SaltyKracka
Smash Lord
Of the superheavies?Speaking of the heavies, who overall has the best match ups against most of the cast
DK. Hands down.
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Of the superheavies?Speaking of the heavies, who overall has the best match ups against most of the cast
You think so? I agree just surprised is all, I feel I'll just make a quick list, nothing more, it goesOf the superheavies?
DK. Hands down.
After the ding dong and shell shock were added, nobody I know would ever not think to put DK and Bowser in the top two spots.You think so? I agree just surprised is all, I feel I'll just make a quick list, nothing more, it goes
1.DK
2.Ganon
3.Bowser
4.Charizard
5.D3
The problem is that they do have significant start-up in practice. Taking a frame or two from the jumpsquat and putting it on levin aerials would give him faster bronze aerials and other aerial actions at the expense of the levin aerials being slightly slower when you're already in the air.If Levin aerials were given worse frame data, then you might as well let him have a permanent Levin Sword.
The purpose of a temporary Levin Sword is to give Robin enormous and powerful aerials without the expense of a long startup like you'd expect. The jumpsquat just serves as an additional barrier to prevent easy abuse.
Let's be honest, there is no way that the developers would buff the current edition of Ganondorf to the point of singles viability as that would either make him straight up broken in lower level play or require the developers to completely reevaluate how they think Ganon should be designed which they sure as hell won't do post release. I imagine that buffing his jump squats goes a bit too far into challenging his fundamental design for the comfort of the developers.You mean Ganondorf, one of the weakest characters for two games running? Ganondorf, on average the slowest character in the game? Ganondorf, the testament to just how lazy and uninspired the balance of this game has been?
Oh no, we can't buff him. Why, he might actually get to be powerful, and that just can't be allowed.
Forget about the reign of Shiek and ZSS, and pay no nevermind to Bayonetta, Counter Surge, or the Hoo-Ha. 4-frame jumpsquat Ganondorf is the thing we all have to fear, and it's addition to the game would be the result of a balance team gone mad!
Seriously, do you even think about the things you're saying?
Do you have any data to support what you said about optimal reaction time going up to 15-17 frames or are you assuming? Not to say it doesn't go up, just don't know how you arrived at those numbers.Significant startup, absolutely. As he should.
But the startup isn't so miserably long that they're useless. Optimal reaction time is around 1/6 of a second, but that's only in a vacuum, when looking for something you know is going to happen. In a game of smash, when any equivalent option can be let loose at any point, that optimal reaction time goes up to about 15-17 frames, to accommodate recognition of what's now happening and trying to react accordingly. It's why Sonic's Fsmash is a viable KO move now when it wasn't so much in Brawl, because Sonic has more KO options to select now, that Fsmash thrown raw can catch people off guard that one time too many.
Factoring in jumpsquat, Levin Fair is 19 frames, Uair is 17, Bair is 16. Until people gain the reaction time of a common housefly, those are adequate numbers for the Levin aerials to work, especially with the lasting hitboxes, autocancels, and the range they have.
Would I like to see Robin with a frame 4 jumpsquat? Damn straight. But I suspect that that would ripe for abuse.
What happened to giving characters better grab games? They've done that before, and Ganon is certainly ripe for such a buff.Let's be honest, there is no way that the developers would buff the current edition of Ganondorf to the point of singles viability as that would either make him straight up broken in lower level play or require the developers to completely reevaluate how they think Ganon should be designed which they sure as hell won't do post release. I imagine that buffing his jump squats goes a bit too far into challenging his fundamental design for the comfort of the developers.
You could leave the higher jumpsquat frames, problem is the characters aren't fully compensated for their larger burdenscame in to say, making everyone's jump squat, dash-to-shield, landing, and other movement-based factors differ from character to character messes reaction potential and that's bad. Bowser with 7 frames of landing lag, trash dash to shield frames, and trash jump squat frames will find it nigh-impossible to play reactionary in contrast to sheik, which ZeRo's style is heavily reactionary cuz sheik is freaking excellent in all those categories.
