Yonder
Smashboard's 1st Sole Survivor
Of course no one has yet to mention Luigi's jab, which is great. Good damage racking, fast, leads into grabs and sometimes up Bs, pushes him forward to keep close to the opponent, great to end combos with.
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You have to commit relatively hard to be in a position to confirm KOs off projectiles. You kinda stated it yourself. Even factoring how good item tossing is, TL's KO setups require specific and usually risky positioning to work. Only against characters with very poor landing options is it easy for TL to get really safe KOs.I always considered this to be one of Toon Link's greatest assets. Sure, it's hard to setup Fsmashes, but Bomb -> Uair and Bomb -> Fair honestly get the job done pretty damn well. Problem is that it may get a bit predictable always jumping above your opponent at KO % to throw that bomb down... but that's where returning Boomerang kicks in.
That said, your main point was safety. How safe/unsafe is throwing a bomb beneath you, exactly? Like you can even do Bomb -> Fair out of a full hop at about 130%.
Samus's is likely the worst as youll basically always be punished for landing itThe best jab I'm pretty sure is Greninja's. It comes out so fast, links so reliably, and does decent damage. Most jabs in this game are good though a lot of rapid jabs are quite unreliable (Bowser Jr. and Diddy Kong especially have very unreliable rapid jabs); I really like the rapid jabs like Greninja's, Mac's, and Falco's that tend to work the most often and find them the overall highest value jabs while less reliable rapid jabbers I usually like less than non-rapid jabbers.
It's hard to name bad jabs really. Mii Gunner's often links horribly, Lucario's jab is really picky about aura to combo, Jigglypuff's jab is pretty unimpressive, Pikachu's is mediocre, and Zelda's jab is still Zelda's jab. I actually like all of the other 46; even MK's is oddly useful in its own weird way (MK and Mega Man have unusual jabs but not bad ones).
unless I just simply can't see frames on crappy 30 fps videos, Zelda appears to have a faster Jab. It has a good hit box and causes soft knockdown at mid percents, which easily starts combos and it antiairs very effectively. In general her Jab has the makings of a great move.The best jab I'm pretty sure is Greninja's. It comes out so fast, links so reliably, and does decent damage. Most jabs in this game are good though a lot of rapid jabs are quite unreliable (Bowser Jr. and Diddy Kong especially have very unreliable rapid jabs); I really like the rapid jabs like Greninja's, Mac's, and Falco's that tend to work the most often and find them the overall highest value jabs while less reliable rapid jabbers I usually like less than non-rapid jabbers.
It's hard to name bad jabs really. Mii Gunner's often links horribly, Lucario's jab is really picky about aura to combo, Jigglypuff's jab is pretty unimpressive, Pikachu's is mediocre, and Zelda's jab is still Zelda's jab. I actually like all of the other 46; even MK's is oddly useful in its own weird way (MK and Mega Man have unusual jabs but not bad ones).
Pikachu's jab is probably one of the best in the game. Just watch ESAM use it. He'll repeatedly jab until you're forced to move away because it's so rapid that it's difficult to punish. Incredible tool for the character.Pikachu's is mediocre
It's just Villager's jab but with less range and less safety. It's not useless, but there's no way it's anywhere but bottom 10 among jabs (jab is a very good class of move so take that how you will).Pikachu's jab is probably one of the best in the game. Just watch ESAM use it. He'll repeatedly jab until you're forced to move away because it's so rapid that it's difficult to punish. Incredible tool for the character.
Absolutely! Man, Thoron+ is incredible. Even just holding onto a charge changes matchups immensely, like a G&W Bucket.Ok so can we start referring to Robin as "Thoron+?"
Why? Because Thoron+ is absolutely ridiculous. You could be getting your *** kicked, but if you land a Thoron+ at say... 70-80%, you've secured a huge advantage. The threat of that move alone is enough to influence your opponents movements. (though it's still impossible to charge against Sheik and Diddy).
Robin's an unremarkable fighter, but Thoron+ by itself secures him a position in mid tier, at least.
This was originally my hypothesis as well, but in practice I haven't noticed that much of a difference. Levin Sword anything, his decent grab, and his potent jab are all dangerous things to run into. As Robin I'm honestly finding myself more bothered by projectiles than mobility, to my surprise.I still say Robin has that Brawl GW/DDD syndrome going.
