I've tried intelligent discussion and all I get is flames. Here's a paste:
That just about sums up my thoughts. Now I know, everyone is gonna be like "well don't play if you don't like it." But seriously, I'm confused as to why nintendo chose to tear down the greatness they created and rebuild as opposed to building ON TOP OF IT and making it deeper, faster, and more complex.
Instead, they made it slower, took away character differences, and destroyed the ground game. Sure, there's more air options now with all the floatiness (like luigi in melee... you can get extra attacks in) and less hitlag means more frames of attack... but it also means less combos, less chasing, more defensive gameplay, more camping...
AND WHAT THE HELL IS WITH TRIPPING!?!?!??! WHAT A HORRIBLE IDEA!!!
Don't get me wrong, I'm still gonna play... But Melee is a much deeper game. I can feel Melee, so deep in myself... there's so much depth, so many options per second, sooo much speed, so much intensity..
Brawl just doesn't have that. It stays on the surface. There will be some more depth, sure, it's only been out for a little bit. BUT, it simply can't reach the depth of melee, due to the game mechanics. If you don't understand what I mean, you weren't that deeply involved in Melee. You can just tell. There's many many many less options per second.
Some people may understand and simply disagree, which is fine. But most people can't understand what we mean when we say we're disappointed with Brawl... it took a step back. I fully expected it to be much different than melee, certainly not "Melee 2". I just expected it to build upon the speed and intensity that had been previously established in the franchise.
Instead it's watered down. Fun, flashy, and new... but there's just not as much to it.
--------------------------------
And another:
--------------------------------
The fact of the matter is, here's smash:
Smash 64 = Smash 1.0
Melee = Smash 2.0
Brawl = Smash 3.0
1.0 to 2.0
Z cancelling became L cancelling, dash dancing stayed in, teching stayed in, they added wavedash (accident or not it added lots of depth), gave spikes to more characters, kept the intense edgegame, increased physics related differences between characters, game speed went through the roof, made it overall bigger and prettier.
2.0 to 3.0
took out cancelling altogether, took out wavedash due to new dodging/physics system (which is okay... BUT --->), took out dash dancing completely which really hurts the ground game, made characters randomly fall over, game speed is slowed almost to smash 64 levels, got rid of physics differences between characters, made everything floaty, made the effects of fastfalling much less, killed the edgegame, made the game overall bigger and prettier, put it online, made a decent 1 player game out of it.
There's certainly more but that's basically my view of it, a couple days later. Generally you expect some continuity from game to game, a BUILDING UPON the successes of the past. Not a systematic tearing apart of them. From 1.0 to 2.0, they built upon it. 2.0 to 3.0 is like a step backwards... as stated above, like making smash into a kid's game.
People like to spike over the edge... people like to dashdance, wavedash, shinespike, edgeguard, combo, crouch cancel... 'well we can't have any of that, my god!!! What about the poor noobs and novices!?!? We know everyone will buy the game no matter what we do, let's cater to the casual crowd.'
The casual crowd would buy the game and eat it up EVEN IF they kept all the depth. Just because some people are mindbogglingly good doesn't mean that people who are not so good can't enjoy the game. I loved melee before I knew about the advanced stuff, it was great fun.
I simply don't understand the elimination of such options.
And yes, I need to vent, and you need someone to hate. So flame away.
--------------------------------------
So there, now it's perfectly clear why I feel that Brawl has no heart. The deep rooted competitive aspects simply aren't there. There's very little chance that Brawl will reach that 'deeper level' within that addicts me to Melee, simply because of the way they've constructed it. Maybe I'll learn to get "in the Brawl zone" and it will get crazy like Melee, but I really don't think so.
So there's my arguments without subjective "feelings", and I suppose this thread will die now, because counterarguments will be "then go play melee" or "BRAWL PWNZORS!!! LOLZ!!!". Remember this is all just people's opinions, no need to get personal.
And Redfield, yes, I played fox in melee... fox and mewtwo. I love the technical depth required to play both of them. Is there something wrong with that? Do you really think it's funny? I'm all annoyed because I can't play at that greater level of depth. And this is my only outlet for my frustrations.
ROAR!!!