Krynxe
I can't pronounce it either
Don't need to play puff to post here
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He's gotta beat PP first, but beating mango is a huge accomplishment especially after getting dominated the set prior.It's kinda nice to see Hbox back on top.
Fixed .<---------------- evidence.jpg
False, I saw that triple rest Bones.Fixed.
That was my Falco. I'm just that good at shining people.False, I saw that triple rest Bones.
went to syphers for the first time and u werent there....Fixed.
You should have messaged me. I was planning on going, but I had to work at 5 AM Saturday morning and couldn't fall asleep so I just ended up pulling an all-nighter. : |went to syphers for the first time and u werent there....
Focus on SDIing shines. Falco has to hard read which way you are DIing with their waveshine in order to even reach you, and even if they read you they won't be able to dair you into another shine or utilt. I try to face Puffs when they are grounded so I can use dair/grab/lasers, and when they are airborne I try to face away and utilize utilt/bair. Don't get messed up by lasers, and do your best to keep Falco facing you when you are at his head height or higher. Being grounded when he's not facing you isn't awful, but definitely not as safe as being airborne when he is facing you. I get wrecked the most when it feels like the Puff is playing similar to a Peach that is just float camping. Just look for opportunities to hit his beak. Hbox does this vs. PP quite often. He will time a FH through spacing lasers and pound right at his head. Worst case scenario, Falco reacts with a shield and gets a jump shine WL into aerial, or just an aerial OoS. As long as you DI the punish, you've only taken a bit of % and maybe lost a bit of stage control. Best case scenario, you get a knockdown, and you are at the perfect height to tech chase. I'm not saying go spam FH pound when they are trying to laser you, but FH pound and FH AC nair are the types of attacks that seem to get in vs. me the most because the only way to defend against them is shield or be facing backwards (which means I can't laser you and you are free to approach lower).So what do you guys do when you have a Falco slapping your **** off with his broken-*** aerials? I played a Falco last Friday and did ok in the neutral game, but the second he got that first hit, it was literally over for me.
Huh, I thought trades were supposed to be always bad for Puff. Are they good/ok against Falco because his recovery is bad, or are they more like a necessary evil to break his combos? And what should I generally focus on after I SDI his shines, do I try to get back to center stage most of the time or go offstage and try to recover most of the time?Also making sure you attempt trades any time Falco goes for an aerial is really annoying. There's nothing worse for Falco then getting his 50% pillar combo interrupted because Puff traded way up in the air forcing Falco to land back on the ground and then try to hit a weaving Puff. At higher percents, Falcos will be actively worried about trying to hit you because they know you are constantly looking for trades from their FH. They'll try and bait whiffed trade attempts from you in an effort to get a clean hit without risking getting faired/baired off the stage.
I mean, I hate trading with Puff most of the time because Puff doesn't get knocked down and I do, so unless she's at a higher percent it means I lose stage positioning (that whole Puff thing where you can't roll in because you'll get rested, so you roll to the edge and are now cornered... GREAT). It's true you don't just want to tank with trades all game, but when the alternative is get comboed for even longer, you might as well try to trade if there's no other way to avoid the move. After you SDI the shine, you just have to get down how you would from any other attack. I'm not very good at recovering with Puff. I usually just pound to the center of the stage as high as possible, then try to weave my way down (I haven't played any opponents who are actually able to continue a juggle vs. Puff though). I also suck horribly at getting of the ledge, mostly because I am impatient I guess (less out of actual impatience, and more from my years of playing Falco where he can't dawdle trying to get off the ledge or else you're guaranteed to die).Huh, I thought trades were supposed to be always bad for Puff. Are they good/ok against Falco because his recovery is bad, or are they more like a necessary evil to break his combos? And what should I generally focus on after I SDI his shines, do I try to get back to center stage most of the time or go offstage and try to recover most of the time?
Also, how far should I be weaving out and landing vs. Falco? I'm pretty new to Puff and still experimenting with distances. Closer than 1 SHL distance felt really unsafe even with CC and got me fsmashed a couple times. Between 1 SHL distance and 2 SHL distance away seems like the best choice on paper but in-game it felt like I was giving up punish opportunities. Further than 2 SHL distance felt like I was going too far and giving up stage control. Mahone's guide talked about how wd back -> grab is my friend, sooo ... does that mean try to space myself so that a SHL would put him right in my grill? Or should I just, like, never land anywhere near him at all and try to get airborne again as soon as I touch the ground?
Response to random idea: I feel like the dj turnaround -> immediate nair/bair (so Puff doesn't visibly inflate too much--obviously, wait the 4 frames so the turnaround isn't canceled by the bair) is a way better option than the reverse pound. Not sure if you meant vs. Falco specifically, but I can just see a Fox wavedashing in and sneaking in a shine or usmash on reaction vs. reverse pound because you can't DI during pound.
this is a terrible idea. falco's jump and bair are both broken, floating around aimlessly without ever getting close to him allows him complete stage control to work you over with his bair whenever he feels like it. against falcos that play the matchup right (read: pp and everyone who tries to emulate him), you need to be up in falco's **** if you ever want to win the matchup. defensive falco can wall 1000x better than puff so don't even try to beat him that way. you need to find a way in between his wall of lasers and stuff (good wd oos's and falling nairs both help a lot with this, he can't threaten you with bair/utilt and lasers at the same time so watch which way he's facing and try to find ways around his immediate defensive options) and be in his face so you can force him into one of the following situations: be in shield, jump above you, commit to a bad move/laser whose lag you can punish (falco's dair is especially easy to bait and punish because of its limited range), or give up center stage to run to the edge. falco's options are limited drastically in any of those scenarios and puff can cover all of them. half of being good at this matchup is being able to get him into those situations, the other half is being able to consistently set up and execute simple 3-4 piece combos to take his stock once you get him thereOr should I just, like, never land anywhere near him at all and try to get airborne again as soon as I touch the ground?
