Zauron
Smash Journeyman
GENERAL MECHANICS:
- Can you Wavedash? Can you Waveland?
No, dodges are based on momentum now. You can do something sort of like Wavelanding by doing certain air attacks just before hitting the ground, like Mario's BAir.
- Is L-cancelling still in?
Not in its Melee form. Lag time when landing an air attack seems to be reduced on most moves anyway, and according to Gimpy you can remove ALL lag from your air attacks by fast-falling before starting the air attack. You don’t actually have to press a button, as long as you are fast falling before you do your aerial you should L-cancel.
- Can you short hop and fastfall?
Yes, but short hop seems impossible on the Wii-mote only controls, or at least very difficult.
- Any changes to DI?
DI is MUCH more pronounced, you can get out of stuff a lot easier, takes knockback easier, can survive until 200!
- Can you still do Up Smashes and Up+B out of a shield?
It appears so (you can with bowser at least)
- Can you still turn around your Nuetral-B moves by tapping the opposite direction just before using it?
Surprisingly no, at least not in the demo
- Is Chain Throwing still viable (and cheap), or has it been removed/made much more difficult?
Seems chain throws are still in, reported Pikachu can with DThrow and Mario can as well. However no other characters in the demo seemed to be able to do them and it is harder to do than in Melee. Unfortunately (or fortunately, depending on your point of view) it was also indicated that doing any combo at all out of a throw was hard for the other characters, with Mario being one of the few that could easily go into a combo from a throw.
- Does dodging while hanging on a ledge still count you as on the ledge for the entire length of the dodge animation, preventing others from grabbing it?
Edgehogging works the same way it did in melee, characters gain invincibility frames on the edge, and during a rolling animation or getup attack other characters cannot grab the edge
- Any changes or additions to ledge hopping and options available when hanging from a ledge?
Gimpyfish seemed to indicate that this was mostly the same as in Melee except you can't drop off the ledge by pressing Down any more, but you can by pressing Back, so this will affect ledge hopping for many people.
- Does footstool jumping take away your second jump or does it just give you a free jump in addition to double-jumping? Can you do it while in free-fall state after an Up+B? Can everyone do it or only certain characters?
First of all, to execute it. You must push the jump button around the head area of the other character. YOU DO NOT NEED A JUMP TO EXECUTE IT!!!
Simple right? Well here are some of the little facts about it:
1. You can footstool jump as many time as you want on the other character but it follows the exact same law as the wall jump in melee. Each jump will make you go up less and less to the point where you don't even go up anymore.
2. You can only jump again after the footstool jump at the peak of the footstool jump height. If you push the jump button earlier than that then nothing will happen at all.
3. Character like Pit and Metaknight who have multiple jumps can still use all their remaining jump after the footstool jump. They can also jump - footstool jump - jump - footstool jump until they can't jump any more too.
4. Yoshi footstool jump doesn't give him the double jump invincibility thing. Although, footstool jump + yoshi's second jump makes him go up very high.
5. So far, it seems that you can't "meteor cancel" out of the footstool jump at all. It sends you down and stunt you base on how high your percentage is.
6. The footstool jump does no damage at all. That's right, it does 0% to the person. It only serves as a boost or to spike someone with it. It still stunts them for a good amount of tiem at 0% though to spike people.
- How do you crawl, and does there seem to be any use for it? Can anyone do it or just certain characters?
Seems only certain characters, like wall-jumpers. Done with Down+Forward
- Apparantly you can now double-jump after an air-dodge. Is this true? What other things can you do after an air-dodge, if any?
Air dodging is now just like an air A attack - no change to trajectory, just invincibility frames instead of attack frames, and after it is done you can double-jump (if you haven't used it yet), attack, Up+B, dodge again, whatever. Note that after the invincibility frames end there is a decent chunk of lag before the air dodge animation is complete and you can do other things.
- Can the C-Stick still perform airials? Does it still throw items in the direction pressed?
C-stick does perform aerials. I was able to do aerials with it while holding an item as well. It seems you can also do charged smashes by holding the stick, and if you are holding your main stick in a direction and press the C-stick in the same direction you'll do a tilt instead of a Smash (meaning CC DSmash's are harder to do now).
- Can you C-stick a DAir after the height of your jump without doing a fast-fall? If you use the C-stick for air attacks does it move your character in the direction pressed now, or can you still, say, jump backwards and C-stick an FAir without losing your backwards momentum?
- Can you describe the different in feel in overall speed and physics between Brawl and Melee? Are characters all universally "floaty" like in N64, or can some still naturally fall quickly like in Melee?
Via Gimpyfish - Feels slower, definitely, on classic, feels awkward, accidentally jump alot, can't SH on the wiimote, everyone is so floaty. Brawl plays really differently, it’s awkward for now because not used to it. Not a lot of lag for moves, maybe lag lowered for sake of demo.
