I was wondering how the hell you're supposed to beat a Falco that camps with lasers, and then started extending that thinking to other characters with projectiles, and came up with this. I think it's fun, and it's been getting me a lot of openings since I started using it. It works best against characters who stay on the ground when they use their projectiles.
Anyhow, all you have to do is do a dashing short hop blizzard straight into the enemy projectile. Assuming it's one with low knockback, like a pill, a laser, a mini-shadowball, a thunder jolt, a fireball, or--God forbid--an ice-block, you absorb the projectile and stop in place while Nana keeps going with her blizzard. Because the projectile has low knockback and you land on the ground right away, you can wavedash in to follow up the blizzard. I think this might even work at low percents on a Samus missile, or a Peach's turnip. If you can get them netted in a blizzard, you might get a hit or grab in.
If anybody is willing to give this a shot in their next friendly or whatever, then please let me know how it turns out. I'll be sure to try it in my free time as well.
Anyhow, all you have to do is do a dashing short hop blizzard straight into the enemy projectile. Assuming it's one with low knockback, like a pill, a laser, a mini-shadowball, a thunder jolt, a fireball, or--God forbid--an ice-block, you absorb the projectile and stop in place while Nana keeps going with her blizzard. Because the projectile has low knockback and you land on the ground right away, you can wavedash in to follow up the blizzard. I think this might even work at low percents on a Samus missile, or a Peach's turnip. If you can get them netted in a blizzard, you might get a hit or grab in.
If anybody is willing to give this a shot in their next friendly or whatever, then please let me know how it turns out. I'll be sure to try it in my free time as well.