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Official Lucario Guide/FAQ/Database. XD Sorry I haven't updated in while! Soon!

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
/////////////////////////////////////////
//////Lucario FAQ and Database//////
////////////////////////////////////////
****************************
***Best Lucario Movies So Far:***
****************************

WW - Sheik(Lee) vs Lucario (Marcus)
Lucario v. Olimar
Lucario v. Diddy
Lucario v. Falco
Pikachu vs. Lucario vs. PT vs. Jigglypuff
Ike(Lee) vs Lucario (Marcus)
Lucario v. Snake
Lucario (Coen) vs Ryuker (Pit)
Lucario(Altoid) v. Link(j666)
Lucario(Altoid) v. Link(j666) 2
Lucario(Altoid) v. Snake(Psycho ******)
Lucario(Altoid) v. Snake(Psycho ******) 2
Lucario(Altoid) v. Marth(DC)
Lucario(Altoid) v. Marth(DC)
Pit(Light) v. Lucario(Forte)
Pit(Light) v. Lucario(Forte)
Pit(Light) v. Lucario(Forte)
Lucario(FRESH) v. ROB(JHNY5)
Fox v. Lucario
VERY Basic Lucario overview(and DeDeDe)
Better Look at Lucario's Wall Cling
Silven(Samus) v. Shin(Lucario) 1
Silven(Samus) v. Shin(Lucario) 2
Silven(Samus) v. Shin(Lucario) 3
Chillen(PT) v. Azen(Lucario)
Lucario (Reed) v. Kirby ( Jov )
Wolfblade (Lucario) Vs. NikoK](Peach)
Wolfblade (Lucario) Vs. NikoK](Peach)
Reed's Lucario vs Rob (1233)

Buzz's Vids(Best Example of the Lucario described in this guide ;o!)
Buzz(Lucario) v, Digicide(Diddy) <--BEAUTIFUL OFF THE WALL COMBOS!
Buzz(Lucario) v. Digicide(Diddy) 2
Buzz(Lucario) v. sugarpoultry(Wolf)
Buzz(Lucario) v. sugarpoultry(wolf)



**Video Section Trimmed to keep the better ones in**



[][][][][][][][][]
[][][]Stats[][][]
[][][][][][][][][]

The Good and the Bad.


Whats so Good.

• Versatile and good recovery.
• He can Wall Cling, making his Good Recovery even better.
• One of the most maneuverable characters.
• Quick on the ground and the air.
• Easy to combo with.
• Great Aerial Game, complimented with the ground game.
The more damage you take, the more damage and knock back your attacks do!
• Aura is basically Blue Flames, and it is awesome.

Whats so Bad.
• Lucario is a bit big.
• He doesn’t fall very fast, so pursuing fast fallers if they escape from an Air Combo can be a problem.
• Using “Me First” at the wrong time can end up killing you.
• Force Palm forces Lucario to a complete stop before using it on the ground.
• Tends to die at low percents when knocked upwards.
• Knock-back when at really high percents can make it difficult to combo effectively.

You want numbers?
*Note, these are not concrete figures, if you disagree, feel free to contest them. I’m very understanding and reasonable, and this guide is for public use anyways, so all the better for the public.*

Attack Power(By %)-2/5(3/5) – Most attacks do anywhere from 4 to 18%, not counting fully charged, sweet spotted Smash Attacks.(When he starts taking damage, he deals more damage.)

Combo Ability-4/5 – Most of his attacks, especially his standard A combo, setup nicely into aerial combos.

KO Ability 3/5(4/5) – Only a few of Lucario’s Attacks [FSmash, DAir, DSmash] have and easy time with KOing opponents.(When he starts taking damage, he deals greater knock-back.

Ground Speed-4/5- He isn’t the fastest guy around[Fox, C.Falcon], but is pretty close[Falco, Pikachu].

Air Speed-3/5 –His jumps float through the air, vertical speed is less that horizontal speed.

