Blank Mauser
Smash Champion
On the subject of the grappler archetype, when you compare Bowser to Gief simply replace "untechable command grab" with "Armor grab that also can be used in the air." Then you still have similarities, like quick invincible attacks(Hint: they both spin) and limited mobility. I get what GeZ is saying though. Smash works differently since you don't turn around while shielding and shield grabbing is a very exploitable bad habit against good players. Gief's short mobility also works as an advantage to him when he empty jumps, making a lot of planned anti-airs whiff. Bowser can't really alter his trajectory as well which is why I thought his attacks could be made to move him slightly with my kara suggestion.
I do however think Smash has its own grappler archetype. This can be seen in interesting characters like Ice Climbers especially. What Bowser lacks compared to them is the gap closing ability. Then you have characters like Charizard who have high ground mobility, grab range, and can setup very advantageous tech-chases off them. If Bowser is trying to be a grappler, I'd rather argue hes not a very effective one. Because of his armor gimmick hes actually probably more susceptible to throws himself.
So looking at remaining categories Bowser fits in, he is one of the few characters who is largely defensive. Despite this I don't think it deters people from approaching at all. Not only that but if Bowser was to get camped he can't even charge something. I do think its kind of unfair that characters who have projectiles and already make approaching difficult, like Lucas and Ivy, can also charge devastating KO moves if you don't approach them.
Looking at the thread it seems we've already established a lot of possible more radical changes to his kit. It'd be nice if he had just something to charge, like his taunt giving him a buff. For gap closers you could do a number of things. Like give him extra cancels or let him charge his side-B for more range. I also like the idea of giving extra hitboxes to attacks that might yield more frame advantage on shield.
For subtle changes you could just continually balance the stronger characters and I think Bowser might fall into place. It wouldn't be a high place, but he'd be there. Give or take a few frame data adjustments.
I do however think Smash has its own grappler archetype. This can be seen in interesting characters like Ice Climbers especially. What Bowser lacks compared to them is the gap closing ability. Then you have characters like Charizard who have high ground mobility, grab range, and can setup very advantageous tech-chases off them. If Bowser is trying to be a grappler, I'd rather argue hes not a very effective one. Because of his armor gimmick hes actually probably more susceptible to throws himself.
So looking at remaining categories Bowser fits in, he is one of the few characters who is largely defensive. Despite this I don't think it deters people from approaching at all. Not only that but if Bowser was to get camped he can't even charge something. I do think its kind of unfair that characters who have projectiles and already make approaching difficult, like Lucas and Ivy, can also charge devastating KO moves if you don't approach them.
Looking at the thread it seems we've already established a lot of possible more radical changes to his kit. It'd be nice if he had just something to charge, like his taunt giving him a buff. For gap closers you could do a number of things. Like give him extra cancels or let him charge his side-B for more range. I also like the idea of giving extra hitboxes to attacks that might yield more frame advantage on shield.
For subtle changes you could just continually balance the stronger characters and I think Bowser might fall into place. It wouldn't be a high place, but he'd be there. Give or take a few frame data adjustments.