Once Sm4sh U is out and he gets a Cstick, Robin will gain a retreating Levin Fair since the move begins under him and travels up which will help for OoS and defense, and with any luck the grab range would have increased ever so slightly, but Robin still gets busted by rushdown characters, which comprises about 90% of the perceived top tier atm.
Im gonna try to make Robin better on the wii u version than 3DS I feel like she is better than what people think (not like top 3 or anything of course though)Nairo uses a lot of Robin and seems to do rather well. That said, it's been said a number of times that people doubt Robin has the potential to go with nairo's level of play. Still, I would put Robin in that mid-high category everyone loves to talk about.
Well, neither of those characters had a full screen projectile that could dish out 33% and KO at low percentages. Don't get me wrong; Robin still loses to rushdown characters, and it's pretty much impossible to charge it against the likes of Sheik and other anti-zoners, but if the opponent can't effectively stop Robin from charging it, then he's got a chance to steal a match in literally every matchup where that move is effective.I still say Robin has that Brawl GW/DDD syndrome going.
Once Sm4sh U is out and he gets a Cstick, Robin will gain a retreating Levin Fair since the move begins under him and travels up which will help for OoS and defense, and with any luck the grab range would have increased ever so slightly, but Robin still gets busted by rushdown characters, which comprises about 90% of the perceived top tier atm.
He has a few around.But where are these combos that aren't just uair strings? His aerial kill moves can't be combo'd into and his ground kill moves, while strong, aren't particularly quick. Maybe it's because he was so much worse in Brawl that any upgrade seems huge.
I agree that fire jab is way more useful. But honestly, I've never once ran out of up-b's on Robin in a single stock.@ Amazing Ampharos makes a compelling argument, but I'm still not sold on Robin's Wind Jab. The amount of times I've seen people get out of it, both in low level and even high level (eg. Xzax vs Vinnie) matches, is sad. Seems like it gets punished half the time too. Then add in how it counts as a use of Elwind, Robin's only recovery move...
I think this description fits Sonic just as, if not more, accurately.Villager? The worst character that beats everyone by sending them insane. Truly the most obnoxious character design to ever come out of a smash game, no matter what, the pace is always set by them and everything you do has to be careful and precise.
I would become a Premium member if it let me like this post multiple times.I think this description fits Sonic just as, if not more, accurately.
I really hate that blue thing.
I fully agree with whoever said that he should never have been made viable with his current design.
lol.Mega has a really good bair, therefore at least lower-mid
Looming issue I agree with you on would be resolving the definition of "jack of all trades" to rather rate overall CQC, mid range and [less so] long range potency; they're punishing characters with good neutrals. Roughly speaking, characters that rely on spacing/picking the right option at the right time to come out on top (and those tend to be mid range characters, but I didn't mean for that to be essential to that; Pikachu is an all sorts of a character and doesn't play anything like swordsmen).Disagree with just about everything in Shaya's grouping ...
"My" character? I don't even have "a" character yet. I play Fox, Sonic, Wario, Morton, Pac-Man, Falco and Ganondorf in addition to the pocket Sheik and Lucario that nobody has a reason to not have. Thy cannot all be so "inadequate" that they can't punish a projectile that's rolling towards you from the other side of the stage with Wario jumping around somewhere else.And I have played against Wario on wifi a tad, not really having issues hitting/punishing wario out of his bike with forward air or any special, but maybe your character's just inadequate
For what it's worth, I think Doc could end up better than regular Mario anyway. What's special about Mario? Not much. What's special about Doc? Killing you really really early.Perhaps you should play against people who know the character better? Not like he'll see much investment though, he was already a niche before he was worse than Mario in terms of players.
Dude. I KO'd Bowser with a tipper fsmash around 55% from the edge of FD. WtfMan, Marth is GOOD. I KOd a Falcon from the edge of FD at 40% with tippered fsmash. That's absurd.
I can only see him getting better as time goes on especially when Smash Wii U comes out and c-stick aerials come into play. And let's just pray for all our sanity that some sort of Wavedashing mobility bug/trick doesn't get discovered else Marth will shoot right up to top tier.
There is that. He has most of Mario's fundamentals in terms of options and he has really early kill options. What COULD salvage him are a few things IMOFor what it's worth, I think Doc could end up better than regular Mario anyway. What's special about Mario? Not much. What's special about Doc? Killing you really really early.