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BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
okay, this is what I found out:

black: what kind of file
grey: dont know yet
red: unknown1
green: frames
blue: numentries
lightblue: numstrings1
yellow: numstrings2
puprle: unknown4
brown: numentries but in here

these are comfirmed but dont how yet if it works in game

thing to do:
find out how the frames and textures are connected so we can edit those

need some help by find it D:
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
5,873
Would that Asymmetrical face trick work for something like this?:



I really want to make this character but I can't figure out how to give him an eye patch. I'm probably going to try to put him over Ike if that matters.
 

Ninka_kiwi

Smash Ace
Joined
Dec 31, 2009
Messages
685
Would that Asymmetrical face trick work for something like this?:



I really want to make this character but I can't figure out how to give him an eye patch. I'm probably going to try to put him over Ike if that matters.
well if you were to put him on snake you can have an eyepatch without doing that as snakes face is already asyemetrical and there is a snake with an eyepatch model.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
5,873
Yeah, you make a good point about Snake, I actually thought about making him over Snake myself. His voice is actually much closer to Snake's than it is to Ike's. The only problem is that this character (Zegram Ghart from Rogue Galaxy) fights with a sword and has moves fairly similar to Ike's in his game.
 

anivernage

Smash Apprentice
Joined
Mar 28, 2010
Messages
126

Wants to join brawl but
I need help with A KYUBI MODEL THAT HAVE MORE THAN 50 OR 100 BONES
motion and a rasen shuriken model vertexed from something
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
There's a shuriken model in one of the Naruto games for sure. I've seen it used in a stage. You could probably just borrow it from Bloodlust Battlefield.
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Oh, uh... This is turning out great and all, but I was planning on making a Paula. =\

I want you to continue yours, though. It's turning out awesome, and hopefully it doesn't have the same glitch that the Paula me and Pik made had. I'll probably still continue with mine, though, if it's not a problem.

And GW, that's Olimar's son! I'm excited for this one, maybe we can do a synchronized release once I've patched my President model up?
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Oh, uh... This is turning out great and all, but I was planning on making a Paula. =\

I want you to continue yours, though. It's turning out awesome, and hopefully it doesn't have the same glitch that the Paula me and Pik made had. I'll probably still continue with mine, though, if it's not a problem.

And GW, that's Olimar's son! I'm excited for this one, maybe we can do a synchronized release once I've patched my President model up?
Wait. glitch?
 

cuckoos

Smash Journeyman
Joined
Feb 21, 2009
Messages
380
Wait. glitch?
Ness's hair polygon is one sided, meaning it's only intention was to be viewed from the back. If you take his hair polygon out of place, like you're doing by vertexing Ness's hair to resemble Paula, then her hair will only be visible when viewing from the back while you're in game. It'll disappear when viewing it from the front.
 

kangaroogreen

Smash Ace
Joined
Nov 22, 2009
Messages
812
Location
Somewhere in twoson.
Ness's hair polygon is one sided, meaning it's only intention was to be viewed from the back. If you take his hair polygon out of place, like you're doing by vertexing Ness's hair to resemble Paula, then her hair will only be visible when viewing from the back while you're in game. It'll disappear when viewing it from the front.
Then there's no problem. I took the bottom-most row of vertecies and pushed them against the back of her neck, and took the second row and made the hair. :)

Well, the texturing still needs to be done, but you get the main idea.



And I can't remember, does polygon deleting cause glitches?
 

SonicTheHedgehog02

Smash Journeyman
Joined
Apr 25, 2010
Messages
486
Location
Massachusetts


This is a project I have been working on for awhile. Problem is, Snapback (tried many times to fix) and his up-b doesnt make him move up. Also he cant pick up items, pick up players, or get grabbed.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
For those who have followed my toad project. The hurtboxes and throw glitches are now fixed thanks to snoppy's amazing talent
 
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