The Business
Smash Journeyman
- Joined
- Nov 11, 2012
- Messages
- 249
upgraded in ball-size and heterosexuality though.
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Can anyone give me some general advice on the Samus MU?
I have, like, no idea how to approach that MU really.
Pretty much everything, but I'll try to narrow it down.
I'm kinda iffy on approaching her since she has up-B, CC, tilts and what-not and I'm not sure what kinda spacing I should be looking for when trying to approach her (space with tip-toe nairs, go in with hard knees, overshoot aerials, whatnot).
Kinda hard knowing what kind of followups I should be looking for. I know uair is pretty much BnB in terms of comboing/juggling her, but I'm iffy on what type of launchers I should be doing to get her into the air and I have zero confidence in any other followup besides uair -> stuff so my punishment game is fairly lacking atm.
I don't know how to edgeguard or even where to begin pressuring Samus when he's off stage or at the ledge.
Also, I'm rather unconfident in many followups because Samus seems to be able to nair out of a lot of my followups, cuz she flies a bit far, is floaty, and seems to recover faster than most other characters from what I can tell. This also makes it hard for me to tell when I can follow-up to a knee, so I don't know how to get a reliable kill setup against her.
In general, I know very little about this MU so any gdlike tips you have for it would be much appreciated.
good ****
Can anyone give me some general advice on the Samus MU?
I have, like, no idea how to approach that MU really.
Yes, but it's hard. If they are di-ing you up throw and down throw away, you can WD up to them( or fox trot if they di-ed super far off an upthrow) to cover tech in place. You should be grabbing them during the vulnerable frames of their tech. You can of course always go for the options mixup of a non ff stomp to cover tech in place and land at their roll away option.Repeatedly shined by spacies after a flubbed dthrow tech chase. Am I reacting too slow?
Fod is dumb
Platforms helping falcon hit people on the ground below him is worth little vs Sheik though as she takes more advantage of being able to tilt you through the plats. Not to mention vs a sheik like m2k's who pretty much only goes onstage for a combo oppurtunity any platform mindgame you do becomes moot.No it's not, I'm actually starting to agree with S2J with Falcon as well Ganon. It can be really really good if you know how to make the stage your own, you can have very sick aerial mixups with ledge cancels or doing an instant aerial by falling from the platform. Sometimes the platform is very low so you barely see the move come out which is good since you can start mixing it up from there and really get into your opponent's mind. All you gotta do is control your character perfectly and then adjust with the stage, you won't miss any aerials ever again, you'll be extremely fast too.
It's also good to learn how to fight close quarters, I personally like it very much but everyone should work on that if they want to become greater players.