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Is there ever going to be a documented code list?

zigheart

Smash Apprentice
Joined
May 6, 2010
Messages
100
I see so many players asking about specific codes that they want to add or (god forbid someone wants to remove! e.e,) and generally receiving a bit of a backlash from the community. Often times they are put down and fed many excuses like "our code lists are too complex and interwoven to be changed! Removing footstool on taunt can lead to save data corruption!, (yes someone actually said that >.<,) Just play it how its meant to be played!" etc etc. I understand that you don't want the source code out there for people to steal what makes PM unique, before its... *finished* but will it ever actually be finished? its been 4 years already! Experimenting with the codes myself i have found a vast majority are quite stable, (yes some codes can be rather risky to modify if you don't understand them, like the clone engine. but the average player wouldn't need to modify those)

Me and my friend have fully decrypted the code list, and have been respecting PM's wishes by not releasing it. nor do we have plans to. We do try to help with what we can by creating various GCT' files for players who need help, but we can only do so much on our own. How does everyone else feel about it? I'm legitimately curious about the fanbase's feelings on the issue, as its something that always put me off modding PM in the past. How do you all feel PM stacks against other mods? Does it ever feel stagnant after a while? Does it ever affect what mods you play? What mods do you prefer? (I.E. Brawl minus, Balanced brawl, Brawl+) and finally does it influence builds and content you create?

To start off the convo, It would be close between PM and Brawl Minus. I like the game play of both, i really like the gravity and physics of PM, along with the special modes, tho i like that its simple to customize Minus. Because Minus is easier to change i tend to play it more often, There are things i dislike about both however. In PM as soon as i had the codes, "no reverse edge grab," "footstool on taunt," and "butterfingers" were the first codes to go. >.> It put me off PM for a long time.

I started thinking, "Hey what if i could take what i liked about both mods and combine them?" and got started on the team for PM DiY. The goal is to give PM as much freedom as possible, keeping the core intact but being able to refresh it as often as we feel like. Our current, private build includes things from MANY mods. PM, Brawl Minus, Brawl+ and a few custom codes we've added ourselves. Naturally we were hit with quite a few brick walls by the devs when we asked for help, (some flat out ignoring us altogether) Oddly that may have been the force that really pushed us along xD. We were finally able to do what we set out to do, but it would have been far easier to achieve if there was a documented code list.
 

Nixon Corral

Southland Scion
Joined
Jan 16, 2014
Messages
1,995
Location
Atlanta, GA
NNID
Nixon_Corral
Me and my friend have fully decrypted the code list, and have been respecting PM's wishes by not releasing it.
First of all, are you sure you mean "decrypted?" I'm pretty sure no decryption was involved.

Second of all, this seems like kind of a pointless thread. If you actually understand the code, then what exactly is the problem? Mod to your heart's content. But also if you do, I don't see why you need PMDT's help.

My only misgiving is that making yet another Brawl mod will just splinter the Smash community further, which isn't exactly ideal. Nothing wrong with local edits, though.
 
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zigheart

Smash Apprentice
Joined
May 6, 2010
Messages
100
First of all, are you sure you mean "decrypted?" I'm pretty sure no decryption was involved.

Second of all, this seems like kind of a pointless thread. If you actually understand the code, then what exactly is the problem? Mod to your heart's content. But also if you do, I don't see why you need PMDT's help.

My only misgiving is that making yet another Brawl mod will just splinter the Smash community further, which isn't exactly ideal. Nothing wrong with local edits, though.

Yes, we do mean decrypted. While we have no problems molding it ourselves we know others do not have the capabilities to do so. wich is the point of the thread. all other mods the player base can freely mod at will. PM has repeatedly stated they don't want a misinterpretation of their game. This thread is more gathering about how the community as a whole feels about it, not necessarily about whether or not they ever actually release the code.
 

