If sakurai nerfed the top tiers that greninja actually did well against but didn't touch sheik I will flip a table
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What, the 1% nerf to his Uair wasn't good enough for you?Unless there were (significant) nerfs to and , the list of characters able to challenge them just got even shorter.
Cloud uair does 12% rather than 13%, and limit charge takes 7 seconds rather than 6 (dunno if there's any changes to how much being hit/hitting your opponent charges it)Unless there were (significant) nerfs to and , the list of characters able to challenge them just got even shorter.
Still takes 250% damage dealt and 100% damage taken to charge.Cloud uair does 12% rather than 13%, and limit charge takes 7 seconds rather than 6 (dunno if there's any changes to how much being hit/hitting your opponent charges it).
It's still like a mini-Final Smash though. It's incredibly safe and can kill as low as 60-70%. Your typical Cloud is still probably going to get 3-4 limit breaks in a stock too so the chances of it playing a factor in the outcome of a match are still pretty high.am i the only one that's fine with limit cross slash? it's locked behind a meter that he can be forced to use on recovery, so it doesnt really bother me much...
If the numbers are big enough, that'll be huge. Losing the 50/50 would actually hurt her since her flaws would start to actually matter!Cloud uair does 12% rather than 13%, and limit charge takes 7 seconds rather than 6 (dunno if there's any changes to how much being hit/hitting your opponent charges it)
Sheik d-throw has more knockback growth (i'm like 99% sure anecdotally, will wait on dataminers before i confirm it though), basically she got the luigi treatment.
Apparently F-throw was nerfed as well D:Cloud uair does 12% rather than 13%, and limit charge takes 7 seconds rather than 6 (dunno if there's any changes to how much being hit/hitting your opponent charges it)
Sheik d-throw has more knockback growth (i'm like 99% sure anecdotally, will wait on dataminers before i confirm it though), basically she got the luigi treatment.
And Zero switches to Cloud before EVO.OMG, if they finally fixed it so shiek doesn't have a kill confirm, and actually 'has trouble killing', ill be super happy. Unless the bayo/cloud team gets stronger in the next few months, I predict more meta growth for characters not named Shiek.
also, if shiek can't get all her kills from d-throw anymore, I'll give it 5 minutes before a complaint comes out from Zero's twitter. <3
She might actually have a meaningful weakness now, which is really great for the meta. Anti developing a shiek and Nairo worrying about switching characters had me really worried, but all is well. Seriously guys, not to toot my own horn here but i've been saying it for a while, a meta where shiek can't just d-throw you till you die will be very nice.
Sheik's new forward throw lol pic.twitter.com/4tsmgYVrfJ
— K9sbruce (@K9sbruce) March 16, 2016
San confirmed no damage changes for IkeSomeone check Ike's bair. I think they nerfed it. It seems to have less knockback.
Zero's vids seem to confirm these changes but her followups still exist it seems (no DI accounted for though).If those nerfs are real (though I'll be the last to subscribe to unconfirmed possible placebo effects), Sheik wouldn't just be worse, she'd actually kind of suck. We'd be looking at Cloud as #1 and Bayo or Rosa as #2, unless the damage nerfs to ZSS somehow amp her combo ability, which seems unlikely
Diddy 's also just plain more versatile and can be used in many different ways than MK. MK is now more of a turtler in my eyesR3D3MON we will see. Diddy did change to have a much more interesting meta. MK has more mobility, which usually means more options. This new uair could create better ledgeguarding opportunities. What if uair -> dair combos, or uair -> bair? Then you could edgeguard people for hitting a uair, that'd be cool.
Certainly cooler than having to hump the ledge the entire game, or lose your stocks for being the least bit aggressive.
Apparently Shiek's needles have less range and more endlag? Maybe im being trolled. That'd be too nice.
Still a utility tool when they're at higher %s. It's just something bad Corrins can't hide behind anymore.