Like give bowser his melee up b? The only compensation I can think for characters like those is making their up b moves have invincibility frames and hitboxes (idk how that would end up though).Figured this would be an interesting project to share. Panda Stats are trying to make a MIOM-type list of the top 50 players; it'll be interesting to see which characters end up represented vs not and how high some of their peaks where,
Plus all your favorites should be here to.
http://panda.gg/articles/news/Unknown/28/pgr-ranks-50-41
Text list:
50. Tearbear
49. Nick Riddle
48. Seagull Joe
47. 8Bitman
46. Cacogen
45. Ryo
44. Megafox
43. Scatt
42. iStudying
41. Fatality
It should be noted that the ranking uses an indicator called an X-Factor, basically saying "this person may be heavily underrated on this list". Scatt and Megafox had the biggest X-Factor listed at +10.
You could leave the higher jumpsquat frames, problem is the characters aren't fully compensated for their larger burdens
What. In what universe?I'd like to see a list of the Superheavies' results. As far as I know, Ganondorf actually gets comparable results to Bowser/DK, and DDD does better than Charizard. I don't really know though. They tend not to reach Top 16 and that's all anyone posts.
Hello, Das Koopa/Barnard’s Loop/Zero Destroyer here. In light of the fact that 1.1.6 is in on its way, I’ve decided to go ahead and release the tournament data for the past month and where the characters stand with the added data. I was going to wait until the end of May, but the patch could happen any day, and this will be somewhat obsolete once it releases since balance changes will force me to reset the count, as did 1.1.5’s release.
Here, you’ll find a google doc full of every tourney result documented:
https://docs.google.com/document/d/1Z134y9JCbXApl2X14tMNrm-5-NqY6mzgCo1bHDM3V3s/edit
Naturally, this is not 100% accurate. If you have placed in one of these tournies and your result is wrong, please inform me. I use VODs, wikis, Smashboard rankings, word from attendees, etc. to figure out mains when they aren’t obvious. As a result, there is a margin of error, most apparent in the 9th-13th column.
To make up for this, the iteration I’ve created here will have a Top 8 chart, and I also addressed a request for an unweighted chart. This will allow people to discern what characters most benefit from being secondaried.
Charts:
http://i.imgur.com/ovtcbed.jpg (Top 16, Weighted)
http://i.imgur.com/pnoaeNg.jpg (Top 16, Unweighted)
http://i.imgur.com/nItvDUs.jpg (Top 8, Weighted)
Noteworthy changes from previous results, assuming both are the weighted Top 16 chart:
-"Other" is up 4.7%.
-Diddy Kong is up 1.4%.
-Bayonetta is down 0.8%.
-Toon Link is down 1.1%.
-Ryu is up 0.7%.
-Cloud is down 0.7%.
-Mario is down 0.7%.
-Fox is down 0.4%.
-Sheik is up 0.6%.
-Sonic is up 0.6%.
*Due to time constraints, I was unable to create an unweighted Top 8 chart, but I figure for this iteration that the Top 16 unweighted should suffice, as the biggest beneficiaries from being secondaried seem obvious.
Tier List Maker Format, for all results:
Full results in text, in google doc form:
https://docs.google.com/document/d/1TYThR70dZlLVBDSEtpsAAkgtpWOrGlp0z3ut1MQJBwQ/edit?usp=sharing
System:
Category 1 = 1-8 Points
Category 2 = 3-10 Points
Category 3 = 5-12 Points
Category 4 = 9-16 Points
All secondaries are at half-value in weighted charts. In the unweighted chart, secondaries and primaries share the same value. For the top 8 chart, Category 1 is 1-6 points, Category 2 3-8, etc.
As of the start of May, I became increasingly careful and more precise in my tournament cataloguing. While I had no official set of standards, now I do:
-I will attempt to avoid weeklies entirely.
-Tournaments need to have around 96 entrants minimum, 100+ preferred, and absolutely no tournaments with sub-80 entrants.
The categorical system works as follows:
Category 1: Regionals or large non-weekly locals.
Category 2: Typically, larger regionals, or regionals with several out-of-region players. 2GGT is a prime example of this.
Category 3: Majors, in which the majority of the Top 16 includes out-of-region players, not including in-region players who are top ranked worldwide.
Category 4: Supermajors, in which the entrant cap is at, above, or near 1,000 entrants and hosts a massive number of PR’d players, top-level players from multiple countries, and so on. EVO is the only slated Supermajor at the moment, but CEO, Apex, The Big House 6, and Smash Con 2 could all qualify.
