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Recent content by zigheart

  1. Z

    This is probably going to be completely ignored, but it's worth a shot.

    Np give me a few days to set it up and i'll post a download. we appreciate it greatly. ^^
  2. Z

    This is probably going to be completely ignored, but it's worth a shot.

    that would be great! and if your reading it in the notes thats all stuff thats been stripped and pulled out and recompiled, bound to have a few errors as those are quite old. she just has them still for reference. anyway let me know what you need and i'll get it to you. this is honestly the best...
  3. Z

    This is probably going to be completely ignored, but it's worth a shot.

    i'll pass it on. i'm really no coder, sirkura is the brains behind everything. she's also thinking of manually upgrading 3.5 to 3.6. nothing major really changed aside aesthetic touches, and adding the new modes would be easier then pinpointing an unknown. (we have all of those except regen mode...
  4. Z

    This is probably going to be completely ignored, but it's worth a shot.

    Thank you, it means a lot. its frustrating to be so close and be so far. sirks is testing a few things, seeing if she an find the code. she is looking into how allstar codes in their stocks in the normal matches seeing if she can get a general idea of how the code would be set up.
  5. Z

    Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

    Thanks we think we have an idea of whats wrong. by default BeX loads mario. it seems to be defaulting the stock icons and i'm sure its the code that adds stocks to allstar mode. we just need to figure out how to remove it, then we can move on to the next beta.
  6. Z

    This is probably going to be completely ignored, but it's worth a shot.

    Thank you! this is a start. i'll pass the info to Sirks. @BoomBoxEMusic it would be pointless to upload the project as it is currently, while clones are showing up correctly they immediately crash in the match. there really isn't a point unless we can make it stable and have them actually be...
  7. Z

    Is there ever going to be a documented code list?

    you can still look at the raw GCT, there are no line breaks, or other teling features to distinguish the codes from one another. there is no documented codelist. therefore the average person can not tell what is what. Everything we have found and how we found it is documented in our thread at...
  8. Z

    This is probably going to be completely ignored, but it's worth a shot.

    So we, (Sirkura on kk-mm and myself) have been working in tandem to make PM compatible with BeX. we were very close when 3.5 was released limited to just a few PSA related issues, then BAM! 3.6 came out and we hit a major snag. with 3.6 came a couple cosmetic updates, namely the fact they added...
  9. Z

    Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

    Well its been awhile and sirkura and i have been very hard at work. we think we know whats causing the freezing, but we are unable to fix it curently. we need to remove the ASL around the battle portraits and allstar mode, and so far have been unlucky in finding the new code in that garbled mess...
  10. Z

    Is there ever going to be a documented code list?

    Yes, we do mean decrypted. While we have no problems molding it ourselves we know others do not have the capabilities to do so. wich is the point of the thread. all other mods the player base can freely mod at will. PM has repeatedly stated they don't want a misinterpretation of their game...
  11. Z

    Is there ever going to be a documented code list?

    I see so many players asking about specific codes that they want to add or (god forbid someone wants to remove! e.e,) and generally receiving a bit of a backlash from the community. Often times they are put down and fed many excuses like "our code lists are too complex and interwoven to be...
  12. Z

    Is it possible to light press wavedash in 3.6?

    technically it should be a really easy fix to remove "lightpress" from the full version, you just need to remove the lightpress code. pretty sure I have it documented somewhere, i'll post it when i find it.
  13. Z

    Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

    i just released the beta GCT for 3.6. tho not recieving much feedback. hopefully tonight i can test it more thoroughly and troubleshoot. its linked on the last page if you would like to text it. keep in mind it is ONLY the GCT, you will need to make changes to a few files to get it to work...
  14. Z

    Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

    actually the selchar.pac file is an exact mirror of the one in common 5. just make changes like normal and if you wanna keep to PM's common files just import it over the selcharacter in common5. its not necessary tho. the base i use with BeX is an older version of brawl minus wich also uses the...
  15. Z

    Project M Unbound : NEXT CHARACTER HAS BEEN DECIDED

    you will ahve to do it the old fashioned way by hand. tho instead of the CSS code you will need to make all changes in the Roster.dat file. that should reorganize the portraits.
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