- Can all Up+B's automatically sweetspot on the way UP, not just when falling, as Link's apparantly can (as seen in the 7 minute Gamespot video where Link does an Up+B and sweetspots it on the way up, whereas in Melee he'd have gone up above the ledge then fallen to grab it)? Does double-jumping up past a ledge also automatically grab it, and if so, does this mean Ledge Hopping is no longer an option (since the hop would just make you grab the ledge again)?
It sounds like all Up+B's can sweetspot ledges, plus you can grab ledges while facing away from them now. You can even easily edge-hog by running off the ledge then smashing back toward the ledge to grab it as you fall past it with it behind you.
- What is this new move seen in videos?
It is not a roll, tech, or crawl. Its some kind of Trip or Dive. Inkslinger was able to do it at E for All but isn't completely clear on its exact use. It can apparantly be done out of a dash or directly out of an idle. At first, Gimpyfish claimed that it could be cancelled and could be the basis for an advanced technique, causing a lot of excitement for a bit, however, they were never able to confirm it could actually be cancelled when testing it the next day, so its use is unknown for now.
Its interesting to note that in the Mario example, he was facing the opposite way of the direction he dived in, but in the Yoshi example he was facing the same direction. Both did it directly out of an idle without dashing or even moving at all. So, however you do it, you can do it out of an idle and you can dive in either direction. If only we knew why you'd want to do this instead of just a normal roll...
CHARACTER SPECIFIC QUESTIONS:
MARIO
- How does Mario manage to charge FLUDD while blocking as mentioned on the Dojo, since Down+B would make you spot-dodge while blocking?
- Since the Tornado no longer gives extra height, does Mario seem to have anything to help his already poor recovery? Is his Up+B improved a lot in horizontal movement as it seems to indicate in that screenshot? Does FLUDD help with recovery at all?
FLUDD does not help, nothing new to help recovery, but better air control and DI seem to make it less of an issue
- Does FLUDD seem to give Mario the effective finishing power he lacked before, or is it just something to help with distancing and edge-guarding?
FLUDD seems pretty weak and hard to aim, may need more testing though
- Can you confirm Mario's FAir works like Doc's does, hitting enemies away from him instead of down, but still working like Melee's Mario when they are below him and spiking them? Trailer indicated that way back when but wondering if its still true.
Yes it does seem to work that way, its like 2 hits in the same attack
- If Mario gets hit during his Final Smash, does it just stop instantly? Or is he flinch-proof during it?
Many Final Smash's, like Samus's, seem to grant invincibility during the animation. Likely Mario's is the same
- Can Mario trigger his Final Smash while in mid-air as Sakurai hinted at? If so, does he hover in mid-air DBZ-style while doing it, or just drop to the ground as he's doing it?Actually yes, Mario is one character (not all can) that can activate his FS in mid-air, and he does float in the air while doing it DBZ-style (rawk!)
DONKEY KONG
- Can DK wall-jump now, like he could do in his latest platformer, DK Jungle Beat?
- Does DK do anything when you try his Down+B in mid-air now?
Nope
- Does DK still have his Forward Throw mechanics, and can he still easily suicide people with it?
Still works the same
- Can DK still charge his Nuetral-B in the air?
DK can still charge in the air and cancel it by pushing the shield button.
- Does DK benefit from hit stun resistance like Bowser and Ike? What moves, if any, offer this?
Yes, someone noticed DK having hit-stun resistance during his Up Smash, not sure what other moves specifically, would require more detailed testing on every move than a demo could really allow time for.
SAMUS
- Does there appear to be any way to change into ZSS without the Final Smash? Like holding A when the match starts, etc.?
No, and if she dies, she comes back as still being ZSS
- Is ZSS's Down+B that dive kick move like Captain Falcon's? What happens if you do it on the ground? If its not a B move, does this mean airial A moves can now actually affect trajectory?
ZSS's d-air is the dive kick. It's like Sonic's. Her down b is a little juke teleport thing. When done in the air, she does a jump spin like Sheik does with her up+b, flashing in the meantime and possible granting invulnerability. I don't remember if you can do anything after the little teleport.
- When ZSS grabs someone with her Up+B and pulls them toward her, does she automatically go into a grab kind of like Bowser's side+B, or do they just land next to her, or what?
- What does Samus's mid-air grapple do in mid-air when it hits someone now?
Samus just hit people with her grapple beam in the air jsut like melee.
- Can you charge Samus's Neutral-B in the air now, like Donkey Kong can?
No
LINK
- How does Link's Final Smash pick a target in 4-player brawls exactly? Does he have to manually aim it, and if so how does he do it and how long does he get to aim it before the whole FS is wasted? Can he somehow hit more than one target with his Final Smash, particularly two or more targets that are not right next to each other? And how does the Final Smash end once he's done, does he just fall or what?
Only works on one opponent per FS usage. Link dashes forward suddenly when used, if hits someone, does his big combo on them. At the end he hovers for a second, you can then jump/Up+B out of it or just drop and land on the ground.
- Does Link's Up+B still spike? Is it still as powerful uncharged, and how much difference does charging it make?
Does not spike. Charging it didn't seem to make much difference.