Air Distance-4/5- Lucario has a great recovery. He can travel very far vertically and horizontally.

Fall Speed-2/5 – He falls slowly. It’s pretty much fact. This pretty much means watch out for fast fallers who like to use air combos.

Traction- 5/5
– From what I’ve seen, Lucario hasn’t budged an inch when shielding an attack.

Dodge Ability- 4/5- Has the ability to make very far distance, quick dodges. Spot Dodge is very quick, as well as aerial dodges.


///////////////
///Moveset:///
//////////////

LEGEND:
"Power" refers to the %s dealt.
"Range" refers to where the hit-box travels.
"Speed" refers to the overall lag of the attack.


-------: ***** > **** > *** > ** > *
Power: High > Med-High > Medium > Med-Low > Low.
Range(in terms of distance the hitbox can travel): All > Long > Medium > Short > Close
Speed: Fast > Quick > Normal > Slow > Don’t Bother.


=======
==Tilts==
=======

-A/A/A(Standard Combo):Aura Bolt/Punch/Kick
Power: **
Range: **
Speed: ****
--Very quick, effective combo. Basically no lag on start up or ending. Its a jab, why would there be?
http://img.photobucket.com/albums/v620/DarkyDra/AA.gif
http://img.photobucket.com/albums/v620/DarkyDra/AAA.gif

-Dash A: Sliding Kick
Power: *
Range: **
Speed: ****
--Also, another quick attack, has a better distance, but has greater ending lag than the jab. However, the attack can be used equally well to start combos.
http://img.photobucket.com/albums/v620/DarkyDra/DASHA.gif

-FTilt: Aura Push
Power: **
Range: **
Speed: ****
--Another quick attack, low knockback, and can be pretty unexpected. Good for approach, alternative to a DashA.
http://img.photobucket.com/albums/v620/DarkyDra/FTILT.gif


-UTilt: Aura Axe Kick
Power: **
Range: **
Speed: *****
--VERY Good attack for Juggling. Very little startup, and the lack of great knock-back keeps it so that, without a proper DI, an enemy could be stuck there until the mid 50%s. Also easy to open up a combo using this at higher %s. Hits to both sides, and above Lucario. Easily his best tilt.(UTilt -> SH -> UAir -> Jump/DoubleJump -> DAir)
http://img.photobucket.com/albums/v620/DarkyDra/UTILT.gif

-DTilt: Aura Sweep Kick
Power: *
Range: **
Speed: *****
--It stops most "sliding" attacks, because of the disjointed hitbox using the Aura. Knocks opponents straight up, and is nearly as effective as Mewtwo's!
http://img.photobucket.com/albums/v620/DarkyDra/DTILT.gif

=======
=Smashes=
=======
-Forward Smash(FSmash): Aura Blast
Power: ****
Range: **
Speed: ***
--Possible #1 KO Move for Lucario while he is ground based. Racks up a good 16% damage before Lucario even gets his multiplier up, and the knock-back is just as good. There is NO point in this attack that does greater damage or knock back than another, so feel free to use this at its max range. However, it is a smash move, so it has considerable Lag on both ends.
http://img.photobucket.com/albums/v620/DarkyDra/FSMASH.gif

-Up Smash(USmash): Aura Pillar
Power: ***
Range: ***
Speed: **
--This attack has some unorthodox hitboxes, which last for the entire animation, which makes this Smash dangerous and unpredictable at times. From what I've done, it would seem like the damage starts behind Lucario's feet and spins around him upwards, because this smash would NOT damage short characters when I faced towards them, but would when I was facing away from them.
Not bad in all situations, but faster attacks are probably the way to go.
http://img.photobucket.com/albums/v620/DarkyDra/USMASH.gif

