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Thanks for explaining why I'm so bad at them. D:You'd have to be godawful to suck with them, I suppose.
First of all, welcome to the IC boards and welcome to the most fun character in the game.OK well I've got a few questions...
Questions:
1. Is the Nanapult an essential tool that IC players should be able to spit out as easily they WD? (don't think I ever saw Chu use it...)
2. How do you punish dash attacks (particularly Samus, Peach, and Marth)
3. Is the Solo Squall desynch useful? (remember my situation)
4. How do you approach a camp happy Samus (missle spams)
Does that really work against sweetspotting enemies?sometimes i like to wavedash up to him and just jab cancel really fast and eventually they will be open for a grab LOL. it works wonders.
XD I've done that a few times...sometimes i like to wavedash up to him and just jab cancel really fast and eventually they will be open for a grab LOL. it works wonders.
Peach's fc aerials and dsmash utterly **** every approach or defense that IC's have. I can't really explain much more than that. It's more than just an uphill battle; sometimes it seems downright impossible.I was wondering what it was that makes peach such an effective counter-pick to use against the Ice climbers? I would also like to here any suggestions you guys have for a secondary character to use when the ics are your main.
What makes peach so hard is that her downsmash has this insane invisable range and it its your shield super fast then sucks nana in and she get launched to a differnt side of the map where nana gets dsmashed again trying to make it past peach to popo, also her FC aerial game ruins ic climbers shield grab attemps, pushs you back and you really can jab her because her crouch cancel is too good. That causes her to be insanely difficult to grab, and even IF you manage a grab its very difficult to kill with it outside of wobbling or high percent grabs.I was wondering what it was that makes peach such an effective counter-pick to use against the Ice climbers? I would also like to here any suggestions you guys have for a secondary character to use when the ics are your main.
As for stopping sweet-spotters I like to fall off the edge and try to back air them, but they usually tech so idk.
My favorite approaches are the desynched ice blocks to wave smash/grab, or a double jab grab.
i lol picked up marth because i had no way to beat him with ic's (but my ic's are also garbage :'( )As for secondaries
Fox - they are both technically intensive characters and they both have a 4 frame jump, they are both grab based and both quick on the grouynd, I think most IC players are naturally confortable with this furry bastard.
Marth - Is really good and a lot of his moves are siimilar but with better range than IC's moves.
Here is a gimp off the stage that I use every now and then; while holding onto the edge, you drop down into a rising bair. If timed right, you can swing below the stage horizon and still finish the animation to land back on the edge.I have a question, is there a good way to gimp off stage with climbers? kind of how Marth can jump off and fair you then up b back on and keep you off? I want a way to punish sweet spotters while still remaining relatively safe, of course you cant do it all the time.
The first one that comes to mind is dropping and doing a rising dair (thanks Chok/Chu) then edgehogging if you expect a sweet spot and fsmashing if you dont.
Anyone have other good ones?
What are some of your favorite approaches against certain characters? what is your favorite way to manipulate your opponents into grabs? we should all share some of our favorite mindgames and help eachother learn.
I use that sometimes but generally I feel there are better options I would rather go with the dair, safer and it usually sets up an edgeguard, the bair is more situation you can only use it when the are even with the stage.Here is a gimp off the stage that I use every now and then; while holding onto the edge, you drop down into a rising bair. If timed right, you can swing below the stage horizon and still finish the animation to land back on the edge.
It is a little risky though. If you wait too long to start the bair, you wont finish the animation in time to recatch the ledge and will most likely fall to your doom. Also, getting hit by anything while you are doing this usually results in a death (unless you are quick to up b)
Also, timing blocks to hit the sweetspot the instant before they get there works too and is much safer.
what the heck is the search button? what the heck are stickies?Q1: What the heck is a Freeze Glitch?
Q2: What is Wobbling?
not really. dash attacks are too laggy and it doesn't last very long. and you might even run off the stage!A dash attack can hit a little under the stage too, i think.
Is dashing at the edge while they are recovering worth it?
The peaches you play are horrible for one, here is a short list of reasons Peach ***** ICs.O.K. sorry to bring this up again but....I don't find the fight against peach that difficult. I am a Utah smasher and I'm ranked as 4th (even though I'm probably closer to like 7th) and thier are 3 peach mains here (none of which are ranked) and I just don't find this to be a difficult fight. This may just be because, as I have pointed out, our best players here don't use peach. I don't think that is why though.
The ice climbers have disjointed hit boxes wich gives you a pretty good advantage in this fight. Secondly, your ice blocks will "block" a turnip(except the death turnip). So you have an advantage at range because if youfire an ice block to block the turnip then one will still get through. Since we have a disjointed hit box and peach doen't then we have an advantage at close quarters as well. Now here is the clincher, and PLEASE correct me if I'm wrong, but peach can be chain grabbed from 0 to death. So in what way does she counter us other then the fact that her down smash will seperate us?