- Can you charge Link's Up+B in the air, and if so, does it increase his recovery distance?
No, can't charge it in mid-air
- Does Link's grab take less time to recover if it misses, like Samus's seems to now?
Seems about the same time.
- What does Link's mid-air grapple do when it hits someone now?
Same as before
- Is Link's bow (Nuetral-B) faster now? Or in any other way a more effective move?
Yes its much faster now
- Can Link still block projectiles with his Hylian shield? Can he block Fox's lasers with it now?
Yes the shield still works, but not sure on Fox's lasers specifically.
- Does Link's DAir still bounce off enemies when it hits or go straight through them?
Apparantly sometimes it does bounce sometimes it doesn't, not sure why
FOX
- Can Fox's reflector still do direct melee damage? Does it still come out instantly? Does it still semi-spike? Can you jump-cancel out of it?
Fox can jump out of shine, but it requires that you hold down and B, you can't let go or he'll go into a different animation, hold down and b and then jump. The shine is either instant or really fast. It definately isn't Ness Down B startup speed. You can hold Down and tap B over and over again to stall in the air with it. Still apparantly spikes though.
- Does Fox still fall helplessly to the ground or his death after performing his side+B?
Yep, just like an Up+B. You can still make it go a shorter distance in the same way as in Melee though
- Is Fox's FS invincible, or can the tank be hurt/destroyed? Is it really easy to just drive off a ledge and die on accident?
Since it can hover, no real problem with manuevering. Seemed like he was invincible
- Does Fox still fall significantly faster than other characters, or is it like the N64 version where everyone falls at pretty much the same speed?
He's floatier like everyone is, but still faster falling than other characters.
- Can Fox's blaster (Nuetral-B) be held down to rapid-fire automatically? Can he move forward and back and/or jump while doing it like you can with items like the super scope and fire flower?Holding down the special button with Fox will not auto-fire his laserz.
- Can Fox still SH Laser?
Fox can SH triple laser now! However his lasers have less range than before (about the distance of the pit that opens in Eldin Bridge).
PEACH
- Is Peach's DSmash still a broken overpowered death move?
Peach’s dsmash is nerfed, no range. Did not kill in instant death mode. Can do a lot of damage if you CC it still though.
- Can Peach still pull out death turnips and other items like Bobombs?
No death turnip seen yet but did pull out a beam sword.
- Does anything happen when you use Down+B while in the air with Peach now?
Nothing happens.
- Any changes to Peach's float mechanics? Can she still float cancel? Can she still float at ground level? Any way to perform the ground float with the Wii-mote config since you have to press Up to jump?
Seems float mechanics are the same, including float cancelling
- Is it true Peach's FS actually has 4 different effects (for her 4 "vibes" from Super Princess Peach) and if so, what does each do? We know one of them makes everyone fall asleep and drops a bunch of peaches she can eat to restore health. Are there others?
Nope, its just the one sleeping/peaches one as explained on the Dojo
YOSHI
- How effective is Yoshi's new Up+B recovery boost? Can it be used multiple times or does doing it once in the air cause him to fall helplessly? Or can he do it multiple times in the air but only the first once gives the boost?
Can be used multiple times, gives about the same boost as Ice Climber's up+B when there's only one of them. Can sort of slowly decscend by doing it over and over, not long though
- Is it easier to keep from doing the egg roll accidentally when trying to throw eggs, or at least less likely to get you killed, or perhaps actually effective in some new way, or is it still just a lame attack only marginally useful for extra horizontal recovery distance?
Forward+B does not leave you completely helpless, though it's still kinda useless
- It seems Yoshi can't double-jump cancel any more, does this hurt his game much? Or is there still a way to double-jump cancel?
Yoshi can no longer djc
- Can Yoshi jump out of his shield (assuming the other character still can)?
No, and yes other characters can. Poor Yoshi.
BOWSER
- Any changes to Bowser's B moves or noteworthy changes to his tilts, smashes, and air attacks? Can he still grab with the side-B?
Side-B now automatically grabs if it hits, leads to Bowser holding on to grabbed enemy, jumping up into the air with them, then slamming down to the ground with them (hitting other opponents). Can control his movement in the air. After slam he bounces back away, and can from there do any air move or double-jump.
- How does hit stun resistance help Bowser, if at all?
Gimpy says bowser's got some but i cant see a lot of application of it, theres a lot of that stuff that is hard to test lol "hit me while i'm doing every move at every poitn of the move to see if i take hitstun"
- Is GigaBowser effective or does he just slip off the edges and die easily? What exactly does he do that's different than Bowser, or is he just bigger, stronger, and does not flinch from hits? Is he invincible?
Its been said by more than one that so far Bowser's FS seems to be the most effective of them all. He's basically an unflinching, large, invulnerable Bowser.
- In general, any improvements to Bowser to give him the "new flavor" Sakurai mentioned, and is he a more viable character now?
