So we, (Sirkura on kk-mm and myself) have been working in tandem to make PM compatible with BeX. we were very close when 3.5 was released limited to just a few PSA related issues, then BAM! 3.6 came out and we hit a major snag. with 3.6 came a couple cosmetic updates, namely the fact they added ASL to show stock in allstar mode for each individual character. while that's a nice aesthetic touch, it brought about a few unforseeable issues. Every character now needs battle portraits or they crash.
"But wait!! wasn't it always like that?" yes and no. while character always needed cosmetics BeX handles them differently. And it seems that the new codes they added in 3.6 for allstar mode (to show each individual stock as a seperate stock) cancels brawl EX's cosmetics. clones spawn in the game with mario's portraits and the game instantly crashes as soon as the fight starts.
"So what are you going to do about it?" We have 2 options that i'll list below. we will need the PMBR's help with the first option (likely to be ignored but i'd be pleasantly surprised if proven wrong) and second the comunity here may be able to help out with. So getting on with it.
1) Replace the new allstar with the older one and remove the new codes. i have the old one already set out, we've been using it to find the start and end of the new allstar mode but havent been having much luck since we need to find the portrate ASL changes. If someone could do that for us it would be much appreciated.
2) Research how they added the battle portraits specifically for Roy and Mewtwo. This may be another route we can take. if anyone may have figured out how they do it and can describe it in detail we can do the same for each clone. this should be able to fix the glitch as well.
Once we can get this part sorted we can move on to more testing and get another beta and shortly after hopefully a final release.
Sources if anyone wants to support our projects:
PM DiY
http://forums.kc-mm.com/index.php?board=8.0
Project M unbound
http://smashboards.com/threads/project-m-unbound-next-character-has-been-decided.351320/
"But wait!! wasn't it always like that?" yes and no. while character always needed cosmetics BeX handles them differently. And it seems that the new codes they added in 3.6 for allstar mode (to show each individual stock as a seperate stock) cancels brawl EX's cosmetics. clones spawn in the game with mario's portraits and the game instantly crashes as soon as the fight starts.
"So what are you going to do about it?" We have 2 options that i'll list below. we will need the PMBR's help with the first option (likely to be ignored but i'd be pleasantly surprised if proven wrong) and second the comunity here may be able to help out with. So getting on with it.
1) Replace the new allstar with the older one and remove the new codes. i have the old one already set out, we've been using it to find the start and end of the new allstar mode but havent been having much luck since we need to find the portrate ASL changes. If someone could do that for us it would be much appreciated.
2) Research how they added the battle portraits specifically for Roy and Mewtwo. This may be another route we can take. if anyone may have figured out how they do it and can describe it in detail we can do the same for each clone. this should be able to fix the glitch as well.
Once we can get this part sorted we can move on to more testing and get another beta and shortly after hopefully a final release.
Sources if anyone wants to support our projects:
PM DiY
http://forums.kc-mm.com/index.php?board=8.0
Project M unbound
http://smashboards.com/threads/project-m-unbound-next-character-has-been-decided.351320/