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Alright, will do. I appreciate it.Bayos jab has a startup of 9 frames. If you're both in neutral you shouldnt let her get that on you since thats 19 damage right there. Stick to your own jabs and tilts to beat her jabs and tilts. other then that just remember bayo has to play defensivly so just know when to throw out moves and approach. Watch out for her Dtilt, Utilts since she can start a vicious combo outta them
Grab. HuehuehueAs the title would suggest, how does Bayonetta do against shields, and which moves are positive against them?
Discuss.
Speaking of grab, do we know her approximate kill percents on her forward throw?Grab. Huehuehue
Dtilt has the fastest endlag and most damage being its shooting 2 guns. Its the most useful.Bullet Arts are amazing against shield. They also go through villagers tree which is hilarious. Also can some some confirm that dtilt BA has lower end lag than standing BA moves?
I would say every match should be played with patience and good use of shields. That said, Bayo is a patience character that thrives on converting that patience into explosive damage and killing combos.As the title would suggest, how does Bayonetta do against shields, and which moves are positive against them?
Discuss.
EDIT: Zer0 has released a video saying she loses hard to patient play and shields.
Make sure you don't hold b when you do the first Witch Twist. Holding B will cause you to fire bullets, which gives your later IASA frames and thus you can't jump out as soon.I have a question about the 2nd Witch Twist in this combo. Everytime I would go for it, the second one would never come out despite me double jumping to initiate the 2nd Witch Twist.
https://www.youtube.com/watch?v=36Fu3Air2Mw
Any tips? Its just not coming out for me at all, or it just doesnt come out fast enough and I would have to delay it.
EDIT: Nvm...I'm bad...Just got it two times in a row...
You can't DI out at low %s.Is witch twist into witch twist a thing? Or is it just another combo that can be DI'd out of?
I'm not 100% sure but I remember doing that in a match, so I'd say yes.This seems to be the Q&A thread, so here's a question.
Does dsmash hit low enough to work on the 2-frame ledge snap window?
I know it hits an opponent on the ledge, so it should atleast hit the second frame, but it most likely hits both.This seems to be the Q&A thread, so here's a question.
Does dsmash hit low enough to work on the 2-frame ledge snap window?
so far as I know, its best to "bait and punish" nature that fits Bayonetta the most as her approach options is quite limited.Not sure if this belongs here or the Bayo metsgame didcussion thread but..
How should I be approaching with Bayonetta and what should I be doing in neutral
TY
It does belong to the metagame discussion lolNot sure if this belongs here or the Bayo metsgame didcussion thread but..
How should I be approaching with Bayonetta and what should I be doing in neutral
TY
Lol my answer was the total opposite, idk why I thought was "what can I do against bayonetta*.. WelpIt does belong to the metagame discussion lol
Answering your question tho, you should space and stay in your shield, don't jump, just wait and punish. If the bayo is the one that spam grounded side b, just shield grab. Bayo is super strong against chars that jumps. Upclose use attacks that starts at frames below 7. Tilts and stuff. So spacing, shield and not jumping are your friends. Also rolling behind is good, bayo doesnt have attacks that hits both ways
I might try testing that later, but what I know so far is that in the air, BW will send Bayonetta straight down a set distance or too the stage. On the ground, bayonetta will teleport behind the opponent.She is the first with a frame 1 escape option that works in the air.
If its a 'true' combo this shouldn't make a difference, but it means that combos are one frame tighter on bayo than most characters with a f2 airdodge, 1 frame tighter than pika's thunder, and 2 frames tighter than the quick nairs such as yoshi and the mario bros.
Only way this could be more useful is if she had a luma =P
On a serious note, i have been punished for my Bat Within. can you aim the direction it goes, or is it determined when you get hit? It usually is happening before I can react, as I don't really expect it to happen yet.
Fairly sure Mac's Up-B is invincible on frame 1 regardless of whether or not it's the aerial version. Correct me if I'm wrong.She is the first with a frame 1 escape option that works in the air.
If its a 'true' combo this shouldn't make a difference, but it means that combos are one frame tighter on bayo than most characters with a f2 airdodge, 1 frame tighter than pika's thunder, and 2 frames tighter than the quick nairs such as yoshi and the mario bros.
Only way this could be more useful is if she had a luma =P
On a serious note, i have been punished for my Bat Within. can you aim the direction it goes, or is it determined when you get hit? It usually is happening before I can react, as I don't really expect it to happen yet.
She doesn't, Spot Dodge bat Within stays in the same place. Or can you control it while you're in bat form? The rolls seem like they go where they "should" go if you didn't trigger bat within, ie forward roll into bat within goes forward, etc. With air dodges into bat within, I get the impression that you fall down the distance you would have fallen normally too. But it could be just me not reacting fast enough, I'm really not sure if you can control it. Just sure it won't auto-teleport behind the opponent.I might try testing that later, but what I know so far is that in the air, BW will send Bayonetta straight down a set distance or too the stage. On the ground, bayonetta will teleport behind the opponent.
I will test it and make a video showing where you will go from the different BW's. As well as what moves beat BW, Jabs and such.She doesn't, Spot Dodge bat Within stays in the same place. Or can you control it while you're in bat form? The rolls seem like they go where they "should" go if you didn't trigger bat within, ie forward roll into bat within goes forward, etc. With air dodges into bat within, I get the impression that you fall down the distance you would have fallen normally too. But it could be just me not reacting fast enough, I'm really not sure if you can control it. Just sure it won't auto-teleport behind the opponent.
Kurogane is mistaken or simply never recorded that information.According to kuroganehammer, it isn't. But, counter is intangible frame 1.
I will double check for you after I play random video games all night.Fairly sure Mac's Up-B is invincible on frame 1 regardless of whether or not it's the aerial version. Correct me if I'm wrong.
Fixed it btw@Kurogane Hammer KuroganeHammer Can you look into this and possibly change your info?
Aaaanyways missing Witch Twist isn't nearly as bad as whiffing Rising Uppercut, not only due to the nature of moves but because juggles really rock little mac's world. So i'd say bayo still escapes better, though taking half damage kinda sucks over time.