Bowser is much better, probably at least mid tier now. Harder to kill, less lag on many moves, and the new side+B is awesome
- Can Bowser move forward and back and/or jump during his Nuetral-B (flame breath), like you can with items like the super scope and fire flower?
No but he can now aim his fire breath up and down!
PIT
- What is Pit's Down+B?
Mirror Shield. Dunno what happens if a projectile hits it but Sonic's spindash bounces right off the shield. Right after Sonic bounces off the shield I think Pit can move while Sonic is in recoil.
META KNIGHT
- What exactly does Meta Knight's Down+B reflect? Everything, only energy attacks? Can it be held forever like Fox's reflector? Does it reflect in any unique way? Does it work the same in mid-air?
Its not a reflect, it makes him invisible for a bit, reappear, and do a slash. Works like MewTwo's Up+B except it has a slash attack at the end. Can go in any direction.
- Does gliding with MetaKnight allow you "WaveLand" when well angled against a surface? If so, can you glide out of his second jump? And if so, can you DJC into glide? And if so, again, can you WaveDash via DJC into Glide WaveLand?
He has lag after landing with his Glide, so there doesn't appear to be any way to "Waveland" as of yet. You can glide out of aerial jumps as well as out of Up+B. To glide out of a jump, I just hold the jump button, so I don't see how you can DJC into a glide... especially since not even Yoshi DJC's anymore. You have to angle his glide up and down with the control stick to keep him flying, otherwise he goes down nose first and hits the ground.
DIDDY KONG
- Diddy's Side+B apparantly is some sort of hop forward with a grab then he slaps around his opponent, according to IGN. Can you elaborate on this? Is it blockable? What's its range? Can you throw the enemy after slapping them around? In different directions?
It's an air grab. Diddy fly forward and then grab the person so you can't shield it. Diddy can also throw them so some people use it to spike people by throwing them down. Although, if you miss with diddy's side b then he'll just fall down and die like fox's melee side b.
- Is Diddy's banana peels (down+B) the same as the item? How often can you drop them? Do the disappear after a while? Can other people pick them up and use them? Is it really a useful move in some inobvious way (because it seems useless...)?
I hear there's a limit to two bananas being onscreen at a time. Other people CAN pick them up and throw them. Because of that, it didn't seem like they had any immediately apparent application, but that may change when people understand the move better.
IKE
- What's Ike's Down+B?
Reflect, like Marth/Roy.
- Does Ike do bonus knockback from the tip of his sword like Marth?
No (its not like he needs to though)
- What other moves besides his Up+B give Ike unflinching ability? Does he have general unflinching for all moves at low percent, or complete unflinching but only in certain moves?
Hard to test all the moves, but several seem to give him unflinching. Not in general, just certain moves, like Yoshi's double-jump but Ike gets it for certain attacks
SONIC (To be researched by FightingGameGuy)
- Sonic does a dive kick move that appears to be a Down+B, is this what Down+B does while in mid-air instead of the charged spin attack? Or is this an A attack that actually causes a trajectory change?
This is Sonic's normal Down+A in the air, meaning it is one of the first known mid-air A attacks to actually affect a character's trajectory when it is used (the only other thing remotely similar is Link bouncing when he hits with his DAir attack). It seems Zero Suit Samus's DAir works this way too.
STAGES
- Does the day/night cycle in Battlefield change the stage layout in any way?
No
- Does the season cycle in Yoshi's Island effect the stage in any way?
Didn't seem to, even traction on winter portion seemed the same
- Can you grab the edges of the flying platform in Delfino Plaza?
Yes, you can grab the edges of the main platform
- How often does the bridge collapse in Bridge of Eldin?
Every 30 seconds to a minute, King Bulbin will ride along and drop one bomb at the center of the bridge, no matter if you hit him or not. The bridge comes back around 20-30 seconds later.
- The edges of Eldin Bridge - are they easy to just toss someone off like in stages such as Flatworld, or is there a barrier? Is there a grabbable ledge for ledge guarding techniques on the edges of the stage?
You can run/roll into the blast edges, so it's like Mushroom Kingdom/Flatzone in that regard. It's still a big level, though.
- Does the platform in Smashville ever land like in Delfino Plaza?
No
- So can you really spike people through the clouds in Skyworld? Does this work when they are standing on the cloud or do you to spike them when they are in the air above a cloud?
Yes, you can get knocked through the clouds of Skyworld. Rather easily, too. -.-
- How disruptive is the cannon fire of Battleship Halbred?
A targetting reticle appears and tries to follow whatever it's marked as its target. Notice that it tries to follow, not that it instantly homes in on its potential victim. It follows for a bit then stops for like 1-2 seconds, then finally fires the big laser. As for the cannonballs, I'm not sure on that. I'll have to play a bit more on that stage, but I'd presume it's similar to the laser.
- In general, what stages of the ones shown so far do you think will be considered fair for tournaments (i.e. put on random select for the first battle of a tournament match)?
Of the demo stages, probably only the Brinstar lava stage would be completely banned. Stages most likely to be tournament random select enabled are Battlefield, Lylat Cruise, and Smashville from the demo
- Can you Wavedash? Can you Waveland?
