Slaps
Smash Lord
http://www.mlgpro.com/photogallery/...-Pro-Circuit/Super-Smash-Bros-Brawl-Day-1?p=3 San spotted playing Ally, ******** asian lady spotted behind san, A kid that looks like he is about to cry spotted on far right taking video! XD.
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This...this...are you serious? Please don't be so stupid.I think I need a new controller, since I believe my controller lags due to too much online. When I play offline and I'm doing shorthops my bairs won't work because the A button lags or something. idk wtf it is :/
i smiled and laughed waay more than i should have LOLhttp://www.mlgpro.com/photogallery/...-Pro-Circuit/Super-Smash-Bros-Brawl-Day-1?p=3 San spotted playing Ally, ******** asian lady spotted behind san, A kid that looks like he is about to cry spotted on far right taking video! XD.
Conformity is not for me. See Emo Song.If you don't have a tourney shirt, you should get one. I don't know why, but it's fun.
Well from my tests the closest thing you can do like that is to jump forward, hold the control stick in the opposite direction and Quick Draw and THEN hit forward again to B-Reverse. This will result in a Step Draw (tm) which can also be accomplished by jumping forward and holding your B stick backwards.Is there an AT that looks like... double B-reversing? I'm in training mode and I'm full hopping forward, changing my momentum backward, but charging QD forward.
I need a new controller imo regardless. The Z button is starting to stick.This...this...are you serious? Please don't be so stupid.
o_o I don't even understand what you wanna mean xDI think I need a new controller, since I believe my controller lags due to too much online. When I play offline and I'm doing shorthops my bairs won't work because the A button lags or something. idk wtf it is :/
k cheers, although honestly i find that dosent work that well (of course, dthrow aether dosent either, this is what happens when you can only practise on wifi/lvl 9's) i've heard that the f-throw is good if you can learn how to tech chaseGolden Psycho, not only is Dthrow absurdly easy to DI, aether is easy to SDI out of. What you are doing doesn't really work against decent players. Dthrow to (insert aerial) works if you guess what they are going to do, air dodge, jump, etc etc...but you should mainly stick with the bthrow - > dash attack ~combo.
I totally agree ![...]
Categorically speaking Bthrow is _probably_ Ike's best throw but all of the throws (except for Up Throw) have uses so just figure out which one works the most for you. Bthrow provides a massive frame advantage, Dthrow provides a massive positional advantage and Fthrow provides a bit of both!
I have trouble with these Mu's too also these.I wondering how these fights play out. When i go against these 2 i have alot of trouble getting hits in unless they mess up.
Ike Vs. Wolf
Ike Vs. Kirby
Those are in Ike's top 5 problem MUs.I have trouble with these Mu's too also these.
Ike vs Falco
Ike vs Olimar
But maybe im just not good with ike
oh yeah, another thing, msot falco's i know like to land onstage with phantasm from off the ledge (i.e: back, jump, phantasm) and on FD you can do a fsmash in the centre of the stage, it WILL hit if done right, and chances are after getting hit by it they wil change their tactics completely, throwing them off a bit.Those are in Ike's top 5 problem MUs.
Olimar being 2nd worst, its just lame since Ike's weakness is already the shield. Having a shield grab which outranges everything you do just sucks balls. So the best thing you can do is SHAD to approach or try to land behind while attacking Olimar so he can't shield grab you. But then it gets so obvious he can Usmash/UpB you OoS
Falco others can give better advice than me, but you can safety use nairs and fairs when spaced right. Its hard cause Falco is good at keeping Ike away and forcing Ike away when Ike gets close. Learn to Powershield lasers to make your life so much easier. After that you gotta abuse your range and not let Falco get a jab/grab off so stay in that optimal range of nair and fair and Falco might feel pressured to close that gap and that's when you jab him~
Oh don't let Phamtasm get to you, read that if he uses that. PS and chase him with nair/bair but do not let yourself fall into lag cause his aerial illusion (Which most Falcos will do) has less lag than a grounded one, so he can counter attack quickly. If you can't chase then its just reset if you managed to shield the hit.
