http://www.aclpro.com.au/2014/events/sydney/acl-sydney
Thanks all for coming, and huge thanks to Nathaniel for taking care of the stream, Invisi for driving everywhere for me and Aroun for helping with TOing.
Lost and found
Items found either at my place or from the venue.
Results:
Vids are up. You can find the playlist here
Melee
Project M
Brawl
Where: Australian Technology Park, 2 Locomotive St, Eveleigh NSW 2015
When: July 19th and 20th
Schedule:
Pricing:
$40 venue fee (covers both days)
$10 Each single event per person
$5 Each Doubles event per person ($10/team)
$30 parking per day (recommend train to Redfern then walk or carpool and split parking costs)
Prize Pools: #of entrants/Teams times $10. Prize Split to top 3 (70/20/10)
Please go to
http://www.aclpro.com.au/2014/events/sydney/acl-sydney
and register for the games you will be participating in.
The Live Stream:
We will have a live stream for the entire weekend solely for smash, in which I will allocate select matches to.
STREAM FINALLY UP
http://www.twitch.tv/aclpro2
I would be willing to take volunteers for commentary throughout the weekend
More to come.
Tournament rules
Melee Ruleset
General Rules
Starter Stages
Project M Ruleset
General Rules
Starter Stages
Brawl Ruleset
General Rules
Starters Stages
Side Events
Amateur Brackets
Brawl Low Tier
Thanks all for coming, and huge thanks to Nathaniel for taking care of the stream, Invisi for driving everywhere for me and Aroun for helping with TOing.
Lost and found
Items found either at my place or from the venue.
- Grey memory card with Wind waker Elizabet file
- Grey memory card with time splitters, die hard vandetta, gauntlet dark legacy
- Black memory card with Baten Kaitos and Harry potter Quidditch W.C.
- Sensor bar
- A pair of black sock
- A pair of black thongs
- Also the footwear
Results:
Vids are up. You can find the playlist here
Melee
Singles: (48 entrants)
Amateur:
Doubles:
1. Dekar
2. Ted
3. Cao
4. Syke
5. Splice
5. RJ
7. Spup
7. Skeletom
9. JBirds
9. Zero
9. Gords
9. Forte
13. Turtle
13. PCG
13. DonB
13. Julian
17. Saltybox
17. Glissy
17. Mytus
17. MC
17. Cunchy
17. Killy
17. Radiance
17. Haikal
2. Ted
3. Cao
4. Syke
5. Splice
5. RJ
7. Spup
7. Skeletom
9. JBirds
9. Zero
9. Gords
9. Forte
13. Turtle
13. PCG
13. DonB
13. Julian
17. Saltybox
17. Glissy
17. Mytus
17. MC
17. Cunchy
17. Killy
17. Radiance
17. Haikal
Amateur:
1. RCJay
2. Matt2
3. Nalters
4. EverAlert
5. Phrase
5. JNuts
7. Cobber
7. William
9. BraT
9. JUCI
9. Calvin
9. Yam
13. Budd
13. Feg
2. Matt2
3. Nalters
4. EverAlert
5. Phrase
5. JNuts
7. Cobber
7. William
9. BraT
9. JUCI
9. Calvin
9. Yam
13. Budd
13. Feg
Doubles:
1. Syke & RJ
2. Dekar & Splice
3. Spup and Jbirds
4. Turtle & Cao
5. Julian & Forte
5. Haikal & Skeletom
7. Ted & Zero
7. JUCI & William
9. Budd & Nalters
9. Mytus & Phrase
9. DonB & PCG
9. Yam & Calvin
13. BraT & Cobber
13. MC & RCJay
13. Mat & Matt2
13. Radiance & Soundwave
17. Gabe & Greg
2. Dekar & Splice
3. Spup and Jbirds
4. Turtle & Cao
5. Julian & Forte
5. Haikal & Skeletom
7. Ted & Zero
7. JUCI & William
9. Budd & Nalters
9. Mytus & Phrase
9. DonB & PCG
9. Yam & Calvin
13. BraT & Cobber
13. MC & RCJay
13. Mat & Matt2
13. Radiance & Soundwave
17. Gabe & Greg
Project M
Singles: (20 entrants)
Doubles:
1. Ted
2. Dekar
3. Zero
4. Star
5. Cunchy
5. Forte
7. EverAlert
7. Glissy
2. Dekar
3. Zero
4. Star
5. Cunchy
5. Forte
7. EverAlert
7. Glissy
Doubles:
1. Dekar & Splice
2. Ted & Zero
2. Unreon & Cao
4. Julian & Forte
5. Star & Noser
5. Budd & Radiance
7. DonB & PCG
7. Nalters & William
2. Ted & Zero
2. Unreon & Cao
4. Julian & Forte
5. Star & Noser
5. Budd & Radiance
7. DonB & PCG
7. Nalters & William
Brawl
Singles: (18 entrants)
1. Killy
2. Invisi
3. Luco
4. Scarpian
5. EverAlert
5. Hyre
7. Silhouette
7. Nugget
2. Invisi
3. Luco
4. Scarpian
5. EverAlert
5. Hyre
7. Silhouette
7. Nugget
Where: Australian Technology Park, 2 Locomotive St, Eveleigh NSW 2015
When: July 19th and 20th
Schedule:
Pricing:
$40 venue fee (covers both days)
$10 Each single event per person
$5 Each Doubles event per person ($10/team)
$30 parking per day (recommend train to Redfern then walk or carpool and split parking costs)
Prize Pools: #of entrants/Teams times $10. Prize Split to top 3 (70/20/10)
Please go to
http://www.aclpro.com.au/2014/events/sydney/acl-sydney
and register for the games you will be participating in.