Credits, many users of Smashboards: MistressRemilia, Gheb, Juddy, Nintenpro, Mario766, ZSaberLink, Yikarur, and Master Raven. There are likely more I’ve missed. I’ve had a lot of help, and users such as Juddy and Yikarur have attended or are in contact with attendees at tournies, allowing for more accurate results.
Bonus credit to reddit user wariosmustache for suggesting locations and entrant numbers to tournies, which I applied to all post-April 11th tournies, and credit to him for the unweighted graph concept. I will attempt to have a top 8 unweighted next iteration.
Assuming no more patches occur, I will post the next iteration on July 1st. I originally wanted a Quarterly system, but the rule is that I will reset after three-ish months or after every new major patch. This isn’t counting potential bugfix patches (e.g. if 1.1.7 is a bugfix that comes in two weeks, I will likely not reset.)
Past lists: https://www.reddit.com/r/smashbros/comments/4eazzd/a_comprehensive_databased_tier_list_march/ (March 15th-April 11th)
Thank you for reading!
Well, the most recent set of statistics I know is the list of character that got Top 16 in last weeken's tournaments, where the stats ended up as:What. In what universe?
Differences are fine to give characters different feels and stats, but for some movement options, the problem is the gap between the ceiling and the floor which Smash has always had a problem with. Smash has had a +4 frame gap since its beginning which becomes a problem when jumping is more free than in other fighting games. In Smash 64, jumps range from frame 3 to frame 7, Link's, with 8 being limited to mini-bosses, Giant DK and Metal Mario; in Melee, it was frame 3 to frame 8, held by Bowser for the rest of the series; in Brawl, jumps were moved up 1 frame from 3 to 4, but Snake was introduced with a frame 9 jump; and in Smash 4, jumps range from frame 4 to frame 8 -- guess who. Has frame 8 jumps existed in other games? Yeah. In recent games, Ultra Street Fighter IV had Hugo whose jump was frame 8. In the current Street Fighter V, the slowest jump is only frame 5, Zangief's, while the fastest is frame 3. Tightened up, Smash with frame 4 jumps to frame 6 jumps would be fine. Or something like frame 4 is for the average characters, frame 5 is for heavier characters like Ganondorf, Ike, and Link or something like maybe Falco, Jigglypuff, and Zelda -- interestingly, they're the lightest characters to have frame 6 jumps --, and frame 6 is Bowser. Why frame 6? I don't know. It's Bowser. He's like the Hugo or Zangief of Smash.came in to say, making everyone's jump squat, dash-to-shield, landing, and other movement-based factors differ from character to character messes reaction potential and that's bad. Bowser with 7 frames of landing lag, trash dash to shield frames, and trash jump squat frames will find it nigh-impossible to play reactionary in contrast to sheik, which ZeRo's style is heavily reactionary cuz sheik is freaking excellent in all those categories.
Das Koopa's top 20 rankings are here.what characters have done the best since patch 1.1.5? Like the top 20 chars as of now with patch 1.1.5 based off of results
Found it:What. In what universe?
Depends on what level of viability we're talking about. It would be very simple to buff him to being roughly 30th best in the game, capable of getting consistently solid results at the regional level and able to occasionally get top 64 at a national, and wouldn't require breaking him in the least at lower levels of play. Making him top 10 given his current design probably would present those kinds of problems though. Honestly they could buff almost anything of his outside of Wizkick and Flame Choke->Dtilt without seeing a significant change in the FG Dorf meta though.Let's be honest, there is no way that the developers would buff the current edition of Ganondorf to the point of singles viability as that would either make him straight up broken in lower level play or require the developers to completely reevaluate how they think Ganon should be designed which they sure as hell won't do post release. I imagine that buffing his jump squats goes a bit too far into challenging his fundamental design for the comfort of the developers.
You should try filtering the Smashboards rankings by both date and points. For example, I used a min value of 128 (equivalent of Top 16 at a regional of 100+ entrants) and time starting from March 15 2016 (1.1.5 patch drop). It gives me something like this:Das Koopa's top 20 rankings are here.
Smashboards rankings can be found here. Top 20 is from Mega Man and up if you click top 16.