-Down Smash(DSmash): Aura Field
Power: ***
Range: **
Speed: ***
--GREAT ATTACK. Remember Mewtwo? Remember HIS DSmash? Yea. Now take it and shoot it to the left and the right at the SAME TIME. Of course, keep in mind, it ONLY goes to the left and right, and doesn't go VERY low, although making up for it in a bit of horizontal distance.
http://img.photobucket.com/albums/v620/DarkyDra/DSMASH-1.gif

========
=Air Moves=
========
-Neutral Air(NAir): Aura Spin
Power: **
Range: **
Speed: **
--Okay. My friends report to me that this attack has a MAJOR flaw. For some reason, after using it in midair, you're disabled from doing any other attacks for a small while, about 1 jumps worth of air distance. I'm not sure why. However, the start-up on this is INSTANT, so you can chain it with a short-hopped DAir and possibly get some good results.
http://img.photobucket.com/albums/v620/DarkyDra/NAIR.gif

-Up Air(UAir):Aura Invert Kick
Power: ***
Range: **
Speed: ****
--Great for combos against FastFallers, because the knockback keeps the decently juggled in midair. Great follow up after DTilt or UTilt, also a great move to kill floaty characters through the top of the stage.
http://img.photobucket.com/albums/v620/DarkyDra/UAIR.gif

-Down Air(DAir): Aura Stomp
Power: ****
Range: ***
Speed: ***
--Easily Lucario's best Air move, and possibly one of the most useful in the game. You can send opponents in ANY direction with this attack, with incredible knock-back. This Attack has a Dis-Jointed hitbox, extending from your foot, and also STALLS you in midair.Also, it has multiple hits, so, depending on the spot you hit with, you can go for more damage, or a quicker shot. All the lag on this attack wears off by the time you begin falling again, and there is very little start up.

http://img.photobucket.com/albums/v620/DarkyDra/DAIR.gif

-Forward Air (Fair): Jumping Aura Kick
Power: **
Range: **
Speed: ****
--This attack is useful for push people off the stage, but not as much as Lucario's BAir. However, you can hit multiple times before the opponent is knocked away too far, so pairing it with a SH could be good for pulling something random out of the hat for quick damage.
http://img.photobucket.com/albums/v620/DarkyDra/FAIR.gif

-Backwards Air(BAir):Aura Backfist.
Power: **
Range: **
Speed: *****
--Useful for push opponents away, but the better part of the hitbox is SMALL. However, the sweet spot on this move is VERY Sweet.
http://img.photobucket.com/albums/v620/DarkyDra/BAIR.gif

=======
=Specials=
=======
-Neutral B(B): Aura Sphere Charge/Launch
Power: */****
Range: */*****
Speed: *****/****
--Using the charge to disrupt an opponent falling behind you can be followed up with MANY different moves, just as Mewtwos could. I'll expand on this later. As Lucario's multiplier goes up, so does the charge speed, and the SIZE of the Aura Sphere. At a high Multiplier, this attack can probably be deadly, even as a Baby Aura Sphere(BAS).
http://img.photobucket.com/albums/v620/DarkyDra/BCHARGE.gif
http://img.photobucket.com/albums/v620/DarkyDra/BSHOT.gif

-Side B(B>): Force Palm
Power: ***
Range: ***
Speed: **
--This attack has some drawbacks. It forces Lucario to stop moving, and has some considerable lag before and after the attack. Its mid-air use is slightly more useful because it doesn't bring you to a complete halt, just slows you down.

Using this attack at a close range, or while charging at an opponent is not actually bad, as long as you plan to grab him. Why? Because that is exactly what you'll do at a close range. Following it up with a punch that has decent stun and knockback, this move looks more and more like a decent EdgeGuarding or Approach move. Also, because it disrupts the flow of a match, there is still that quality about it that makes you opponent feel caught off guard.

