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BrawlBox v0.63d (bug fixes)

Discussion in 'Brawl Workshop' started by Kryal, Jun 23, 2009.

  1. Kryal

    Kryal Smash Ace

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    BrawlBox Data Viewer v0.63d

    Changes in v0.63d:​

    • Fixed animation encoder bug.
    • Fixed bug dealing with single CLR entries saving improperly.

    Changes in v0.63c:​

    • Various bugfixes
    • Added VIS editor
    • Animation frames now interpolate properly.

    Changes in v0.63b:​

    • Fixed image encoding bug related to image format on older systems.
    • Fixed save dialog extension bug. Also, numbered extensions will now have real extension added.
    • Fixed rendering bug related to materials without textures.
    • Added various features to collision editor.

    Changes in v0.63:​

    • Fixed a bug that was causing decal textures to link improperly in MDL files.
    • Added minor support for EFLS resources.
    • Added support for stage collision files.
    • Added editor for stage collision files.
    • Fixed minor bug that was affecting the way non-textured polygons are rendered (alloy models).
    • Increased maximum frame delay for animation playback.
    • Fixed bug in OpenGL rendering dealing with depth buffer precision.

    Screens:​

    - - - Resource Manager - - - - - - - Texture Replacer - - - - - - - - Model Viewer - - - -
    [​IMG] [​IMG] [​IMG]

    - - - - Animation editor - - - - - - - - - MSBin Editor - - - - - - Organized RSAR - -
    [​IMG] [​IMG] [​IMG]

    - - - - Brstm creator - - - - - - - - CLR0/PLT0 Editor - - - - - - - - - Collision Editor - - - - -
    [​IMG] [​IMG] [​IMG]

    Requirements:​

    • Microsoft .Net Framework v3.5 SP1 (Get it here!)
    • Video card that supports OpenGL 1.1 or higher.

    Tutorials:​


    Downloads:​


    Bug Reports / Feature Requests:​

    Please submit all bug reports and feature requests to the BrawlTools code site. Also, you may search here for currently open or resolved issues.
    http://code.google.com/p/brawltools/issues/list
  2. illinialex24

    illinialex24 Smash Debater

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    Nice, just one thing, the title....
  3. Kryal

    Kryal Smash Ace

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    Yeah, it's a work in progress. I didn't know what else to make it...
  4. illinialex24

    illinialex24 Smash Debater

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    SmashBox, not SmahBox

    Just saying.

    And this program looks great, I'll download it soon
  5. Kryal

    Kryal Smash Ace

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    Haha! I noticed and fixed it promptly. Perhaps reviewing the post ten times wasn't enough...
  6. Shell

    Shell Flute-Fox Only

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    Oh, I thought you were referencing the fact that the title is slang for a vag. Still might want to change that. Or not, that didn't stop the Wii.
  7. illinialex24

    illinialex24 Smash Debater

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    Oh trust me, it happens often. Just letting you know, but this looks awesome.
  8. VietGeek

    VietGeek Smash Hero

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    This program really made it easier on me to extract images compressed into .brres files (read Viet can't use SBBExtract worth ****).

    In fact I've already put it to great use!

    [​IMG]
  9. illinialex24

    illinialex24 Smash Debater

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    Thats awesome, I am really liking this. I just finished my ISO thing and I am adding useful tools to it soon, so I think I'll add this to all the ASH stuff.
  10. Jiangjunizzy

    Jiangjunizzy Smash Lord

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    crashes when i run it
  11. illinialex24

    illinialex24 Smash Debater

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    Read the thing you need to run it.
  12. Ochobobo

    Ochobobo Smash Lord

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    This is awesome, thanks for this!
  13. Kryal

    Kryal Smash Ace

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    If the program crashes, it's most likely because you don't have .NET Framework v3.5. If you still have problems, you can post a screenshot and I'll look into it. I must also note that I've only tested this on Windows 7, not that it should matter.
  14. CloneHat

    CloneHat Smash Champion

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    Looks nice, can you create textures with it?
  15. NoriakiZ

    NoriakiZ Smash Cadet

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    This reminds me of a Guitar Hero editor I used by then.
    Will you be planning to make it so you can insert custom textures?
  16. Kryal

    Kryal Smash Ace

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    Well, you can't CREATE textures with it, but you can export textures and change them if you like.

    As for putting textures back into the files, it's not quite done. There are some features that many image editors don't have (palettes with transparent colors), which SSBB uses regularly. This means that I need to include color 'quantization' so that your textures don't end up with only one transparent color. I know, it sounds silly, but I'm picky...

    One way to see this 'transparency' in action is to look for magenta colors on the textures. This will allow you to gauge how a texture will blend with its background. A good example of this is the character portraits: they are color-indexed with multi-transparency.
  17. -BigSharkZ-

    -BigSharkZ- Smash Lord

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    Wow, I am impressed, this is really amazing! You just need a "Replace" feature and it'll be epic win. Also, just saying, I tried replacing first then the tga disappeared, leaving a giant red X. Then, I tried again but without the png extension and my computer shut down.

