ADHD
Smash Hero
This works at very low percents, below 10ish. I tested this with the boost kick flip.
There are two ways of canceling the monkey flip kick landing lag, one is NL's way, airdodge before the ground if you initiated the monkey flip kick very early after pressing side b, and the other is if you flip kick and land a little bit on the ground before the ledge (you kick before you land near the ledge and you slide off the stage.)
Now... suppose someone was right at the edge in standing position, you flip kick and you hit them and it cancels, you slide off the stage and you immediately go into a dair (C-STICK ONLEH PL0X). Then, as you are falling down you mash Y or X and footstool them to their death (there is no getting back, no matter how great your recovery is.) You have to be very careful with your flip kick spacing.
Now for the good stuff. If you are far away, and your opponent is getting up from the ledge, wouldn't it be more practical for them to press forward, so they just come up from the ledge in standing position? Thats when you run, with good spacing and do the combo and raaaaape them. Suppose you are midrange from them and they are getting up from the ledge, they press A to try and hit you while getting back onto the stage--but wait--you run away and monkey flip kick them into the combo XD If they trip near the edge on a banana at low percents, what's stopping you? A potential setup is having a banana right next to the ledge so when they get up they trip on it.
Okay, so here is one more thing that I found out. You have to space well as having the flip kick hit right before you touch the ground, then if you spaced right you can dair and footstool.
This is inescapable, at least to metaknight's weight range. Here's the video thanks to diddyknight: http://www.youtube.com/watch?v=0QLDJsF5esw
The dair to footstool is still inescapable to everyone (except bowser who is so fat and always gets grabbed by the side B) but the footstool is only inescapable to floaty chars although still can be landed and kill. He tried to jump out and DI etc...
There are two ways of canceling the monkey flip kick landing lag, one is NL's way, airdodge before the ground if you initiated the monkey flip kick very early after pressing side b, and the other is if you flip kick and land a little bit on the ground before the ledge (you kick before you land near the ledge and you slide off the stage.)
Now... suppose someone was right at the edge in standing position, you flip kick and you hit them and it cancels, you slide off the stage and you immediately go into a dair (C-STICK ONLEH PL0X). Then, as you are falling down you mash Y or X and footstool them to their death (there is no getting back, no matter how great your recovery is.) You have to be very careful with your flip kick spacing.
Now for the good stuff. If you are far away, and your opponent is getting up from the ledge, wouldn't it be more practical for them to press forward, so they just come up from the ledge in standing position? Thats when you run, with good spacing and do the combo and raaaaape them. Suppose you are midrange from them and they are getting up from the ledge, they press A to try and hit you while getting back onto the stage--but wait--you run away and monkey flip kick them into the combo XD If they trip near the edge on a banana at low percents, what's stopping you? A potential setup is having a banana right next to the ledge so when they get up they trip on it.
Okay, so here is one more thing that I found out. You have to space well as having the flip kick hit right before you touch the ground, then if you spaced right you can dair and footstool.
This is inescapable, at least to metaknight's weight range. Here's the video thanks to diddyknight: http://www.youtube.com/watch?v=0QLDJsF5esw
The dair to footstool is still inescapable to everyone (except bowser who is so fat and always gets grabbed by the side B) but the footstool is only inescapable to floaty chars although still can be landed and kill. He tried to jump out and DI etc...