If you're approaching your opponent, remember that the attack DOES bring you to a full stop.
However:
As stated by NESSBOUNDER:
Force palm bringing Lucario to a halt is NOT a bad thing! Given the range of this attack, it can be used as a fake-out. You run towards an opponent in a predictable manner, and they calculate the distance and ready an attack to stop you, but you use Force palm just outside their attacking range and score a hit.
http://img.photobucket.com/albums/v620/DarkyDra/BSIDE.gif
http://img.photobucket.com/albums/v620/DarkyDra/BSIDEGRAB.gif


-Up B(B^): Extreme Speed
Power: X
Range: *****
Speed: *****
--DECENT move for recovery. It has distance, and has a curve you can put on the end to fake out edge hogs and guards. However, this technique is far from perfect for recovery, like Mewtwo's teleport. Its distance is slightly taken down when the curve is put in, and an enemy with good timing CAN hit you while you use this attack(So, make sure you know your DI tournament players!). Also, the start-up is a little obscene, and the ending lag when you land on the ground is punishable if you land anywhere within 1 second of your opponent.
However, if you curve it at the end so you "bounce" onto the floor, you cancel a good chunk of the lag on landing. Also, if you land in the air and drop down, you cancel a good deal as well.
http://img.photobucket.com/albums/v620/DarkyDra/BUPVERT.gif
http://img.photobucket.com/albums/v620/DarkyDra/BUPHORIZ.gif
http://img.photobucket.com/albums/v620/DarkyDra/BUPCURVE.gif
http://img.photobucket.com/albums/v620/DarkyDra/BUPCANCEL.gif


-Down B(Bv): Double Team
(Which I self named CORRECTLY! HAH! EAT THAT ME FIRST FANS!)
Power: ****
Range: ***
Speed: *
--This attack can effectively counter short-ranged projectiles. The max distance is about the that which the little ice blocks from IC can travel in 1 second, pretty much half the distance DeDeDe can throw a Waddle-Dee.
Also, after using this in the air, you will ATTEMPT to attack your opponent on the GROUND. So, if you would be facing the edge after using this attack in Mid-Air, you'd be better off dodging or using proper DI.
If you happen to land on a platform and begin the attack, sliding off of the platform will happen, and you will begin moving downwards as well.

http://img.photobucket.com/albums/v620/DarkyDra/BDOWN.gif

======
=Grabs=
======
Grab: Lucario sticks his arms out to grapple.

Dash Grab: Not very long, he just pushes his arms out a bit, pretty much stops in place.
http://img.photobucket.com/albums/v620/DarkyDra/GRABDASH.gif
Grab Attack: Lucario forces aura into his opponents body through his palms.
http://img.photobucket.com/albums/v620/DarkyDra/GRABA.gif

Up Throw(UThrow):
Power: *
Range: *
Speed: ***
--More successfully Chain Grabbed with Fast Fallers or those who don't know to DI or jump out of it. Partially yes. This is probably the easiest throw to combo into, because they don't go very far at low percents.
http://img.photobucket.com/albums/v620/DarkyDra/UTHROW.gif

Down Throw(DThrow):
Power: **
Range: *
Speed: ***
--Slamming the opponent into the ground is cool, but it seems like the DI you can put on this move can have a big impact on how effective a follow-up can be. That being said, it can be used very well to open into FAirs and UAirs, possibly even some U or Fsmashes.
http://img.photobucket.com/albums/v620/DarkyDra/DTHROW.gif

Forward Throw(FThrow):
Power: ***
Range: *
Speed: **
--Hurls them forward way to far to make effective combos with. Best to use it if you need distance or want to follow up with Aura Sphere.
http://img.photobucket.com/albums/v620/DarkyDra/FTHROW.gif

Backwards Throw(BThrow):
Power: **
Range: *
Speed: ***
--I haven't done much in the ways of comboing with this, but if anyone has, let me know. I see it more of a "throw you over the ledge, so now I'll DAir you to death" sort of thing.
http://img.photobucket.com/albums/v620/DarkyDra/BTHROW.gif

=========
=Final Smash=
=========
Aura Storm:
Lucario jumps to the background, charges a beam, and fires it. Aimable, great knockback at the end. Damage in the 50%-ish range when the beam fully hits. About 5% per second.

