo had Bowser's weight he'd probably be top 10? His moveset is pretty workable; Shadow Ball is great, u-throw is great, d-tilt is great, fair is solid, u-smash is solid, bair is solid, nair is solid, Confusion is functional, and his hard read KO options are all tuned pretty aggressively.Mewtwo needs a lot more help than just adjusting attributes.
Welp I was just labbing this out to be 100% sure and holding A doesn't always trade or beat dash grab so nevermind on all of that this matchup is still pure nonsense.doesnt holding beat dashgrab?
Heh; Falcon ditto was one of my absolute favorite matchups in Brawl and still a fond one in Smash 4; in 2009 I was playing about 15 Falcon dittos a day, and it's still at least ~1-2% of my Smash 4 games.Welp I was just labbing this out to be 100% sure and holding A doesn't always trade or beat dash grab so nevermind on all of that this matchup is still pure nonsense.
And I tend to opt away from the ditto (though I had been playing it more when I thought I had figured it out).Heh; Falcon ditto was one of my absolute favorite matchups in Brawl and still a fond one in Smash 4; in 2009 I was playing about 15 Falcon dittos a day, and it's still at least ~1-2% of my Smash 4 games.
I've probably won over 100 Falcon ditto money matches at various events. </brag> (Ally was the only person who ever beat me consistently in them) I don't play Falcon much outside the ditto though, in either game.
Often my thoughts and opinions on Falcon are very skewed because my experience is so focused on the ditto...
Against Falcon, even though I can virtually always win by opting into the ditto, I actually have an easier time as Little Mac. I'd almost consider it the easiest Little Mac matchup...
For Brawl, people seemed to reach a vague consensus about 3 months after release.I'm just waiting for this meta to straighten out. So we can have official rules and opinions on characters are pretty sensible and largely agreed with. How long did it take for brawl's meta to develop a standard?
another, and more possible buff would be an AC Window on Nair. Zelda Nair is really good, but it AC only if buffered, and it's unusable as an offensive option, combo starter or what else. It's particularly crippling when no other aerial gives space pressure.Zelda, on the other hand, has more structural problems and is a hard nut to crack. She's just an entire character designed exclusively around FFAs (and teams); I think we constantly overlook just how insane Zelda is outside of 1v1. Reflector, invincibility, get-out-of-jail-free, recovery, OoS threat... And if you were to make a list of the best 10 "killstealing" moves in the game, Zelda has half of them.
Zelda's issue is that she's rigid; she has few offensive options in any situation (often one, which doesn't work in a fighting game), has pitiful pressure/neutral, and just outright asserts zero control over any 1v1 matchup.
So what do we do? I don't think Din's is workable into any form of 1v1 solution (not without ruining FFAs), but Phantom might be. Phantom is really close to being a fantastic move, at least Phantom Strike in particular. It beats a lot of stuff, and is really safe on both block and dodge when charged. If that was the end of the story, this would be exactly the sort of tool Zelda's flawed neutral game needs... But the thing that undermines the move is that the opponent can jump over it on reaction to always punish Zelda.
The ability to hold Phantom charge would be stupidly broken, probably the best move in the game unless you nerfed the release frame data to compensate; it's also not really necessary to solve her problem. However, just the ability to simply cancel charge with defensive actions (a la Deep Breathing) would make the move very compelling--especially on a character with such decent OoS and grab rewards.
I think this alone would put Zelda in a position where modest changes could make her get by okay in 1v1.
Isn't B-Air Frame 6? That will never be okay.Also more reward on LK sweetspot. It should kill Mario at 60% center stage.
But Bair is not hélicoptère kick, it's need precise spacing, timing, while having zeld's mobility.Isn't B-Air Frame 6? That will never be okay.
Not when it's pretty hard to land without lots of practice.Isn't B-Air Frame 6? That will never be okay.
It has 25 frames of landing lag which is basically like screwing up Captain Falcon, Falco, Ike, and Ganondorf's Dairs.Isn't B-Air Frame 6? That will never be okay.
Go back to your old avatar nerd. lol jkIt has 25 frames of landing lag which is basically like screwing up Captain Falcon, Falco, Ike, and Ganondorf's Dairs.
has tones of killing moves and he has easy bread and butter combos that can get percent super easy in my opinion I think he is the best character in the game. He is also easy to pick up.Okay, curiosity, why is Ness that high? I feel he's good, yeah, but not middle of A good.
It is Reddit after all..I also think Captain Falcon is grossly overrated, he's definitely getting fan votes.
And when you lose to a ton of top tiers, Including all 3 characters viewed as the top 3, you probably aren't the best character. It's mainly because he has exactly 1 reliable kill move on the ground, and the fact that you're automatically dead offstage against an ambitious edgeguarder or any Villager/Rosalina. And most top tiers have great edgeguarding games. In short, Ness destroys the low tiers but is destroyed by the top tiers, which is why he is so low.has tones of killing moves and he has easy bread and butter combos that can get percent super easy in my opinion I think he is the best character in the game. He is also easy to pick up.
Honestly I was hoping so but even with his Customs that help his recovery. Someone at High level play will easily be able to gimp him. Even though his Custom Up B's help his recovery. The lack of Cape Stalling still makes him an easy killable character.Can dr.mario compete at high level play with his customs?
I used to think Doc benefited more from customs, then Mario, and recently back to Doc again.Can dr.mario compete at high level play with his customs?