DeLux
Player that used to be Lux
- Joined
- Jun 3, 2010
- Messages
- 9,310
Air Dodge Appears to have an FAF that occurs prior to the Auto-Cancel Window of Air Dodge.
Because Dakpo asked me to explain - an FAF (First Actable/Actionable Frame) or IASA (Interrupt As Soon As) is a term used to indicate when a player may make an input in order to move directly into their next action. Without any inputs, the current action will continue on to completion.
For example if you look at the sample frame dodge data:
1 -3: Start up
4-29: Intangible
30-34: Cool Down
35: First Actionable Frame
35-X: Aerial Landing Lag Penatly will Occur if You Land Here
*I don't have solid frame data, but I suspect air dodge will probably have something like x = 40 frames in this scenario. That's a guess. Most of the frame data is a guess until people put up concrete frame data
If you buffer an aerial between frame 35 and Frame X (someone can frame test to find exactly what that frame is), you'll suffer your aerial landing lag penalty as opposed to the 22 frame air dodge landing lag penalty. The game will read you an in an aerial as opposed to in an air dodge because of the FAF/IASA option.
So if you're Diddy Kong and your Dair autocancels on startup as an example, you can aerial cancel your landing lag penalty, mitigating the risk of air dodging into the ground in some cases.
TLDR - DeLux Cancelling
You should interrupt your air dodge with the least laggy aerial landing lag on your character moveset
Video-
Because Dakpo asked me to explain - an FAF (First Actable/Actionable Frame) or IASA (Interrupt As Soon As) is a term used to indicate when a player may make an input in order to move directly into their next action. Without any inputs, the current action will continue on to completion.
For example if you look at the sample frame dodge data:
1 -3: Start up
4-29: Intangible
30-34: Cool Down
35: First Actionable Frame
35-X: Aerial Landing Lag Penatly will Occur if You Land Here
*I don't have solid frame data, but I suspect air dodge will probably have something like x = 40 frames in this scenario. That's a guess. Most of the frame data is a guess until people put up concrete frame data
If you buffer an aerial between frame 35 and Frame X (someone can frame test to find exactly what that frame is), you'll suffer your aerial landing lag penalty as opposed to the 22 frame air dodge landing lag penalty. The game will read you an in an aerial as opposed to in an air dodge because of the FAF/IASA option.
So if you're Diddy Kong and your Dair autocancels on startup as an example, you can aerial cancel your landing lag penalty, mitigating the risk of air dodging into the ground in some cases.
TLDR - DeLux Cancelling
You should interrupt your air dodge with the least laggy aerial landing lag on your character moveset
Video-
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