======
=Taunts=
======
-Lucario gets in a Crane Stance and holds it.
-Lucario bends backwards and yells, creating small aura around him.
-Lucario extends his fist, and makes a puff of Aura appear.
http://img.photobucket.com/albums/v620/DarkyDra/TAUNTS.gif

===============
=Alt Colors/Voice Acting=
===============


From Left to Right:
Yellow Shirt(Normal), Green Shirt, Grey Fur & Shirt, Blue Shirt, and Red Shirt.
Lucario's Voice
========
=Multiplier=
========
Good news guys! I got some Official numbers from my friend with the game!
Using Aura Sphere, Lucario did the following damage:

At 0% - 13%
At 50%- 16%
At 100%- 20%
At 150%- 24%
and
At 200%- 26%


The REAL Multipliers are:
0% - x1.0
50% - ~x1.25(1.23)
100% - ~x1.50(1.53)
150% - ~x1.75 (1.84)
200% - x2.00


So!
That means, Lucario's Power doubles, but the problem becomes the fact you're not playing defense.
This reshapes my Meta-game plan, so I'll make my adjustments, and post them sometime tomorrow.

OKAY! I also had it tested with his DSmash!
The following results:
0%-13(x1.0)
50%-17(~x1.30)
100%-21(~x1.6)
150%-25(~x1.9)
200%-28(~x2.2)


Keep in mind, sweet spots tend to change data, so I would think that following Aura Sphere's Multipliers would be more accurate overall.

-Thanks to Ro0kie42 for the info!-

======
=Techs=
======
Lucario's FoxTrot
--Looks pretty good.
--==As More Techs are found, and recorded with Lucario, they'll be added. Eventually, we'll just have 1 big video!==--

Lucario's Wallcling
http://img.photobucket.com/albums/v620/DarkyDra/WALLCLING.gif
Ok. I just took 3 sessions of 10 times of Lucario's wall cling with a stop watch (Assuming the guy DID let Lucario hang on as long as he could in the video). I then got an average out of them.

Session I Average: 3.326 secs.
Session II Average: 3.460 secs.
Session III Average: 3.379 secs.

Overall Average of Lucario's Wall Cling: 3.390 seconds

Again, this average is out of a total of 30 timed clings. It's spot on.
Tap DI
-Different than Smash DI, in the fact that you repeatedly tap the control stick in a direction desired. Can be used to escape combos/CGs against walls. Lucario can take this one step farther by combining it with an Aerial attack by spamming NAir between Taps with it, and once you have the open opportunity, you'll NAir your opponent away. Takes some practice, but useful.

Instant Footstool Jump
You can do an Instant Footstool Jump(IFJ) off an opponent when they're standing on the ground by tapping jump twice when you're close to them. It even goes through shields.

===========
=Combos/Tricks=
===========
http://img.photobucket.com/albums/v620/DarkyDra/DEMO.gif
That’s just a basic Lucario Demo Combo, and its decent as far as pressuring goes.
Opening with a DashA, leading to a DFAir(double FAir) and some other aerials.

**Unstopable DAir**
Preform a footstool jump, then immediately DAir. The opponent will still be stunned, and the DAir will hit them, as well as cancel out your momentum.

**Out of Shield Tricks!**
[Lucario's Neutral B OOS is] tooo good, guaronteed to hit, and seriously amazing.
i like over b out of sheild into chaingrab on the big guys at low percents too.
What Gimpy is basically saying here, if I understand correctly, is that the shield drop time in Brawl is so low, that you can drop a shield and launch a quick-startup attack almost that instant, such as Force Palm at close range, or Aura Sphere. I'll make sure to add a section completely for OOS tactics later.


