ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
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- kyo.pamyu.pamyu
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- 4785-5700-5699
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- SW 3264 5694 6605
ikep posted his list too, and he did state that she has a total of 0 negative matchups.
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That I did not know at all, so now that I do I'll be able to do it without trouble now.If you use ABK/Witch Twist in the air, Bullet Climax will fire as soon as you touch the ground (otherwise you could just shield cancel it as you hit the ground and there'd be no landing lag).
Well I'm using the Smash Gamecube Controller, and the only things I've done differently for it is turn Tap Jump off and made L a jump (since I only use R to shield anyways). I'm guessing I'll have to try it offline in training mode or against a CPU to see if it still happens. If it doesn't, then I guess it might be due to some lag issues. If it does, then I have no idea how or what I'm doing to cause it.I've literally never experienced the random grab/air dodges and I've spent countless hours with Bayo in the lab, so I can't help you there. Maybe it's your button scheme or something?
Sounds just like a controller issue to me, tbh.I have a quick question about Bayonettas Neutral B.
It seems that I am having some troubles with it and I'm trying to figure out the cause of said troubles. Currently, I believe it may be related to lag Online (despite it looking like there's no lag present). When holding down B to charge she will occasionally and very randomly grab out of no where, or if I do it in the air she will randomly air dodge. I am not pressing anything else when doing this either.
She will also randomly fire it off once she lands as well where as I've seen Bayonetta players able to hold it when landing. Again, I'm only holding and pressing B and am not pressing anything else. I'm sure it's not the controller as I have no issues with anything else.
Bayonetta is the only one I have this issue with, and it's only with her neutral B.
Every other input I do works fine, especially with other characters that I use. Is it just due to lag, or is there something else going on? Help would be appreciated. I hope it's not in my head. (I haven't tried to see if it happens offline yet, as I barely play offline to begin with)
I had actually tried it offline yesterday in both Training Mode (tried various speeds and experimented) as well as went against CPUs while only doing Neutral B in the air and ground the whole time. It seems like it didn't happen at all offline; however once I went Online after all of that I still got the problem occasionally in some matches. So it seems like it happens Online, but that confuses me more.Sounds just like a controller issue to me, tbh.
This is an interesting project. I am definitely supporting it.
I'll give it a shot, though you may not need all of these:
Witch Twist and AfterBurner Kick can be SDI'd. You may not always escape from them, but your goal is to be at a position to avoid the next hit, or a harder punish.
Heel Slide creates a 50/50.
Witch Time gets stale after every use, successful or not.
You can not escape from the rapid jab, but sometimes you may be able to jump away or attack after the third hit of jab.
The Wicked Weaves have low priority. It is not "Projectile Priority", moves with low and high priority exist in this game.
Nearly every move of Bayonetta can be hold for Bullet Arts.
I may write more points later.
Well if you do the second witch twist between 3 and 4 frames after the first (difficult, but actually pretty easy once you know the timing) you can do your double jump afterwards instead of before. This is good for characters who try and edgeguard us with counters.heel slide creates a 50/50 kill setup at kill percents?
When witch time gets stale, the length of time that the opponent is slowed for gets shorter and shorter right?
Does that upB out of the first few frames of double jump to keep your double jump thing still work?
Does the whole bat within give bayo different dodge frames from the rest of the cast, how does it work?
Any other basic info/tech that you would assume is basic knowledge for any bayo player that someone who has never played or versed the character wouldnt know?
Against Bayonetta, any airdodge at a bad moment can score a kill as low as about 70%.heel slide creates a 50/50 kill setup at kill percents?
Yes.When witch time gets stale, the length of time that the opponent is slowed for gets shorter and shorter right?
Also yes.Does that upB out of the first few frames of double jump to keep your double jump thing still work?
Alright, first, please look at this: http://kuroganehammer.com/Smash4/bayonettaDoes the whole bat within give bayo different dodge frames from the rest of the cast, how does it work?
I might think of more later.Any other basic info/tech that you would assume is basic knowledge for any bayo player that someone who has never played or versed the character wouldnt know?
Well that's why I use up-right diagonal so that I don't dair .I personally do Wtw Nair with cstick Nair and inputting jump with a shoulder button. That way you can do it frame perfect easier-ish, the "ish" being not SDing with a misinput Dair with cstick.
Witch Twist to neutral air. If you get them off-stage, chances are they'll DI in. So WTwist to double jump Nair can kill them stupid early.What is Wtw Nair?
Oh ok thank u, then what is the second w in Wtw stand for?Witch Twist to neutral air. If you get them off-stage, chances are they'll DI in. So WTwist to double jump Nair can kill them stupid early.
That make sense, thank you. Wanted to make sure in case I was missing something.Some people use WTw to differentiate it from Witch Time, since both of them could be abbreviated as WT
In my experience, WFTs basically lose the MU once Bayo works her way around her projectiles. I invest a bit of time (especially on FD) baiting out Sun Salutations and making her approach. Well timed Bullet Arts tend to do the job, because they do a lot of chip damage. Once she's in my range, Bayo can basically pummel on her because of her superior hitboxes - provided she spaces her properly, WFT can't really do a ton. Overall, as long as you play patient, WFT isn't really much of a threat.How do you all deal with Wii Fit Trainer?
I thought I would ask since Bayo is a MU I struggle with a lot. So I need to ask.
Thanks for maybe helping a clueless WFT main!
An easy way i do it is input down first then immediately do side-B, though my comment maybe irrelevent now, so im sorry if I'm late.I'm not sure how you're supposed to do it, but I give it the Street Fighter and quarter-circle from down to either left or right (depending on where you want to go) and then press B. Can confirm that it works every time this way.
all JCWTw does is allow you to use your double jump after the 2nd Wtw.https://clips.twitch.tv/polaritygg/FairLemurEagleEye
As shown in this video, is doing a jump cancel witch twist any different than doing a normal witch twist?
It doesn't cover more distance? Because it looks like it does. And Zack does it a lot.all JCWTw does is allow you to use your double jump after the 2nd Wtw.