    Any news about it? Do you know when it will be done?
  18. Kryal

    Kryal Smash Ace

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    LOL! Okay, might want to stay away from that for now. I recently reworked the node structure and didn't update the replace code, so it WILL behave unexpectedly. I'll keep you posted.
  19. -BigSharkZ-

    -BigSharkZ- Smash Lord

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    Ok, XD.

    Good luck, and thanks =)
  20. illinialex24

    illinialex24 Smash Debater

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    This is really cool. I've already discovered some thing. If you could get the replacer to work I might be able to actually make the first sleepy hat puff costume well ever.
  21. Captain Kwark

    Captain Kwark Smash Apprentice

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    Great! This tool reminds me of EAGraph (graphic editor for EA Sports games). Only diffrence it's a viewer.
    I hope BRSAR file will be supported in the near future.
  22. Kryal

    Kryal Smash Ace

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    Just a quick update: everything is going well. I need to make some finishing touches on embedded PCS files. Hopefully I'll have a semi-working texture replace function by tomorrow night. Also, raw files will be supported because they're rather simple. Didn't want to leave everyone hanging!
  23. illinialex24

    illinialex24 Smash Debater

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    Nice, anyway to make it so its compatible with system .pac's??
  24. cookieM0Nster

    cookieM0Nster Smash Champion

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    This is amazing. However, could you add the ability to view stage data? I added a .PAC file for Final Destination (I believe, could be something else :/ ) and an error ocurred. I am a bit lazy to get a pic up. That would be great if possible.
  25. Kryal

    Kryal Smash Ace

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    The system pac files (common#_en.pac) should work. The reason why there was a problem is because there are so many nodes in those files. It was actually just a silly programming mistake, that I forgot to disable the tree redrawing when a file is opened. The files will open however, after waiting a very long time. It will be fixed in the next release.

    You should be able to open the pac files in the stage folder. If you're trying to replace a resource in the stage, that's broken for the moment. Eventually I'd like to be able to view more than just textures, maybe sound, music, layouts. But let's not get carried away, I'm focusing on textures for now.
  26. cookieM0Nster

    cookieM0Nster Smash Champion

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    Nope, I am not trying to replace anything. I just downloaded a random Final Destination texture, opened it, but it didn't open. In fact, I got a message that was complete jibberish. Keep in mind that it works with character textures for me.
  27. illinialex24

    illinialex24 Smash Debater

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    I found a glitch, it works for some stages but not others. IE, it doesn't work on any Mariopast_00 or _01 stage. Also doesn't work on Final D.
  28. cookieM0Nster

    cookieM0Nster Smash Champion

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    OK, then that is what was happening to me. :/
  29. illinialex24

    illinialex24 Smash Debater

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    Yeah, I'll try to get a complete list or more substantial list later.
  30. cookieM0Nster

    cookieM0Nster Smash Champion

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    That sounds good. Now I know that it isn't just me :/
  31. Kryal

    Kryal Smash Ace

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    That's strange. I opened the files in v0.50 and they work fine. I remade the nodes (again), so the new version will work a little different. Maybe it won't have that problem? Send me a screenshot and I'll take a look at it.
  32. Kryal

    Kryal Smash Ace

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    New version! Sorry it took so long, I was having troubles with moving/resizing the nodes. It was behaving strangely.

    A few issues:
    1. The program will freeze for a bit while it compresses PCS files. It IS working, just give it time.
    2. Be careful when you replace indexed textures, because it won't update index information.
  33. Sukai

    Sukai Smash Champion

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    turn around....
    I'm getting this.
  34. illinialex24

    illinialex24 Smash Debater

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    Cool, I'm gonna check this new version out :)
  35. Kryal

    Kryal Smash Ace

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    Okay, this next update is taking a little longer than expected. I'm having troubles moving data around in brres packages. Ideally, I'd like to be able to add/move/delete resources in a package, but it's proving to be a little troublesome. I need to do a little more research on HOW the game uses these files in order to properly build an editor around them.

    I want to move into other data files so badly! I'll see if I can come up with a solution this week.
  36. Kryal

    Kryal Smash Ace

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    Right-o! Sorry about the wait, I've been rather busy lately with work and all.

    SO, what I've been working on lately will enable the program to CREATE resource/file packages from scratch, and add/move them around. I ran into serious problems trying to re-arrange the packages in memory, which is a mess (as I found out the hard way).

    Also, I've been delving into some other formats (MDL0, brsar), so stay tuned!
  37. -BigSharkZ-

    -BigSharkZ- Smash Lord

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    Wow, brsar? Seriously? You're amazing.
  38. Kryal

    Kryal Smash Ace

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    New version! (v0.52 now, read first post). Slowly chugging along, need to do some testing in-game. As soon as the brres and pac/pcs files are working properly, I can move on to other things. Models would probably be my next move, but since I have no experience with 3D model file formats it might be something else. I also want better palette/cmpr algorithms, but those will come as I go.
  39. Kryal

    Kryal Smash Ace

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    Okay, I did some testing last night and found a few problems. I fixed them up and was successful at getting replaced textures working in-game. So, I released a minor update this morning (v0.52b) that addresses these problems. Happy texture modding!
  40. -BigSharkZ-

    -BigSharkZ- Smash Lord

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    Can you replace indexed textures yet?

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