Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Thank you for contributing absolutely nothing to this debate. And for being 100% wrong.brawl is 1000X more balanced than melee
This should be put on the first page.In short, Melee is more balanced than Brawl because it offered more options for poor characters to compete with the predominate top characters.
Super Smash Bros. Patience.Melee is much more balanced than super snake brothers patience f tilt out of shield.
A lot of theory there...lolThere will be more money for like 6 months maybe a year at most, till the loads of casual gamers at the tournaments dissapear and move onto the next big thing which WILL happen, casuals feed the whole gaming industry for just that reason. Once the casuals move on the people who switched from melee to brawl will get bored since there not winning hundreds of dollars every weekend and either move onto some new game or back to melee. I don't see brawl lasting for more than a year max.
We haven't had enough metaphorical comparisons of Brawl and Melee yet. Please continue making them.Melee is like a bad *** steak from like some bad *** restaurant all juicy, hot and super tasty, Brawl is like some lame *** schools cafeteria's left over chicken fingers.
All of those games have fairly small competitive communities compared to Melee in the United States. MvC2 and SF3 are the strongest of those four, but I'm pretty sure Melee's competitive community dwarfs them both in terms of pure numbers and popularity across the country. Frankly, if those games can survive for as long as they have, Melee just may be able to as well. Street Fighter 3 didn't replace Street Fighter 2 entirely, and it's actually a pretty good game, unlike Brawl.If you are big on tournaments, face it Melee has died. It is the Halo syndrome, the sequel comes out and the old one dies. Why? Because the base is popular base, not hardcore base.
Games like MvC2, CvS2, SF3, SF2T have been out for a long time, and I do not see their death in the foreseeable future.
Every other fighting game in existence would like a word with you -- except for maybe the last two numbered Virtua Fighter games and the last two Guilty Gear XX revisions. Street Fighter games are easily as unbalanced as Smash and Marvel blows everything away easily.Both games are wildly unbalanced when compared to... any other fighting game out there
Even though roy was on the bottom half of the tier list, while marth was at the top. I really don't think I need to say anything more to prove you have no idea what you're talking about.Brawl is kind of weird, it is less of a fighting game than Melee, it seems more random, I think the inbalances are balanced out pretty well, ex. Jiggs is manueverable in the air but nothing more than a kickball when it has its feet on the ground, ZS Samus can stun a foe and then unleash any move, maybe many moves, with time to think about it, but lacks the brute force of say Ganondorf, who evens out his huge amounts of power with his turtle speed.
Seems more balanced as some characters in Melee, Roy, were fast, strong, heavy, decent recovery.
Basically, it has huge imbalances, yet logical design of these imbalances creates a fair gameplay where no character is shoved out of the game.
It is SSB series imbalances that make it such an outstanding game, when you must pit your strengths against his weaknesses.
Is this a joke post?Brawl is kind of weird, it is less of a fighting game than Melee, it seems more random, I think the inbalances are balanced out pretty well, ex. Jiggs is manueverable in the air but nothing more than a kickball when it has its feet on the ground, ZS Samus can stun a foe and then unleash any move, maybe many moves, with time to think about it, but lacks the brute force of say Ganondorf, who evens out his huge amounts of power with his turtle speed.
Seems more balanced as some characters in Melee, Roy, were fast, strong, heavy, decent recovery.
Basically, it has huge imbalances, yet logical design of these imbalances creates a fair gameplay where no character is shoved out of the game.
It is SSB series imbalances that make it such an outstanding game, when you must pit your strengths against his weaknesses.
First of all your retort was a poorly guided one. because roy was in the bottom half of the tier list has no relation to what he was saying. he wasnt saying roy was broken or abusable he was saying that in an idea of balance characters like roy make no sense. i will follow his idea and give a better example. A character like fox is fast and small however he had one of the most powerful up-smashes in the game. Sheik was a light, ninja-like character yet her forward air killed at about 110. (not including gimps). in brawl some of these inbalances were radified which makes the game seem "more balanced". however in terms of characters actual ability to all equally compete with each other i believe that melee is more balanced.Even though roy was on the bottom half of the tier list, while marth was at the top. I really don't think I need to say anything more to prove you have no idea what you're talking about.
Although I will say that metaknight and snake have been dominating tournies in brawl, so that also shows what little knowledge you have of even brawl's metagame.
