AMKalmar
Smash Ace
If that's directed at anyone in particular then that person may not be online. You can't expect people to be waiting on the forum so you can ask them a question. When you first open the preview window for a model, the model will be in the T stance. If you've clicked on an animation, click on the animation list (any of the white area that isn't text) to make the character T stance. Changing the T stance may not work the way you are hoping however: when you modify a bone this way and that bone reaches a key frame in an animation, the bone will translate/rotate/scale the way it normally would, undoing your modifications for the rest of the animation.Srsly. I'm trying to change it right now, and I'd really like to know.
Eventually we may have a model editor that applies bone transformations to all animations - like the partial size mod but without codes (and far less tedious). I'm not saying anyone is working on such a model editor. But wouldn't it be nice?
Kryal, I just had an interesting idea regarding copying and pasting (for individual bones not entire poses) that would make it faster and allow you to copy and paste between instances of brawlbox. This is what I'm thinking:
When you press Control+C or click copy, brawlbox writes data to the clipboard in a specific format.
Lets say this data is under Transform Frame:
Code:
Translation X: 0
Translation Y: 1
Translation Z: 2
RotationX: 10
RotationX: 20
RotationX: 30
Scale X: 1.25
Scale Y: 1.5
Scale Z: 1.75
When you press Control+V or click paste, brawlbox parses the string and places the numbers into the appropriate input boxes. If the string isn't in the correct format (has letters or symbols or less than 8 forward slashes) then nothing happens. I don't know if forward slashes would cause a problem... I seem to remember that they have to do with special things like indents and tabs. You could just use some other symbol or letter if it's a problem.
Also, an undo feature would be nice. It doesn't even have to be that many, a single undo would do.