• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by thrillagorilla

  1. thrillagorilla

    1.0.8 Lucina Changed: Jab

    Thank you for the clarification, much apriciated.
  2. thrillagorilla

    1.0.8 Lucina Changed: Jab

    Quick question... has Lucina always had iasa frames on her forward air or is it new this patch? I never remember being able to cancel a forward air into a forward b before now.
  3. thrillagorilla

    Melee: The Mechanics Behind Advanced Platform Tech By schmoo

    20XX is real. This is legit, thank you schmoo and SmashCapps for posting! :-)
  4. thrillagorilla

    Japanese Nintendo Direct Recap

    They had better bring that dragon quest re-release to the US. Seriously.
  5. thrillagorilla

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    This was mentioned a few times but never got a response... Samus' forward air links together better, confirmed or de-confirmed? Same with her up-smash.
  6. thrillagorilla

    Mewtwo Patch (Version 1.0.6[7]) Thread [Updated: May 1st]

    I don't know if this has been mentioned, but as I was playing Samus, her retreating forward air dragged the opponent with me. Could someone confirm if move's hit connections have improved? Same for up-smash.
  7. thrillagorilla

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    This may seem to come out of nowhere, but if people are wanting to test horizontal distance changes might I suggest using the FD version of Mushroomy Kingdom? There are 20 blocks to make up the entirety, each one is split into three parts on top.
  8. thrillagorilla

    Yoshi Social-20 years of Yoshi's Island!

    I don't know if this will reach the right person, but... There was a Yoshi player that used the tag "lousy" I just got finished fighting on "for glory" mode (my tag was "jimbo"). Thanks for the awesome games!
  9. thrillagorilla

    Good secondaries for Diddy Kong

    Sonic gets around most projectile spam really well, it just takes some precision.
  10. thrillagorilla

    Meta Competitive Smash Ruleset Discussion

    This might be a bit co time consuming considering how much any TO is going to have on their plate during a tourney, but wouldn't is be feasible to have a single 3DS with everything unlocked and have all customs be created by the TO and then transferred before each set? In this case, there is...
  11. thrillagorilla

    Why do some mechanics get taken out?

    If I'm not mistaken by looking at the videos put up by VGBootcamp on youtube, they did. I am now looking at Smash 4 with much more interest on a competitive level. Give me a moment and I'll put a link to the video where it is most featured in an edit to this post... Here it is. If you are...
  12. thrillagorilla

    Why do some mechanics get taken out?

    This isn't nit-picky at all, I should have been more specific. I agree with you fully.
  13. thrillagorilla

    Why do some mechanics get taken out?

    Having played a lot of competitive Brawl, I can attest to this.
  14. thrillagorilla

    Why do some mechanics get taken out?

    AAAAAAAANNNNNNNNDDDDDD ... *clicks ignore* Edit: Haha, I don't even know if my comments in the quote of your post show up for anyone else to see. XD Edit2 to avoid double posting: @Red Ryu : I am of the opinion that what you are talking about makes Brawl a much more subtle, more difficult...
  15. thrillagorilla

    Why do some mechanics get taken out?

    Where. Is. Your. Data. That. Corroborates. This. Statement. What is your definition for "plenty?" Its vague to the extreme so it can be bent to mean a large number of things after the fact. I want a definitive answer. The data still doesn't support that statement within reason, by the way. As...
Top Bottom