=========
=Match-Ups=
=========
Coming Soon!

=====
=Q&A=
=====

Q: How do I unlock Lucario?
-A: Fight Lucario in SSE as MetaKnight and WIN or complete all levels of Target Test Difficulty with 1 character.

=====
=Misc=
=====
Lucario's Classic Ending

===============
List of Lucario Mains
(Will be ranked later, probably)
Underlined ones are linked to YouTube Pages.
===============
-DarkDragoon
-MookieRah
-Coen
-M3D
-Tyrannotaur
-Layupfreak
-OddCrow
-Luigi Maniac
-Raym
-Patriot$
-SSBB
-SSBMaster2007
-MysticKenji
-Night Avenger
-Eisenherz
-raphtmarqui
-Frogla
-Silver Flame
-VideoGamer713
-Agosta44
-oyo
-Knux Echidna
-Cinder
-omega_ridley_X
-kaid
-Sir Roy
-zero suit falcon
-FoxMaster77
-Hmaal
-RyuDragonKing
-Mr.Victory07
-benman
-Ellio 2 b
-pm knight0
-gsarany
-Ectoplasmus
-Ice_Dragon
-The Lord God StrYkeR
-JustKindaBoredUKno
-Fluff
-verditude
-yggdrasil325
-BigMan40
-Xaoz
-Ichida
-Final Cut
-Pluvia
-lrg charles
-CrazyShaman
-WoodyDave
-Meta_Sonic64
-princesspeachluver13
-RoxasXIII
-Chakram Soldier
-Mad555
-- Prisma -
-Zeenof
-supersmashbros.fighter
-Dark Jackel
-MidnightUsurper
-Cdbobo
-Sgt.Wikez
-Heppy
-c0nker
-Kyune
 

Tyrannotaur

Smash Ace
Joined
May 14, 2006
Messages
514
Location
Viridian City
NNID
Tyrannotaur
3DS FC
1075-0952-5696
Nice work. Aura ball is actually Aura Sphere. It does do damage while charging like Mewtwo's shadow ball.

I think forward B is Force Palm. It sure looks like it could be.

Also his final smash is either Focus Blast or Flash Cannon. The Dojo or an official source would need to confirm all of this, but thats what it looks like. Basing all of this on his Moves from Diamond and Pearl.


I also am planning on maining Lucario. You can add me to the list if you like.

Again nice work.
 

Eisenherz

Smash Journeyman
Joined
Nov 12, 2007
Messages
243
Location
Ann Arbor, MI. GO BLUE!
From Bulbapedia:

"Lucario is a playable character. It is unlocked by encountering it in The Subspace Emissary and then winning a fight against it using Metaknight."

How long is the Subspace Emissary? >_>
 

Layupfreak

Smash Ace
Joined
Jul 29, 2007
Messages
924
Location
Maryland
great thread, and can you put me on the Lucario mains part whenever? lol thanks =) ill look forward to combo's etc.. ill post some as i figure as well.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
From what I've seen Lucario is like a super version of Mewtwo. I'm not happy that Mewtwo isn't in by any means >_<, but I'm somewhat satisfied by seeing Lucario in action. I'm definitely going to main him, he looks way way too fun to play.
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
From what I've seen Lucario is like a super version of Mewtwo. I'm not happy that Mewtwo isn't in by any means >_<, but I'm somewhat satisfied by seeing Lucario in action. I'm definitely going to main him, he looks way way too fun to play.
My thoughts exactly.
I think I shall post my Mewtwo Inspirational now.

Okay, and now to Add Mook to the list!

Also, any chance of a Sticky for this?
-DD
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
::Ignore this, posted a new post instead of editing the first one.::
 

Luigi_Maniac

Smash Rookie
Joined
Jul 6, 2007
Messages
11
Location
Chicago IL
Not that i had any problem with Mewtwo, just his whole move set just wasn't really me, but i'm glad Lucario is in, more of a hand to hand fighter, ill be maining him most defiantly.
 