No, your post is a joke because you have a small comprehension level and you wasted space in this thread. if your going to post make it meaningful.Is this a joke post?
That's a major exaggeration, because, well, the example really made no sense. Roy is relatively slow, a lightweight, with a lousy recovery, and only has one or two powerful moves.No, your post is a joke because you have a small comprehension level and you wasted space in this thread. if your going to post make it meaningful.
I've played Melee. I've played Melee tounreys and I know your % is incorrect about how many played melee and like brawl more.The only people capable of commenting on whether Melee is better than Brawl are the people that have played both competitively, which I'm guessing is 5% of the people in this thread.
"time for me to talk about something I don't know about, but act like I do! YAY INTERNET!"
actually your incorrect. in the hands of someone capable roy could move just as fast as marth. Also who in the game has more than 2 powerful moves? by powerful im assuming you mean kill moves. everyone basically had only one or two but with other things like combos it allowed weaker hits to kill because they consecutively pushed an opponent too far from the stage.That's a major exaggeration, because, well, the example really made no sense. Roy is relatively slow, a lightweight, with a lousy recovery, and only has one or two powerful moves.
And yes, Brawl would be good if it actually made sense balance-wise.
Sure, it pulled it off in some cases, like how DK's up-smash is actually STRONG now as opposed to being impossible to hit with AND mediocre.
But then they completely messed up the whole game with a few characters who have nothing going for them and a few who practically have no weaknesses whatsoever.
i hope this statement was not directed at me because i did play melee competitively. i have an extensive knowledge of it as well. if you dont believe me...The only people capable of commenting on whether Melee is better than Brawl are the people that have played both competitively, which I'm guessing is 5% of the people in this thread.
"time for me to talk about something I don't know about, but act like I do! YAY INTERNET!"
In the hands of someone capable Roy would avoid moving slow but still end up with attacks that incur huge cooldown time. This doesn't change the fact that Roy is lightweight, has extremely punishable finishing attacks (his fsmash is weaker, slower, and more punishable than Marth's. It also has less range.), falls too quickly to recover particularly effectively...actually your incorrect. in the hands of someone capable roy could move just as fast as marth. Also who in the game has more than 2 powerful moves? by powerful im assuming you mean kill moves. everyone basically had only one or two but with other things like combos it allowed weaker hits to kill because they consecutively pushed an opponent too far from the stage.
i also disagree with you that brawl doesnt make sense balance-wise. who in brawl has moves that dont make sense hit strength wise?
That's called being a stalker, not having an extensive knowledge of the game.i hope this statement was not directed at me because i did play melee competitively. i have an extensive knowledge of it as well. if you dont believe me...
you main jiggs in melee. you were originally from the midwest. at pound three you participated in the crew battle. i dont remember who you faced. you were also in the midwest vs south crew battles at pound 2. you did really well also. you also flame noobs alot lol
That pic is so true. I hate snake now, even though when I first saw him at the trailer I so wanted to main him.
i never said roy was a good character. i was arguing the fact that in comparison to roys physical build, the strength of his attacks technically dont make sense. which is the arguement the other person was making, i don't judge either game by this.In the hands of someone capable Roy would avoid moving slow but still end up with attacks that incur huge cooldown time. This doesn't change the fact that Roy is lightweight, has extremely punishable finishing attacks (his fsmash is weaker, slower, and more punishable than Marth's. It also has less range.), falls too quickly to recover particularly effectively...
Nobody who knows what he's talking about would call Roy a good character.
That's called being a stalker, not having an extensive knowledge of the game.
ankoku did not win the argument because he was arguing something different from what i was saying. and if you notice i said strength wise not hitbox wise. snake is a big and heavy character so his hits should deal alot of damage and knockback. however he is also a frickin secret agent so they should be reasonable fast.Ankoku won the argument.
Make sure you show the picture of Snake's F tilt.
Oh and mention how Marth's tip sometimes does not hit the opponent.
Less. Roy's got a pretty decent base knockback on a lot of his attacks, but Marth just wins all over the place after around 50%. How's that for attacks not making sense given physical build?also you were wrong because roys fsmash probably deals just as much knockback as marths provided they both sweet-spot.
Bowser is bigger and heavier. Snake hits harder than Bowser.snake is a big and heavy character so his hits should deal alot of damage and knockback.