No, dodges are based on momentum now. You can do something sort of like Wavelanding by doing certain air attacks just before hitting the ground, like Mario's BAir.
- Is L-cancelling still in?
Not in its Melee form. Lag time when landing an air attack seems to be reduced on most moves anyway, and according to Gimpy you can remove ALL lag from your air attacks by fast-falling before starting the air attack. You don’t actually have to press a button, as long as you are fast falling before you do your aerial you should L-cancel.
- Can you short hop and fastfall?
Yes, but short hop seems impossible on the Wii-mote only controls, or at least very difficult.
- Any changes to DI?
DI is MUCH more pronounced, you can get out of stuff a lot easier, takes knockback easier, can survive until 200!
- Can you still do Up Smashes and Up+B out of a shield?
It appears so (you can with bowser at least)
- Can you still turn around your Nuetral-B moves by tapping the opposite direction just before using it?
Surprisingly no, at least not in the demo
- Is Chain Throwing still viable (and cheap), or has it been removed/made much more difficult?
Seems chain throws are still in, reported Pikachu can with DThrow and Mario can as well. However no other characters in the demo seemed to be able to do them and it is harder to do than in Melee. Unfortunately (or fortunately, depending on your point of view) it was also indicated that doing any combo at all out of a throw was hard for the other characters, with Mario being one of the few that could easily go into a combo from a throw.
- Does dodging while hanging on a ledge still count you as on the ledge for the entire length of the dodge animation, preventing others from grabbing it?
Edgehogging works the same way it did in melee, characters gain invincibility frames on the edge, and during a rolling animation or getup attack other characters cannot grab the edge
- Any changes or additions to ledge hopping and options available when hanging from a ledge?
Gimpyfish seemed to indicate that this was mostly the same as in Melee except you can't drop off the ledge by pressing Down any more, but you can by pressing Back, so this will affect ledge hopping for many people.
- Does footstool jumping take away your second jump or does it just give you a free jump in addition to double-jumping? Can you do it while in free-fall state after an Up+B? Can everyone do it or only certain characters?
First of all, to execute it. You must push the jump button around the head area of the other character. YOU DO NOT NEED A JUMP TO EXECUTE IT!!!
Simple right? Well here are some of the little facts about it:
1. You can footstool jump as many time as you want on the other character but it follows the exact same law as the wall jump in melee. Each jump will make you go up less and less to the point where you don't even go up anymore.
2. You can only jump again after the footstool jump at the peak of the footstool jump height. If you push the jump button earlier than that then nothing will happen at all.
3. Character like Pit and Metaknight who have multiple jumps can still use all their remaining jump after the footstool jump. They can also jump - footstool jump - jump - footstool jump until they can't jump any more too.
4. Yoshi footstool jump doesn't give him the double jump invincibility thing. Although, footstool jump + yoshi's second jump makes him go up very high.
5. So far, it seems that you can't "meteor cancel" out of the footstool jump at all. It sends you down and stunt you base on how high your percentage is.
6. The footstool jump does no damage at all. That's right, it does 0% to the person. It only serves as a boost or to spike someone with it. It still stunts them for a good amount of tiem at 0% though to spike people.
- How do you crawl, and does there seem to be any use for it? Can anyone do it or just certain characters?
Seems only certain characters, like wall-jumpers. Done with Down+Forward
- Apparantly you can now double-jump after an air-dodge. Is this true? What other things can you do after an air-dodge, if any?
Air dodging is now just like an air A attack - no change to trajectory, just invincibility frames instead of attack frames, and after it is done you can double-jump (if you haven't used it yet), attack, Up+B, dodge again, whatever. Note that after the invincibility frames end there is a decent chunk of lag before the air dodge animation is complete and you can do other things.
- Can the C-Stick still perform airials? Does it still throw items in the direction pressed?
C-stick does perform aerials. I was able to do aerials with it while holding an item as well. It seems you can also do charged smashes by holding the stick, and if you are holding your main stick in a direction and press the C-stick in the same direction you'll do a tilt instead of a Smash (meaning CC DSmash's are harder to do now).
- Can you C-stick a DAir after the height of your jump without doing a fast-fall? If you use the C-stick for air attacks does it move your character in the direction pressed now, or can you still, say, jump backwards and C-stick an FAir without losing your backwards momentum?
- Can you describe the different in feel in overall speed and physics between Brawl and Melee? Are characters all universally "floaty" like in N64, or can some still naturally fall quickly like in Melee?
Via Gimpyfish - Feels slower, definitely, on classic, feels awkward, accidentally jump alot, can't SH on the wiimote, everyone is so floaty. Brawl plays really differently, it’s awkward for now because not used to it. Not a lot of lag for moves, maybe lag lowered for sake of demo.