The Live Stream:
We will have a live stream for the entire weekend solely for smash, in which I will allocate select matches to.
STREAM FINALLY UP
http://www.twitch.tv/aclpro2
I would be willing to take volunteers for commentary throughout the weekend
More to come.
Tournament rules
- The TO reserves the right to change this ruleset up until the day of the tournament.
- The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
- Any acts of forfeiting, match fixing, pot splitting and/or bracket manipulation are subject to punishment from the TO.
- No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
- In the event that the game crashes or the TV/Wii/GC loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
- Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
- If you are 5 minutes late: Results in a match loss
- If you are 10 minutes late: Results in a set loss
These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner
Melee Ruleset
General Rules
- Items OFF and set to NONE
- All chain grabs and infinites are legal
- Playing as Master Hand is banned
- No excessive stalling (this includes abusing Jiggs’ Rising Pound and Peach's Wall Bomber)
- Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
- Pause option is disabled in the game menu. If left on, accidental pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
- Quitting out of a match before it is over will result in a loss for the quitter.
- If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played with same characters and stage.
- If a match ends with both players dying at the same time resulting in Sudden Death, a 1 stock, 3 minute match is played with same characters and stage.
- If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby swallow or throws, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
- Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
- Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
- *Timic Clause: Any stage may be played on if both parties agree
Starter Stages
- Final Destination
- Battlefield
- Yoshi’s Story
- Dream Land
- Fountain of Dreams [Singles Only]
- Pokemon Stadium [Doubles Only]
- Pokemon Stadium [Singles Only]
- Kongo Jungle 64 [Doubles Only
- 4 Stock, 8 minutes
- Round Robin
- 2 games only per set, 1 counter-pick each, 1 point for each win
- # of pools, # of people per pool and # of players to make it through to Bracket to be determined by total number of entrants. Will be announced when pools start.
- In the event of a tie (between 2 or more players) for the last spot into the bracket within their pool a Tiebreaker set will be played out following the Bracket format between both players that are tied, or a round robin between all those that are tied if more than 2 people tie. If a round robin tiebreaker results in another tie than the round robin will continue with each player only playing one game each against the other players until a winner can be determined.
- Player 1 bans a stages from the full list of stages, both Starter and Counter-Pick.
- Player 2 picks a stage for the next match. Cannot choose the stage banned in the previous step.
- Player 1 chooses a characters.
- Player 2 chooses a characters.
- Player 2 may change their controller port.
- The match is played.
- Repeat steps 1 through 6 for the second game with Player 1 and Player 2 roles switched. i.e Player 2 starts by banning a stages.
- 4 stock 8 minutes
- Double Elimination
- Best of 3 set, Best of 5 from Winners Semi/Loser Quarters
- Team Attack enabled
- Sharing Stocks is allowed. (Remember to wait until the announcer has finished saying defeated before pressing start)
- Controller ports must be 1-2-2-1.
- Best of 5 for Winners Final, Losers Final and Grand Final only
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever player does not receive first choice in port selection will be compensated with first choice in stage striking. (for Rock-Paper-Scissors please confirm with your opponent whether its 1-2-3-show or 1-2-show on 3).
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans a stages from the full list of stages, both Starter and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Project M Ruleset
General Rules
- Items OFF and set to NONE
- All chain grabs and infinites are legal
- Playing as Giga Bowser is banned
- No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
- Pause option is disabled in the game menu. If left on, accidental pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
- Quitting out of a match before it is over will result in a loss for the quitter.
- If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played with same characters and stage.
- If a match ends with both players dying at the same time resulting in Sudden Death, a 1 stock, 3 minute match is played with same characters and stage.
- If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
- Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
- *Timic Clause: Any stage may be played on if both parties agree
- The codeset to be used is Project M v3.02 (ACL pack is preferred, CEO 2014 pack is allowed)
- Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
- If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
Starter Stages
- Final Destination
- Battlefield
- Smashville
- Pokemon Stadium 2
- Dreamland (64)
- Fountain of Dreams
- Yoshi’s Story (Melee) [Singles Only]
- Distant Planet [Doubles Only]
- Yoshi’s Island (Brawl)
- Lylat Cruise
- Wario Ware
- Green Hill Zone
- Skyworld
- Dracula Castle
- 4 Stock, 8 minutes
- Round Robin
- 2 games only per set, 1 counter-pick each, 1 point for each win
- # of pools, # of people per pool and # of players to make it through to Bracket to be determined by total number of entrants. Will be announced when pools start.
