thanks for the help, i really dont play sheik, falco, or fox. I can play zelda, ganon, ylink, doc, and marth pretty well.
Sarge, my friend, if I were you I wouldn't switch characters just for this matchup. Assuming that were talking about KO, I would just play
patiently. Zelda can't do anything from far away besides try to dins fire... I don't know how often KO does that, but it would leave him very vulnerable. If he just keeps fairing and bairing, shieldgrab him? If you get him in a throw, im sure you can get off a floatcancelled fair (when he can't respond, he cant boot you! ^^).
Have you ever seen him vs. Lance87, or have you asked him for tips?
*also bump to keep tips coming*
EDIT- Also, this might help. its the matchup from the point of view of the Zelda, from the Zelda faq. ^^ always fun to see from their pov.
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Princess Peach
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This wench is your main rival for main Nintendo gal, and she's despised by most players. She's so special she has her own way of eliminating lag off of her aerials; float cancelling.
Shield grabbing is going to be very tough here. Your throw to aerial setups will work wonders here, and never try to KO for a throw, because Peach has amazing recovery. The other golden rule is to NEVER EVER EVER EVER CROUCH CANCEL AGAINST HER. Like don't even think about pressing down either. She'll do her downsmash...and you'll take about 60-70+% in the face.
That down smash has insane speed and priority, don't every try
to compete with it. Dodge/Roll out of the way then punish with either F smash or fair/bair.
Peach can also "Turnup Rush" like Doc. Watch out, sometimes she'll pull out the Grandpa veggie that does like 36% per hit, or even a bob-omb, or a beam sword >_<. Like Samus, it is best to rack up damage and either go for a vertical kill or an all out kill. Beware taking her on in the air, because most of her moves (especially the nair) have disturbing priority.
She's probably gonna come after you with an aerial, and if you sheild, she'll dair (which will eat your sheild) into a down smash which will hurt. She can immediately down smash out of any aerial except her fair.
One advantage that you have is that Peach's physics are almost exactly like yours; however, not many people have played Zelda, so you'll know how she moves, and she might not know how you move. You can totally out range her in the air, your main problem is dealing with her absurd priority. If she comes in for an aerial, try
rolling back, then superwavedashing forward into an fsmash or into a rising fair. Since Zelda moves her lower body back wards for the fsmash and the fair keeps you off the ground, you'll hopefully avoid the downsmash.
Your kicks take out her main advantage of superb recovery, so you can get low percent kills; reflect turnips back in close quarters, and keep her on the defensive.