OddCrow

Smash Ace
Joined
Sep 20, 2007
Messages
628
3DS FC
1676-3709-1310
Add OddCrow to the List of Lucario Mainers
 

ssbmaster2007

Smash Journeyman
Joined
Feb 16, 2007
Messages
254
Add me to the list of Lucario mainers too, he's been my most wanted character for Brawl for years, I'm ecstatic that he's in, and I will master him.

I know the first character I'm being when I play Subspace Emissary; Meta-Knight, so I can unlock Lucario asap.
 

SSBB

Smash Cadet
Joined
Nov 25, 2007
Messages
40
Location
New Zealand
I believe that the Down Special is Me First, as it only works if the opponent is attacking. Also, i too plan on maining Lucario :)
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
Okay, I'd put it at about 80% Complete right now, not counting lack of standard combos and whatnot.

Thanks for the help guys, keep it coming!

<.< and someone get me a sticky!

-DD
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
The knock back is as Good as Shadow Ball's, if not better.
-DD
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
Good News guys, I just recorded a ton of Lucario Footage, and I'll upload it now.
Good quality too, just no sound =.=!
So, I'll just attach sound to it and upload.
-DD
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
I didn't unlock him, but hes about an hour/hour and a half into SSE if I estimated it about right.
Of course, this is assuming a speed run, so I'd probably put about 2 to 3 hours in.

Anyways, you unlock him after MetaKnight and Ice Climbers go up a huge Icy Mountain, and Lucario is on the top.

I guess he owns the mountain or something, and attacks Metaknight, and then you choose who to play as.

You MUST choose MetaKnight and beat up Lucario to unlock him.

=)!

The first footage I'm uploading is Lucario v. Taboo on Easy. :p Its sorta close match.
-DD


My YouTube Profile is Here!
 

Eisenherz

Smash Journeyman
Joined
Nov 12, 2007
Messages
243
Location
Ann Arbor, MI. GO BLUE!
I didn't unlock him, but hes about an hour/hour and a half into SSE if I estimated it about right.
Of course, this is assuming a speed run, so I'd probably put about 2 to 3 hours in.

Anyways, you unlock him after MetaKnight and Ice Climbers go up a huge Icy Mountain, and Lucario is on the top.

I guess he owns the mountain or something, and attacks Metaknight, and then you choose who to play as.

You MUST choose MetaKnight and beat up Lucario to unlock him.

=)!

The first footage I'm uploading is Lucario v. Taboo on Easy. :p Its sorta close match.
-DD


My YouTube Profile is Here!
Ah OK, thanks. I'm definitely doing a speed run. So, you don't have to go and look for him or anything, that's nice.
 

Rabid_Jigglypuff

Smash Cadet
Joined
Jan 19, 2008
Messages
25
I'm definitely maining Lucario, so you can put me on the list if you want.

Anyway, nice job with the guide. Lucario looks to be pretty high tier, I think...
 

/~Dogma~\

Smash Lord
Joined
Oct 23, 2007
Messages
1,202
hmm i read it all u MAKE lucario seem like god tier he is BY FAR THE BEST CHARACTER IN THE GAME he ranks at least 4/5 in everything in ur scale i think we need to make god tier available to only put lucario..hmmm maybe ill main him just b/c hes the best character in the game well judging by this thread
seems like OP is biased


.....i think hell replace ike and marth for me......oh yeah dont try flaming me b/c the OP is biased i wont be back in this thread c ya


main i still cant belive sakurai made all the rest of the characters balanced except for lucario....man hes good...........4/5
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
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AZ
NNID
LordDarkDragoon
Well, the numbers aren't concrete, not until I get my on the game itself.
But there is a good deal of truth behind them:
Lucario has a great air game.
Combos are Lucario's thing, but KOing isn't a problem for him.
Hes quick. Hes power. But he IS floaty.

