Does anyone know how smash decides the angle of knockback when attacking a character?
I know how it calculates it from reading http://www.smashboards.com/showthread.php?t=210557
but it's not in there. Does each hitbox have a specified angle variable tied to it?
How do they get each animation to have multiple possible angles of knockback
I know how it calculates it from reading http://www.smashboards.com/showthread.php?t=210557
but it's not in there. Does each hitbox have a specified angle variable tied to it?
How do they get each animation to have multiple possible angles of knockback