Binx
Smash Master
Marth is invulnerable for 7 frames as he throws popo or nana into the other climber, the only thing you can do is shield which doesn't always work for Nana.
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no, not reallyI'm haveing trouble wave-dashing into an u-tilt. is there a specific way to do this, or any things that help you do it?
why not?Wait how do you charge a smash and then flick down on the control stick without releasing the smash?
If you try to utilt too soon during the wavedash it won't register and the timing will be very slow, try waiting a second and get the timing down.I'm haveing trouble wave-dashing into an u-tilt. is there a specific way to do this, or any things that help you do it?
As far as I know, nothing outside of the handoff works on doc.Do the ICs have any viable chaingrabs on doc?
I mean like, d.throw -> d.air, the relay, whatever.
That is the handoff chain throw, it only works near the ledge or if nana fthrows 1/4 but like I said before if you handoff to nana and start charging a forward smash or upsmash you have a 3/4 chance that your smash will hit, uthrow will reverse their DI possibly sending them off stage, dthrow does the usual stuff and so does fthrow, if nana backthrows you miss the smash so I usually just downthrow upsmash and try to land an uair, with cape stalling though its not too reliable unless your good at predicting it.are u seius? because i saw wobbles doing like fthrows grabs in a row..
Spacies, Peach, Samus, Jiggs, Falcon. The three worst characters for me, and the three I have to worry most about.@Dogy: The ledge CG is the only one I'm aware of that Doc can't get out of.
@Blitz: The ICs can do too many things out of grabs. Are there any characters in particular you're curious about CGing? Anyways, dthrow -> dair, a few variants of that, and wobbling are probably the most important CGs to know. I'd say the ledge CG (see the top sticky) is of comparable importance if you can actually do it, too.
Simple things like dthrow -> usmash also tend to work really well. There's really a lot of random crap I could list about ICs grabs.
Fair spikes when you hit with the end of it, unlike brawl either climber can spike alone or together. Side b desynch is never reliable, its too easy to crouch cancel and if you aren't hitting them with it, its slower than spot dodging or rolling. Stick to pivot, dash dance, grab, and hit lag desynchs for the most part, if you have time to set up another one its okay to use them sparingly as well.when does fair spike and is side B to whatever a good de-synce ?
Your welcome!thx binx partner XD