I did not ignore this, i just can't answer this too greatly....I wondering how these fights play out. When i go against these 2 i have alot of trouble getting hits in unless they mess up.
Ike Vs. Wolf
Ike Vs. Kirby
If you think about it, every single one of Ike's attacks except Jab 1, Jab 2, Fthrow, Bthrow and Uthrow can KO at reasonable percents, given certain situations. It might not be common to get KOs with Jab 3, Nair, QD, Dthrow or Aetherspike, but it's possible and I've done each of those in ladder/tourney matches.Screw that... I use Bair whenever it's needed or can hit. I get kills with Uair, Utilt, Ftilt, Usmash, Any spike, ummm.... yeah, actually, I just remember what is not stale and try to kill with that. Because... most of Ike's moveset kills a lot of characters.
If people are living past 167% against Ike, you're not playing him correctly. Downsmash is horrendous, because if you miss that first blow, you are screwed big time. Might as well just do up-smash.Haha, why does everyone hate on Ike's dsmash? It's has a fast start and is, like all of his moves, moderately powerful. The good thing is, it's used so rarely that it becomes easy to catch/ko someone who's been living for too long in a surprise dsmash. =D I've had two fights at my college that I won because they rolled into it after having a tense match. (First one, the guy lived to 200% and the second the lived to 167%)
Well, isn't that true with all of Ike's moves? I find his dsmash to fit well, since a good Ike is already in the market of making sure not to miss...so it's a fast surprise smash. I'll admit, it's not worth using often, but it shouldn't be forgotten completely. Also, I can be passive at times, but at the same time the people I play aren't pushovers. I'd rather play it safe and avoid their big stuff (and getting ko'd) if it means allowing them to live longer than they should. Well, I might as well ask: If they're at high percents, what should I start using more and less of? Also, I was thinking about this: How many frames are there between landing and shielding/side-stepping and shielding?If people are living past 167% against Ike, you're not playing him correctly. Downsmash is horrendous, because if you miss that first blow, you are screwed big time. Might as well just do up-smash.
At 150%, D-smash won't kill Snake as an up-smash will. D-smash is just a watered down version of Up-smash in almost every single way. The only need for using D-smash is at PS1, when the tree comes up, on the left side, under the branch you grab lock them and then finish it off with a d-smash since you get both hits in if done right.Well, isn't that true with all of Ike's moves? I find his dsmash to fit well, since a good Ike is already in the market of making sure not to miss...so it's a fast surprise smash. I'll admit, it's not worth using often, but it shouldn't be forgotten completely. Also, I can be passive at times, but at the same time the people I play aren't pushovers. I'd rather play it safe and avoid their big stuff (and getting ko'd) if it means allowing them to live longer than they should. Well, I might as well ask: If they're at high percents, what should I start using more and less of? Also, I was thinking about this: How many frames are there between landing and shielding/side-stepping and shielding?
I meant for every character, not Ike...I guess it helps to know that no one has 0 landing lag. Basically, I want to know how long to hold a smash/when to release it if they:For the last part: Depends on the landing type.
Normal landing lag is 2 frames.
Fast falling landing lag is 4 frames.
Free fall (Quick Draw) landing lag is around 30 frames.
Aether 'landing' lag is around 30 frames as well.
All of the aerials have variable landing lag, Nair is 13, Uair is 19, Bair is 22, Fair is 22 and I think Dair is 29. If you autocancel them you experience normal landing lag.
Well, what I like about the dsmash is that its faster than an Usmash and harder to predict. Lol, to the last line, Ike has to have something over the rest of the cast. xDAt 150%, D-smash won't kill Snake as an up-smash will. D-smash is just a watered down version of Up-smash in almost every single way. The only need for using D-smash is at PS1, when the tree comes up, on the left side, under the branch you grab lock them and then finish it off with a d-smash since you get both hits in if done right.
When the person is at high percents, either get them off stage first via F-air, and do a walk off F-air. Or do a bunch of b-airs on stage since you can constantly short hop and b-air with minimal lag. Finally, up-smash is great for getting spot dodgers or rollers. Up-air is long lasting so just read the air dodge and hit him with it. Like someone said earlier, Ike has way too many killing moves.