Neither system is perfect, though the former is much better because it's a rolling average and the latter I believe includes all-time results of characters. Both have strange anomalies though, like Palutena being weirdly good in the former and Mewtwo/Bayo not being in the latter (while Little Mac and Link are in it...). The former is somewhat limited by the fact that the tourneys that get included are generally up to user discretion.
The Smashboards rankings has Mewtwo very low because Mewtwo was not a good character for most of the game. Below the Smashboards rankings page in your link, there is an advanced search bar that allows you to filter results by the date and the value of the the result. Mewtwo is currently around 24th when you filter the results to the date of the latest patch, and he is in the top 15 when you set the minimum value to 200.Das Koopa's top 20 rankings are here.
Smashboards rankings can be found here. Top 20 is from Mega Man and up if you click top 16.
Neither system is perfect, though the former is much better because it's a rolling average and the latter I believe includes all-time results of characters. Both have strange anomalies though, like Palutena being weirdly good in the former and Mewtwo/Bayo not being in the latter (while Little Mac and Link are in it...). The former is somewhat limited by the fact that the tourneys that get included are generally up to user discretion.
Once you filter out the results before the latest patch, and you set the value minimum to 200, Ganondorf is tied for last in results out of the superheavies. Ganondorf has solid representation at regional and local levels, but he is severely lacking in top level results. The reason why I use the value of 200 is because I heard that 200 is a number that is above the local level. When you use the value of 200, it will give you Superheavy rankings that are closer to the most popular opinions.Found it:
http://smashboards.com/threads/4br-...ive-impressions.429826/page-320#post-21141672
Smashboards Top 8 Rankings Data for April. As far as it concerns superheavies:
Ganondorf: 21 Wins, 51.22% win rate
Bowser: 20 wins, 60.61% win rate
King DeDeDe: 19 wins, 47.5% win rate
Donkey Kong: 18 wins, 45% win rate
Charizard: 17 Wins, 70.83% win rate
And if you looking at the Smashboard rankings that were just posted, if you sort by Top 16:
http://smashboards.com/rankings/smash-for-wii-u.8/league/teams
Donkey Kong - 697
King DeDeDe - 675
Ganondorf - 549
Bowser - 523
Charizard - 382
By Top 8:
Donkey Kong - 475
King DeDeDe - 444
Bowser - 338
Ganondorf - 325
Charizard - 283
Top 1:
Donkey Kong - 56
Bowser - 42
Ganondorf - 39
King DeDeDe - 34
Charizard - 12
The Smashboard rankings are obviously affected by overall character usage rate, but yeah...based solely on the different sets of data we have, I don't think you can really call any of the superheavies clearly better than each other.
Wow, this is excellent - thanks.You should try filtering the Smashboards rankings by both date and points. For example, I used a min value of 128 (equivalent of Top 16 at a regional of 100+ entrants) and time starting from March 15 2016 (1.1.5 patch drop). It gives me something like this:
104
86838077
6762
55
4847
...
I actually like duck hunt for Dorf if it's not against campers, he lives forever there & the tree helps to escape juggles.Is the current stage list a problem for heavies? It feels like they are locked into a CP problem, where Duck Hunt basically has to be striken if its allowed and then you have stuff like SV/TaC Limit camping being really easy and effective. I don't think the stages should change, but ganon is much scarier with less platform to avoid him with. It seems like they have problems when running away doesn't require even a 'soft' prediction, but instead is mathematically guaranteed once they are at a certain spacing.
I am not sorting by 200+ entrant tournaments (Honestly I am not sure how Smashboards assigns their values, but I am pretty sure that it is not just by size). I don't entirely disagree with your opinion, I just disagree with the data you used to support it since it wasn't reliable data.If we're sorting by +200 entrants only from the last patch, then only 1 Ganondorf player has ever even been at a tournament that large.
Agreed. Ganon should have a longer grab and a kill throw to put him more in line with the other superheavies who all have heavy grappler elements. That's the kind of buff I could see the developers giving G-dorf given the kind of buffs Charizard, Bowser, and DK got previously, much moreso than reduced jump squat frames.What happened to giving characters better grab games? They've done that before, and Ganon is certainly ripe for such a buff.