- Can all Up+B's automatically sweetspot on the way UP, not just when falling, as Link's apparantly can (as seen in the 7 minute Gamespot video where Link does an Up+B and sweetspots it on the way up, whereas in Melee he'd have gone up above the ledge then fallen to grab it)? Does double-jumping up past a ledge also automatically grab it, and if so, does this mean Ledge Hopping is no longer an option (since the hop would just make you grab the ledge again)?
It sounds like all Up+B's can sweetspot ledges, plus you can grab ledges while facing away from them now. You can even easily edge-hog by running off the ledge then smashing back toward the ledge to grab it as you fall past it with it behind you.
- What is this new move seen in videos?
It is not a roll, tech, or crawl. Its some kind of Trip or Dive. Inkslinger was able to do it at E for All but isn't completely clear on its exact use. It can apparantly be done out of a dash or directly out of an idle. At first, Gimpyfish claimed that it could be cancelled and could be the basis for an advanced technique, causing a lot of excitement for a bit, however, they were never able to confirm it could actually be cancelled when testing it the next day, so its use is unknown for now.
Its interesting to note that in the Mario example, he was facing the opposite way of the direction he dived in, but in the Yoshi example he was facing the same direction. Both did it directly out of an idle without dashing or even moving at all. So, however you do it, you can do it out of an idle and you can dive in either direction. If only we knew why you'd want to do this instead of just a normal roll...
CHARACTER SPECIFIC QUESTIONS:
MARIO
- How does Mario manage to charge FLUDD while blocking as mentioned on the Dojo, since Down+B would make you spot-dodge while blocking?
- Since the Tornado no longer gives extra height, does Mario seem to have anything to help his already poor recovery? Is his Up+B improved a lot in horizontal movement as it seems to indicate in that screenshot? Does FLUDD help with recovery at all?
FLUDD does not help, nothing new to help recovery, but better air control and DI seem to make it less of an issue
- Does FLUDD seem to give Mario the effective finishing power he lacked before, or is it just something to help with distancing and edge-guarding?
FLUDD seems pretty weak and hard to aim, may need more testing though
- Can you confirm Mario's FAir works like Doc's does, hitting enemies away from him instead of down, but still working like Melee's Mario when they are below him and spiking them? Trailer indicated that way back when but wondering if its still true.
Yes it does seem to work that way, its like 2 hits in the same attack
- If Mario gets hit during his Final Smash, does it just stop instantly? Or is he flinch-proof during it?
Many Final Smash's, like Samus's, seem to grant invincibility during the animation. Likely Mario's is the same
- Can Mario trigger his Final Smash while in mid-air as Sakurai hinted at? If so, does he hover in mid-air DBZ-style while doing it, or just drop to the ground as he's doing it?Actually yes, Mario is one character (not all can) that can activate his FS in mid-air, and he does float in the air while doing it DBZ-style (rawk!)
DONKEY KONG
- Can DK wall-jump now, like he could do in his latest platformer, DK Jungle Beat?
- Does DK do anything when you try his Down+B in mid-air now?
Nope
- Does DK still have his Forward Throw mechanics, and can he still easily suicide people with it?
Still works the same
- Can DK still charge his Nuetral-B in the air?
DK can still charge in the air and cancel it by pushing the shield button.
- Does DK benefit from hit stun resistance like Bowser and Ike? What moves, if any, offer this?
Yes, someone noticed DK having hit-stun resistance during his Up Smash, not sure what other moves specifically, would require more detailed testing on every move than a demo could really allow time for.
SAMUS
- Does there appear to be any way to change into ZSS without the Final Smash? Like holding A when the match starts, etc.?
No, and if she dies, she comes back as still being ZSS
- Is ZSS's Down+B that dive kick move like Captain Falcon's? What happens if you do it on the ground? If its not a B move, does this mean airial A moves can now actually affect trajectory?
ZSS's d-air is the dive kick. It's like Sonic's. Her down b is a little juke teleport thing. When done in the air, she does a jump spin like Sheik does with her up+b, flashing in the meantime and possible granting invulnerability. I don't remember if you can do anything after the little teleport.
- When ZSS grabs someone with her Up+B and pulls them toward her, does she automatically go into a grab kind of like Bowser's side+B, or do they just land next to her, or what?
- What does Samus's mid-air grapple do in mid-air when it hits someone now?
Samus just hit people with her grapple beam in the air jsut like melee.
- Can you charge Samus's Neutral-B in the air now, like Donkey Kong can?
No
LINK
- How does Link's Final Smash pick a target in 4-player brawls exactly? Does he have to manually aim it, and if so how does he do it and how long does he get to aim it before the whole FS is wasted? Can he somehow hit more than one target with his Final Smash, particularly two or more targets that are not right next to each other? And how does the Final Smash end once he's done, does he just fall or what?
Only works on one opponent per FS usage. Link dashes forward suddenly when used, if hits someone, does his big combo on them. At the end he hovers for a second, you can then jump/Up+B out of it or just drop and land on the ground.
- Does Link's Up+B still spike? Is it still as powerful uncharged, and how much difference does charging it make?
Does not spike. Charging it didn't seem to make much difference.
