Because you keep running your mouth and insulting anyone I see who argues with you.
Two things...
1. "Keep" implies that I've done it more than once. The only half-insult I threw out in this entire thread was the cantaloupe remark, and even that wasn't AIMED at anyone. I didn't say, "______, who has the IQ of a cantaloupe...".
2. I think you have me arguing my point confused with insulting people. Yes, when people make bad/irrelevant points, I have to explain why those don't make sense or don't apply to the situation in order to argue for my point. That's what rebuttals in a debate are all about. If you're going to take those personally, it's for the best if you don't do any internet debating, then.
So I'll summarize my argument once more...
The suicide clause should apply to Bowser because...
-The suicide clause from Brawl was put in place because the organizers of competitive events felt the game was wrong in awarding victory to the victim of the suicide grab instead of the initiator.
-In Brawl, Bowser's suicide grab awarded him the win (or I believe SD when he was a lower port than the victim). When SSB4 was released, Bowser's suicide grab ALWAYS awarded him the win if he and the victim were on last stock.
-It wasn't until the flying man glitch was discovered and patched that this change to Bowsercide occurred, a change which has left Bowsercide bugged, as it gives different results on different stages.
-The fact that this is the case indicates that there was poor QA on the part of Sakurai/Namco, meaning that, although irrelevant, this may not be what their intentions are for Bowsercide. All things considered, poor QA in SSB is absolutely nothing new.
-Bowsercide is a difficult move to pull off, and the potential to kill someone with it is balanced around a number of key factors:
1. Bowser must land the move which has a relatively small hitbox (reduced from Brawl) and can be interrupted by any attack as grab armor is no longer in the game.
2. Bowser must be sufficiently ahead in % in order to steer the move. If he isn't, the opponent will be able to steer the move.
3. Bowser must initiate the move close enough to the ledge in order to steer himself and his opponent over the ledge, even if he does have % advantage.
-The move sometimes fails to function properly and seems to allow the opponent to steer it, even when Bowser has the % lead. This means that using the move on your last stock is a gigantic liability, leaving your opponent actually HOPING to get hit by it so they can use it against you, exactly what Ganondorf faced in Brawl before the clause was put into effect.
-EDIT: Just remembered one more: the move is far more powerful than it was in Brawl, and Bowser can reliably kill with in ON STAGE very easily. If you see Bowser using the move and he and his opponent go OFF the stage, there are fairly good odds that Bowser
doesn't want that to happen.
In summary: We were willing to give Ganondorf the win, even though the game said he lost, in Brawl because we felt that the move had enough risk vs. reward that, if Ganondorf landed it, HE should be the one to win, not the victim who was at fault for being hit by it in the first place.
We know that Bowsercide is currently bugged, and even if it wasn't, TOs have stepped in in the past and decided when the game is not awarding the win to the player that should have won. Given all of the evidence and past precedent, I feel it is certainly the case here that the suicide clause
should apply to Bowser.
PS. For all of the supposed complaints about casuals hating Bowsercide, folks do realize how
stupidly easy it is to Ganoncide people, right? Grab ledge, jump back, toward+B onto the ledge, repeat. I've caught so many people with this, and you can't even STEER Ganoncide. I suspect that anyone salty about being Bowsercided doesn't even realize they can steer the move, as I've used it a number of times to grab people who had the % lead and found no resistance as I carried them over the ledge (even post patch when I had the stock lead).