B-Mon
Smash Journeyman
So yeah, I decided to create this since many people had different things to say about the Nair's sexyness so now lets spread our knowledge about Falco's other moves and when people use them shall we? I will be updating this periodically.
You can post about the previous moves if you have something that isn't already mentioned.
Nair (12% When Fresh and all hits connect.)
-Good Damage and a Multiple Hitting attack with some knockback at the end of the last hit.
-Can be used as a different follow-up for the Dthrow.
-Auto cancels into Uptilts,Usmashes, Jabs, Shines, Grabs.
-Good for attacking opponents on platforms overhead.
-Can follow up with more Nairs.
-Said to be able to screw Ike.
-Should be used at times where th move has a chance of doing some damage.
-Nair can beat out MK's Glide Attack.
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Uair (11% When Fresh. Either hit gives 14%.)
-Good Aerial killing move though occurence may not be very constant.
-Can be used to bait out airdodges which allow for follow-ups (Dair,Bair,Nair,Uair).
-SHUAir can be used to send opponents airborne at early percents.
-Follow-ups from the SHUA can be effective.
-Upthrow to Uair (After the opponent airdodges) can be a nice display.
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Bair (13% At First Hit, 9% if Left leg hits(Beginning of Move does not hit. 7% During SexKick effect.)
-Good EdgeGuarder.
-Can be used as a follow-up nicely in different situations.
-Great Stage-Spiker.
-Strongbox can kill at higher percents while Weakbox can allow for quick strings.
-Minimal ending lag, Qucik Start-Up, very good move.
-Good priority.
-Ideal choice for Aerial Recovery.
-Has 3 Hitboxes.
Fair (16% With all hits connected + Fresh.)
-Situational Move[/I][/COLOR]
-Full Hopped Fair buffers into a Silent Laser.
-Ok edge-gaurder, but there are better choices.
-Really bad after-lag.
-Decent damage.
-Last hit has knockback.
-Good for Edge-Chasing. Leaves (most) opponent at a bad position to recover if last hit connects.
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Dair (13% Freshly.)
-Meteor.
-Capable of Light Pillaring most of the cast.
-Can Pop-Up characters which can lead to quick follow-ups like UpSmash or another Dair.
-Slightly good approach.
-Deadly out of Chaingrab unless opponent can hit off the stage well.
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D-Tilt (12% Freshly.)
-Underated
-Good stringing abilty/Good Set-up move.
-Quick.
-Can pop opponents into the air at different percents.
-Deceptive range. More range on the forward hitbox than the Dsmash.
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F-Tilt
-Quick Move
-Spaces Well
Adjustable Angle
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You can post about the previous moves if you have something that isn't already mentioned.
Nair (12% When Fresh and all hits connect.)
-Good Damage and a Multiple Hitting attack with some knockback at the end of the last hit.
-Can be used as a different follow-up for the Dthrow.
-Auto cancels into Uptilts,Usmashes, Jabs, Shines, Grabs.
-Good for attacking opponents on platforms overhead.
-Can follow up with more Nairs.
-Said to be able to screw Ike.
-Should be used at times where th move has a chance of doing some damage.
-Nair can beat out MK's Glide Attack.
-
Uair (11% When Fresh. Either hit gives 14%.)
-Good Aerial killing move though occurence may not be very constant.
-Can be used to bait out airdodges which allow for follow-ups (Dair,Bair,Nair,Uair).
-SHUAir can be used to send opponents airborne at early percents.
-Follow-ups from the SHUA can be effective.
-Upthrow to Uair (After the opponent airdodges) can be a nice display.
-
Bair (13% At First Hit, 9% if Left leg hits(Beginning of Move does not hit. 7% During SexKick effect.)
-Good EdgeGuarder.
-Can be used as a follow-up nicely in different situations.
-Great Stage-Spiker.
-Strongbox can kill at higher percents while Weakbox can allow for quick strings.
-Minimal ending lag, Qucik Start-Up, very good move.
-Good priority.
-Ideal choice for Aerial Recovery.
-Has 3 Hitboxes.
Fair (16% With all hits connected + Fresh.)
-Situational Move[/I][/COLOR]
-Full Hopped Fair buffers into a Silent Laser.
-Ok edge-gaurder, but there are better choices.
-Really bad after-lag.
-Decent damage.
-Last hit has knockback.
-Good for Edge-Chasing. Leaves (most) opponent at a bad position to recover if last hit connects.
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Dair (13% Freshly.)
-Meteor.
-Capable of Light Pillaring most of the cast.
-Can Pop-Up characters which can lead to quick follow-ups like UpSmash or another Dair.
-Slightly good approach.
-Deadly out of Chaingrab unless opponent can hit off the stage well.
-
D-Tilt (12% Freshly.)
-Underated
-Good stringing abilty/Good Set-up move.
-Quick.
-Can pop opponents into the air at different percents.
-Deceptive range. More range on the forward hitbox than the Dsmash.
-
F-Tilt
-Quick Move
-Spaces Well
Adjustable Angle
-