I think the Ftilt change is a buff. There are only two situations you use Ftilt for;
1) When you are facing away from an opponent and want to hit behind you.
2) When you are being approached and pivot tilt.
Both of these don't need a lot of active frames.
Pretty sad buffs that don't address any of Mewtwo's probems. At least Fthrow has a clear purpose. Though, since Metaknight got his hitboxes fixed this patch, there might be hope for us still...
Are these confirmed the only buffs though? I want yo believe there might be more stuff :'(.
Also a third use for F-Tilt. It hits below the edge for that 1 frame vulnerability (and hits people grabbing the ledge, although D-Smash is better at that point).
Ummm disregard that last "usage" of F-Tilt. Apparently angled F-Tilt has always had 1 less frame to begin with, lol.
yes.
to clarify: its the first hit ONLY of nair. for some reason that pops them straight up(not unlike the hitbox of his utilt). also, you have to fastfall it as fast as possible otherwise it sends them to the side for some ungodly reason...
the combo does 17%.
Ummmm, so yea while there's a LOT of placebo effect going on, this is actually real.
If you Fast Fall N-Air into someone on the ground it now pops them up above you and TRUE COMBOS into U-Smash. Works at ALL %s.
Also it's not the first hit only, it's the first hit you land. So like, don't land 2 hits, fast fall it and start the N-Air so only 1 hit lands.
This means N-Air's hitbox properties just got changed. Time for me to lab the move again....... (I had already labbed it for at least 5 hours).
EDIT 2: All of this was already in patch 1.0.8, it's just it's extremely hard to land on tall chars.
I just noticed this is a triple post. I am really sorry mods, I've been double and triple posting all day. It's just my phone is so slow and it doesn't load the messages so I just post before I can see the messages above mine. Please merge all these posts into 1 if able. Again, truly sorry.
Edit: It's possible N-Air always did this to be honest. It's actually quite hard to hit tall/big characters with only 1 hitbox. I can do it consistently on Kirby/Pikachu, but getting it on Sheik/Falcon actually requires very strict timing and getting it on Bowser is like just pure luck. N-Air might always have had this and we (or at least I) never noticed.
Edit 2: Yep, just tested 1.0.8 and indeed N-Air already did this. The first hit of N-Air if Fast Falled has always knocked the opponent on top of Mewtwo's head with a lot of hit stun. Guess we learn something new every day, huh? This is incredibly easy to get on small chars like Kirby or Pikachu, you literally just N-Air and Fast Fall into them (although it's not safe at all, so you shouldn't be doing this, lol).
I also just tested all frame data against 1.0.8. I wired a controller so both my 3DS and Wii U activated from the same button. From what I could tell no attack has any frames of difference, neither startup or endlag (except for F-Tilt). I mean F-Tilt was barely noticeable at all and I was actually looking to see the difference.