- In the event of a tie (between 2 or more players) for the last spot into the bracket within their pool a Tiebreaker set will be played out following the Bracket format between both players that are tied, or a round robin between all those that are tied if more than 2 people tie. If a round robin tiebreaker results in another tie than the round robin will continue with each player only playing one game each against the other players until a winner can be determined.
- Player 1 bans 2 stages from the full list of stages, both Starter and Counter-Pick.
- Player 2 picks a stage for the next match. Cannot choose the stage banned in the previous step.
- Player 1 chooses a characters.
- Player 2 chooses a characters.
- Player 2 may change their controller port.
- The match is played.
- Repeat steps 1 through 6 for the second game with Player 1 and Player 2 roles switched. i.e Player 2 starts by banning 2 stages.
- 4 stock 8 minutes
- Double Elimination
- Best of 3 set, Best of 5 from Winners Semi/Loser Quarters
- Team Attack enabled
- Sharing Stocks is allowed. (Remember that Attack+Special, not the Pause button, is used to steal Stocks)
- Controller ports must be 1-2-2-1.
- Best of 5 for Winners Final, Losers Final and Grand Final only
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever player does not receive first choice in port selection will be compensated with first choice in stage striking. (for Rock-Paper-Scissors please confirm with your opponent whether its 1-2-3-show or 1-2-show on 3).
- Players take turns removing stages from the Starter Stages list based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans 2 stages from the full list of stages, both Starter and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Brawl Ruleset
General Rules
- Items OFF and set to NONE
- All chain grabs and infinites are legal
- Meta Knight’s infinite dimensional cape tactic is banned.
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- No scrooging (player may travel under the stage only once from the ledge)
- “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
- When one of the players is attacked by the other and takes damage, the “no scrooging” rule does not apply.
- The moving platform on Smashville or any platform that is not the main stage (Battlefield platforms, Castle Siege platforms, etc.) are considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
- If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
- Pause option is disabled in the game menu. If left on, accidental pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
- Quitting out of a match before it is over will result in a loss for the quitter.
- If time runs outs and the Ledge Grab Limit does not declare one player the winner, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played with same characters and stage.
- If a match ends with both players dying at the same time resulting in Sudden Death, a 1 stock, 3 minute match is played with same characters and stage.
- For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- If the match goes to sudden death due to a suicide move (Ganon’s side-B, Bowser's side-B, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
- Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
- Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.
- Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
- *Timic Clause: Any stage may be played on if both parties agree
Starters Stages
- Battlefield
- Final Destination
- Lylat Cruise
- Smashville
- Yoshi’s Island (Brawl)
- Battleship Halberd
- Pokemon Stadium 1
- Castle Siege
- 3 Stock, 8 minutes
- Round Robin
- 2 games only per set, 1 counter-pick each, 1 point for each win
- # of pools, # of people per pool and # of players to make it through to Bracket to be determined by total number of entrants. Will be announced when pools start.
- In the event of a tie (between 2 or more players) for the last spot into the bracket within their pool a Tiebreaker set will be played out following the Bracket format between both players that are tied, or a round robin between all those that are tied if more than 2 people tie. If a round robin tiebreaker results in another tie than the round robin will continue with each player only playing one game each against the other players until a winner can be determined.
- Player 1 bans a stages from the full list of stages, both Starter and Counter-Pick.
- Player 2 picks a stage for the next match. Cannot choose the stage banned in the previous step.
- Player 1 chooses a characters.
- Player 2 chooses a characters.
- Player 2 may change their controller port.
- The match is played.
- Repeat steps 1 through 6 for the second game with Player 1 and Player 2 roles switched. i.e Player 2 starts by banning a stages.
- 3 stock 8 minutes
- Double Elimination
- Best of 3 set, Best of 5 from Winners Semi/Loser Quarters
- Team Attack enabled
- Double Meta Knight is banned
- Sharing Stocks is allowed.
- Best of 5 for Winners Final, Losers Final and Grand Final only
- Controller ports must be 1-2-2-1.
- If a player is using Pokemon Trainer, Lucario or Sonic, either team may request team colors to be changed to make it easier to tell the difference
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
- Players will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever player does not receive first choice in port selection will be compensated with first choice in stage striking. (for Rock-Paper-Scissors please confirm with your opponent whether its 1-2-3-show or 1-2-show on 3).
- Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
- The players play the first match of the set
- Winning player of the preceding match bans a stages from the full list of stages, both Starter and Counter-Pick. Does not apply to Best of 5 sets.
- The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match may change their controller port.
- The next match is played
- Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
Side Events
Amateur Brackets
- Both Melee and Project M bracket
- Played by the bracket rules listed above for their respective game
- Entry is $2, Prize Split to be determined depending on entrants.
- Open to anyone who participated in the Pools and didn't qualify for bracket.
- (exceptions may be made to those who did not attend Day 1)
Brawl Low Tier
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