Well, I read it all, and you seem to make Lucario out to be a God Tier character, seeing as he ranks at least 4/5 in everything in your scale. Looks like we need to make God Tier availible for Lucario! Maybe I'll main him because hes the best character according to this thread.

I think DarkDragoon is biased.

I think he may replace Ike and Marth as my Main. Please refrain from flaming me because I think DD is biased. I won't be coming back to this thread.


Man I still can't believe Sakurai made Lucario this good...a 4/5?
::Edited for readability::

I'm hardly sure where the sarcasm WASN'T in your post, but I'll take it all as sincere.
Sir, I am not biased, I'm just gathering information and analyzing it.
Its taken me a couple hour, and a ton of watching the same footage over and over.
Lucario is NOT a heavy hitter.
He only gets a 4/5 in power because he can combo so well, and therefore rack up damage quickly.
If I was basing it off of how much damage he deals, he lands with a nice fat 2 or 3/5.

As for his speed, he certainly blows at least 90% of the roster away in how acrobatic and maneuverable he is. The only one that can out maneuver him is Sheik probably, as well as Fox and Sonic, on the basis of Speed alone.

Lucario is no where near "God Tier". Because that means he must surpass everyone in everything. I know Lucario is going to have trouble against Marth. I can tell already that floatier characters and faster characters will be Lucario's weakness, since they can escape his combos easier.

In fact, in one of the videos I posted, you clearly see a Lucario getting KO'd at 57-ish% by Link's upsmash. Far from God Tier.

I was going to go back over and redo the way things are set up eventually, but now I think I should do I asap to avoid confusing more people like you =).

-DD
 

/~Dogma~\

Smash Lord
Joined
Oct 23, 2007
Messages
1,202
i never really understood floaty is it when u jump slow and fall slow

but im sry. what am i saying im biased towards sworduser b/c i think their cool ill only main ike & marth
lucario will be somebody i use on the side not main though but just b/c hes a cool poke (finally we got one) but i no if i did that on ike threads id give him 6/5 for power and 2.5/5 for speed but im baised to the extreme with ike 3/5 for arieals
4.5/5 for smashes
4/5 for specials
3.5/5 for grabs
3/5 for recover ( i saw a gameplay were ike was off the screen and he came back it was amazing)
4/5 for tilts

but the point is someone could easily say im full of **** which i think i could be

im sure u have talked to dust on brawlbarracks (dudeitsjustdust) hes gona main him for sure and im glad b/c i want him to be someone good (although he doesnt believe in adv techs) but anyways lucario is awesome the only thing i dont like which doesnt matter since i play compeitivly is his FS :( hes still awesome though

but u seem pretty knoledgable have u seen any use of SAF im sure ike is full of em but then havent been utilized
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
i never really understood floaty is it when u jump slow and fall slow

but im sry. what am i saying im biased towards sworduser b/c i think their cool ill only main ike & marth
lucario will be somebody i use on the side not main though but just b/c hes a cool poke (finally we got one) but i no if i did that on ike threads id give him 6/5 for power and 2.5/5 for speed but im baised to the extreme with ike 3/5 for arieals
4.5/5 for smashes
4/5 for specials
3.5/5 for grabs
3/5 for recover ( i saw a gameplay were ike was off the screen and he came back it was amazing)
4/5 for tilts

but the point is someone could easily say im full of **** which i think i could be

im sure u have talked to dust on brawlbarracks (dudeitsjustdust) hes gona main him for sure and im glad b/c i want him to be someone good (although he doesnt believe in adv techs) but anyways lucario is awesome the only thing i dont like which doesnt matter since i play compeitivly is his FS :( hes still awesome though

but u seem pretty knoledgable have u seen any use of SAF im sure ike is full of em but then havent been utilized
Okay, I understand. I'll go edit my numbers/make them more clear.

-DD
 
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