- Can you charge Link's Up+B in the air, and if so, does it increase his recovery distance?
No, can't charge it in mid-air
- Does Link's grab take less time to recover if it misses, like Samus's seems to now?
Seems about the same time.
- What does Link's mid-air grapple do when it hits someone now?
Same as before
- Is Link's bow (Nuetral-B) faster now? Or in any other way a more effective move?
Yes its much faster now
- Can Link still block projectiles with his Hylian shield? Can he block Fox's lasers with it now?
Yes the shield still works, but not sure on Fox's lasers specifically.
- Does Link's DAir still bounce off enemies when it hits or go straight through them?
Apparantly sometimes it does bounce sometimes it doesn't, not sure why
FOX
- Can Fox's reflector still do direct melee damage? Does it still come out instantly? Does it still semi-spike? Can you jump-cancel out of it?
Fox can jump out of shine, but it requires that you hold down and B, you can't let go or he'll go into a different animation, hold down and b and then jump. The shine is either instant or really fast. It definately isn't Ness Down B startup speed. You can hold Down and tap B over and over again to stall in the air with it. Still apparantly spikes though.
- Does Fox still fall helplessly to the ground or his death after performing his side+B?
Yep, just like an Up+B. You can still make it go a shorter distance in the same way as in Melee though
- Is Fox's FS invincible, or can the tank be hurt/destroyed? Is it really easy to just drive off a ledge and die on accident?
Since it can hover, no real problem with manuevering. Seemed like he was invincible
- Does Fox still fall significantly faster than other characters, or is it like the N64 version where everyone falls at pretty much the same speed?
He's floatier like everyone is, but still faster falling than other characters.
- Can Fox's blaster (Nuetral-B) be held down to rapid-fire automatically? Can he move forward and back and/or jump while doing it like you can with items like the super scope and fire flower?Holding down the special button with Fox will not auto-fire his laserz.
- Can Fox still SH Laser?
Fox can SH triple laser now! However his lasers have less range than before (about the distance of the pit that opens in Eldin Bridge).
PEACH
- Is Peach's DSmash still a broken overpowered death move?
Peach’s dsmash is nerfed, no range. Did not kill in instant death mode. Can do a lot of damage if you CC it still though.
- Can Peach still pull out death turnips and other items like Bobombs?
No death turnip seen yet but did pull out a beam sword.
- Does anything happen when you use Down+B while in the air with Peach now?
Nothing happens.
- Any changes to Peach's float mechanics? Can she still float cancel? Can she still float at ground level? Any way to perform the ground float with the Wii-mote config since you have to press Up to jump?
Seems float mechanics are the same, including float cancelling
- Is it true Peach's FS actually has 4 different effects (for her 4 "vibes" from Super Princess Peach) and if so, what does each do? We know one of them makes everyone fall asleep and drops a bunch of peaches she can eat to restore health. Are there others?
Nope, its just the one sleeping/peaches one as explained on the Dojo
YOSHI
- How effective is Yoshi's new Up+B recovery boost? Can it be used multiple times or does doing it once in the air cause him to fall helplessly? Or can he do it multiple times in the air but only the first once gives the boost?
Can be used multiple times, gives about the same boost as Ice Climber's up+B when there's only one of them. Can sort of slowly decscend by doing it over and over, not long though
- Is it easier to keep from doing the egg roll accidentally when trying to throw eggs, or at least less likely to get you killed, or perhaps actually effective in some new way, or is it still just a lame attack only marginally useful for extra horizontal recovery distance?
Forward+B does not leave you completely helpless, though it's still kinda useless
- It seems Yoshi can't double-jump cancel any more, does this hurt his game much? Or is there still a way to double-jump cancel?
Yoshi can no longer djc
- Can Yoshi jump out of his shield (assuming the other character still can)?
No, and yes other characters can. Poor Yoshi.
BOWSER
- Any changes to Bowser's B moves or noteworthy changes to his tilts, smashes, and air attacks? Can he still grab with the side-B?
Side-B now automatically grabs if it hits, leads to Bowser holding on to grabbed enemy, jumping up into the air with them, then slamming down to the ground with them (hitting other opponents). Can control his movement in the air. After slam he bounces back away, and can from there do any air move or double-jump.
- How does hit stun resistance help Bowser, if at all?
Gimpy says bowser's got some but i cant see a lot of application of it, theres a lot of that stuff that is hard to test lol "hit me while i'm doing every move at every poitn of the move to see if i take hitstun"
- Is GigaBowser effective or does he just slip off the edges and die easily? What exactly does he do that's different than Bowser, or is he just bigger, stronger, and does not flinch from hits? Is he invincible?
Its been said by more than one that so far Bowser's FS seems to be the most effective of them all. He's basically an unflinching, large, invulnerable Bowser.
- In general, any improvements to Bowser to give him the "new flavor" Sakurai mentioned, and is he a more viable character now?
Bowser is much better, probably at least mid tier now. Harder to kill, less lag on many moves, and the new side+B is awesome
- Can Bowser move forward and back and/or jump during his Nuetral-B (flame breath), like you can with items like the super scope and fire flower?