Naucitos

Smash Journeyman
Joined
Dec 29, 2006
Messages
402
Location
Rhode island
I believe he is saying that saying you 'decrypted' the code list is just a nonsense word, since the code list does not exist somewhere in an encrypted form in order to be decrypted.
 

zigheart

Smash Apprentice
Joined
May 6, 2010
Messages
100
I believe he is saying that saying you 'decrypted' the code list is just a nonsense word, since the code list does not exist somewhere in an encrypted form in order to be decrypted.
you can still look at the raw GCT, there are no line breaks, or other teling features to distinguish the codes from one another. there is no documented codelist. therefore the average person can not tell what is what. Everything we have found and how we found it is documented in our thread at KCMM. when i say decrypted i mean we have gone through and identified each code fragment and have found what it does.

check the third post under notes:
http://forums.kc-mm.com/index.php?topic=74722.45
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
I too think he misused the word (not that I had trouble telling what he meant), but the question still stands. Does the PMDT have plans for releasing the codelist at some point? I think a good argument for doing so is that a few people already have the codes for their own builds, but can't publicly release them at present since people have respect for the coders' work. Most of us would likely agree that the coders have a right to keep the codes secret, but it seems counter to the whole idea of modding a game in the first place...
 

Sirkura

Smash Cadet
Joined
Nov 3, 2015
Messages
68
Decrypted is the right word. i'm sure none of you can exactly say what this is:


Code:
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
046B841C 48000040
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000
040A7D60 4E800020
04109D88 38800001
0409E934 60000000
0409E93C 60000000
0409E9AC FC201890
0409E9B8 FC600090
0409E9BC FC000890
0409E9C8 FC001890
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
040EB804 60000000
0404B140 38A00000
0469F600 7C002051
Decrypted means decipher or decode something that is unintelligible. or direct C&P from a dictionary, that is clearly an unclear jumble of numbers to most people. FYI 9 codes are in there.

de·crypt
dēˈkript/
verb
past tense: decrypted; past participle: decrypted
  1. make (a coded or unclear message) intelligible.
    "the computer can be used to encrypt and decrypt sensitive transmissions
i'll post what that is after a while. i wanna see if anyone can tell what each code is :p its a pain in the ass to go thru known codes and find what does what. unlisted codes are even more difficult to find and determine exactly what each does, (all without a USB gecko btw!) we have a mojority of the codes separated and listed for PM 3.6.including the special modes. PM is stagnant for a mod. the fact they deturr changing it so much is a joke, and really hurts the community as a whole. because there wil never be a "gold" release. if you have forever to work on a game you will always add more to it and balance things here and there, thus it'd never be finished.

They haven't added any characters since 3.02, and since 3.5 its been purely cosmetic changes (except regen mode and a few stages but those are pretty meh honestly). the game machanics havent really even changed so much since LONG ago. the inputs and timings have just been adjusted to better suit competitive play. i no longer play PM, i play my own mod and stripped PM of what i did like and added it to my own personal build.
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
i no longer play PM, i play my own mod and stripped PM of what i did like and added it to my own personal build.
And that is somehow better for the community?

You've just gone and given a pretty good reason to not release the codes, when you say what you've done with knowledge of the codes.
 

Sirkura

Smash Cadet
Joined
Nov 3, 2015
Messages
68
And that is somehow better for the community?

You've just gone and given a pretty good reason to not release the codes, when you say what you've done with knowledge of the codes.
And? Not like I've released it. What does it matter what I do PERSONALLY when I mod MY brawl game for PERSONAL use? Its never been so much i don't like PM. The devs are rude. You just put me down for my opinion because you didn't like it.
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
Uh, I didn't put you down at all. That's not my intention and I'm sorry you interpreted it that way.

I was wondering why you think codes should be releases when, as proven by your own actions, it could cause people to strip the game and stop playing pm.
 
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Sirkura

Smash Cadet
Joined
Nov 3, 2015
Messages
68
Uh, I didn't put you down at all. That's not my intention and I'm sorry you interpreted it that way.

I was wondering why you think codes should be releases when, as proven by your own actions, it could cause people to strip the game and stop playing pm.
I appreciate the apology. Actually I only stripped it because I don't have all the codes 100% deciphered, thus too many codes conflict with other mods I wanted. Particularly BeX. I think fewer people would strip it for their own use, rather then inject code and content into it. all my mods are kept with that in mind.

BeX allows any player to easily add and remove clones at will up to 128 unique characters and up to 10 costumes each character, (12 in some case) we already have the ASL code to have far more stages. I forget what the limit is to that (around 700+ I think when maxed?) music codes for altering said stages music, and more. I'd rather expand it then strip it. And reading the codes has helped me in a way too. I now know how to instance modes into a special mode, I'm coding 2 new modes for use.

That is how it helps the community.
 
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