Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Great. Well, I have a feeling that making Pepsi man as the background for a custom battlefield is going to be much more tedious. At least it's only 51 seconds, so it won't be too much larger for the filesize.Not without converting it into individual frames and importing every frame separately into the stage.
Then reanimating it.
It's also worth mentioning that animation via individual textures ramps up the file size significantly and you're likely to hit the stage filesize limit quicker.
51 seconds of animation is far too long and far too many frames. You're looking at over 1500 frames assuming the video is at least 30fps.Great. Well, I have a feeling that making Pepsi man as the background for a custom battlefield is going to be much more tedious. At least it's only 51 seconds, so it won't be too much larger for the filesize.
FD is a combination of 3d / spherical models and textures "wrapped" onto them and told to move a certain way. Totals at 9600 frames iirc. It's easy on the filesize since it doesn't use individual textures for each frame of animation.Okay, then. Any suggestions to make it an animation like FD?