No but he can now aim his fire breath up and down!
PIT
- What is Pit's Down+B?
Mirror Shield. Dunno what happens if a projectile hits it but Sonic's spindash bounces right off the shield. Right after Sonic bounces off the shield I think Pit can move while Sonic is in recoil.
META KNIGHT
- What exactly does Meta Knight's Down+B reflect? Everything, only energy attacks? Can it be held forever like Fox's reflector? Does it reflect in any unique way? Does it work the same in mid-air?
Its not a reflect, it makes him invisible for a bit, reappear, and do a slash. Works like MewTwo's Up+B except it has a slash attack at the end. Can go in any direction.
- Does gliding with MetaKnight allow you "WaveLand" when well angled against a surface? If so, can you glide out of his second jump? And if so, can you DJC into glide? And if so, again, can you WaveDash via DJC into Glide WaveLand?
He has lag after landing with his Glide, so there doesn't appear to be any way to "Waveland" as of yet. You can glide out of aerial jumps as well as out of Up+B. To glide out of a jump, I just hold the jump button, so I don't see how you can DJC into a glide... especially since not even Yoshi DJC's anymore. You have to angle his glide up and down with the control stick to keep him flying, otherwise he goes down nose first and hits the ground.
DIDDY KONG
- Diddy's Side+B apparantly is some sort of hop forward with a grab then he slaps around his opponent, according to IGN. Can you elaborate on this? Is it blockable? What's its range? Can you throw the enemy after slapping them around? In different directions?
It's an air grab. Diddy fly forward and then grab the person so you can't shield it. Diddy can also throw them so some people use it to spike people by throwing them down. Although, if you miss with diddy's side b then he'll just fall down and die like fox's melee side b.
- Is Diddy's banana peels (down+B) the same as the item? How often can you drop them? Do the disappear after a while? Can other people pick them up and use them? Is it really a useful move in some inobvious way (because it seems useless...)?
I hear there's a limit to two bananas being onscreen at a time. Other people CAN pick them up and throw them. Because of that, it didn't seem like they had any immediately apparent application, but that may change when people understand the move better.
IKE
- What's Ike's Down+B?
Reflect, like Marth/Roy.
- Does Ike do bonus knockback from the tip of his sword like Marth?
No (its not like he needs to though)
- What other moves besides his Up+B give Ike unflinching ability? Does he have general unflinching for all moves at low percent, or complete unflinching but only in certain moves?
Hard to test all the moves, but several seem to give him unflinching. Not in general, just certain moves, like Yoshi's double-jump but Ike gets it for certain attacks
SONIC (To be researched by FightingGameGuy)
- Sonic does a dive kick move that appears to be a Down+B, is this what Down+B does while in mid-air instead of the charged spin attack? Or is this an A attack that actually causes a trajectory change?
This is Sonic's normal Down+A in the air, meaning it is one of the first known mid-air A attacks to actually affect a character's trajectory when it is used (the only other thing remotely similar is Link bouncing when he hits with his DAir attack). It seems Zero Suit Samus's DAir works this way too.
STAGES
- Does the day/night cycle in Battlefield change the stage layout in any way?
No
- Does the season cycle in Yoshi's Island effect the stage in any way?
Didn't seem to, even traction on winter portion seemed the same
- Can you grab the edges of the flying platform in Delfino Plaza?
Yes, you can grab the edges of the main platform
- How often does the bridge collapse in Bridge of Eldin?
Every 30 seconds to a minute, King Bulbin will ride along and drop one bomb at the center of the bridge, no matter if you hit him or not. The bridge comes back around 20-30 seconds later.
- The edges of Eldin Bridge - are they easy to just toss someone off like in stages such as Flatworld, or is there a barrier? Is there a grabbable ledge for ledge guarding techniques on the edges of the stage?
You can run/roll into the blast edges, so it's like Mushroom Kingdom/Flatzone in that regard. It's still a big level, though.
- Does the platform in Smashville ever land like in Delfino Plaza?
No
- So can you really spike people through the clouds in Skyworld? Does this work when they are standing on the cloud or do you to spike them when they are in the air above a cloud?
Yes, you can get knocked through the clouds of Skyworld. Rather easily, too. -.-
- How disruptive is the cannon fire of Battleship Halbred?
A targetting reticle appears and tries to follow whatever it's marked as its target. Notice that it tries to follow, not that it instantly homes in on its potential victim. It follows for a bit then stops for like 1-2 seconds, then finally fires the big laser. As for the cannonballs, I'm not sure on that. I'll have to play a bit more on that stage, but I'd presume it's similar to the laser.
- In general, what stages of the ones shown so far do you think will be considered fair for tournaments (i.e. put on random select for the first battle of a tournament match)?
Of the demo stages, probably only the Brinstar lava stage would be completely banned. Stages most likely to be tournament random select enabled are Battlefield, Lylat Cruise, and Smashville from the demo