Huh, I thought trades were supposed to be always bad for Puff. Are they good/ok against Falco because his recovery is bad, or are they more like a necessary evil to break his combos? And what should I generally focus on after I SDI his shines, do I try to get back to center stage most of the time or go offstage and try to recover most of the time?
Also, how far should I be weaving out and landing vs. Falco? I'm pretty new to Puff and still experimenting with distances. Closer than 1 SHL distance felt really unsafe even with CC and got me fsmashed a couple times. Between 1 SHL distance and 2 SHL distance away seems like the best choice on paper but in-game it felt like I was giving up punish opportunities. Further than 2 SHL distance felt like I was going too far and giving up stage control. Mahone's guide talked about how wd back -> grab is my friend, sooo ... does that mean try to space myself so that a SHL would put him right in my grill? Or should I just, like, never land anywhere near him at all and try to get airborne again as soon as I touch the ground? I know it sounds weird, but when I practice against CPUs, they just walk towards me and it psychs me the **** out. I can wall the CPUs just fine, but I don't have a clue how I'm supposed to deal with that if a human (like, a Marth) does that to me, it just doesn't seem like bair wall would work so well against humans.
Response to random idea: I feel like the dj turnaround -> immediate nair/bair (so Puff doesn't visibly inflate too much--obviously, wait the 4 frames so the turnaround isn't canceled by the bair) is a way better option than the reverse pound. Not sure if you meant vs. Falco specifically, but I can just see a Fox wavedashing in and sneaking in a shine or usmash on reaction vs. reverse pound because you can't DI during pound.
EDIT: Also, thanks for the help. I'll try to put these into practice next time I run into a Falco.
You answered most of my questions, thanks. I had literally never seen the pound approach until Bones0 posted about it, and then the first HBox - PP vid I pulled up, he used it like 5 times. The numbers Falco's CC % really helped, that's one of those things that I know in the back of my head but always forget when I'm actually playing ...OK, MOVING ON. What else, i will have to reread ur response and edit this afterwards
Ah okay. Glad you clarified.im sorry, i should have clarified, this whole thing about hitting his head/beak is assuming he is facing forward and lasering you as you are in air... then you come down in between lasers as bones said and nair him
if he is just standing there uptilting and ac short hop bairing, you are going to not want to challenge him in any vertical way, i usually try to then get super horizontal and hit bairs
also i was referring to after you hit the nair anyway... my point being that cc shine is soooooo strong for falco you always have to space around it
Bones, I'm so jealous. I'm a janitor in my day job, and even I can't scrub up flat surfaces that well.HERE is a vid of Mahone using a lot of the empty hop stuff vs. some awful Falco player in game 1. Also, pound apparently knocks over at least as early as 18% if they are not CCing. He does 3 good pounds in game 2.
Play 3-5 games without any bair at all, and take note of when your brain tells you to bair. Then start adding it back in gradually to see which situations it's good and which situations you were using it in just for the sake of bairing.Good post about Falco. I still suffer a lot because of my dumb bair habit. I usually just bair because why the hell not, it's supposed to be good, so I do it without thinking and even bad players beat me.
I could try that if I were to actually able to play.Play 3-5 games without any bair at all, and take note of when your brain tells you to bair. Then start adding it back in gradually to see which situations it's good and which situations you were using it in just for the sake of bairing.
that set you linked was really good. gonna slow mo it later thanks.hbox DIing offstage and going to the edge mostly is a player vs player thing. On the one hand, not DIing offstage is bad as you obviously risk getting comboed longer and ending up offstage anyway, but i think DIing offstage can be argued to be worse in general, but vs all falcos currently, they will not pressure you offstage and give you the ledge for free 99% of the time...
PP however pressures me offstage very well and hard predicts the ledge and gets strong punishes... i am not as good as hbox so i thought it was just me being bad, which ofc is a large part of it, but i also realized pp is more comfortable grinding hbox out from on stage and getting solid hits in
before u say this is me just being cocky or not understanding hbox's recovery, i will link a match where i saw pp do the stuff he tends to do vs me and again, i think he only did this because he was "feeling himself" or whatever the kids call it nowadays, but it shows what COULD happen if people trained this kind of edgeguarding more with falco
http://www.youtube.com/watch?feature=player_detailpage&v=T7PRFznCO9g#t=962s
the 2 edgeguards back to back are so good because you are killing puff at low percents on dreamland... but whatever, back in the real world, DIing offstage and recovering to the ledge will work, so u can just do that FOR NOW
thats awesomeDid you guys know you can always rest Marth’s AC nair unless he does a backward sh?