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Recent content by SigmaStrain

  1. SigmaStrain

    Perfect Pivot, Foxtrotting, Dashdancing

    My tip would be to flick the stick. Just get good at doing that and you can execute these techs with ease
  2. SigmaStrain

    Pivot Smashing/Ftilting with C-stick INFO +Video

    I'm sorry but this is simply not true. Do a trot and towards the end turn around and flick the c-stick in the same direction. You will do a fsmash at a full trot distance away. You can space amazingly with this technique. For marth users, for a bit of sexy style. Do a pivot. Key the opposite...
  3. SigmaStrain

    Perfect Pivot, Foxtrotting, Dashdancing

    It boils down to one thing: practice. I can pull it off consistently no problem and the pivot dash really lends itself to good spacing. With marth you can space extremely well using a pivot dash to f smash or a rear trot to f smash. You just need to get the timing down. These techniques are...
  4. SigmaStrain

    MDL0 files from Non-Brawl games

    Btw here is the site I got it from: http://www.facepunch.com/showpost.php?p=11045663&postcount=1287
  5. SigmaStrain

    MDL0 files from Non-Brawl games

    I actually have the source code and some notes for a MDL0 converter. if anyone is interested i'll PM you the details
  6. SigmaStrain

    how do you like it?

    how do you like it?
  7. SigmaStrain

    k i'll pm it to you

    k i'll pm it to you
  8. SigmaStrain

    hey. You wanna check out one of my psas?

    hey. You wanna check out one of my psas?
  9. SigmaStrain

    Btw. Thank you so much for your help. Thanks to you my two psas (safeguard sheik and gundam...

    Btw. Thank you so much for your help. Thanks to you my two psas (safeguard sheik and gundam marth) have entered the late beta stage.
  10. SigmaStrain

    hey do you know where zelda stores the graphic effects for her down b? trying to replace them...

    hey do you know where zelda stores the graphic effects for her down b? trying to replace them with a missle
  11. SigmaStrain

    yeah... sigh.. it seems like it's hardcoded into either the animation or the article itself...

    yeah... sigh.. it seems like it's hardcoded into either the animation or the article itself though I'm having a very hard time finding any mention of it in the file (even when using a hex editor)
  12. SigmaStrain

    I was already at that offset and I no-oped everything there. in fact, I no-oped all functions in...

    I was already at that offset and I no-oped everything there. in fact, I no-oped all functions in the sheik.txt file
  13. SigmaStrain

    I searched through the FitShiek.pac file very extensively and I just couldn't seem to find where...

    I searched through the FitShiek.pac file very extensively and I just couldn't seem to find where the needle is generated or where the needle's animation data is even called. I'm gonna keep searching though
  14. SigmaStrain

    I'm just trying to figure out how to stop sheik's needles from firing whenever I remove the article

    I'm just trying to figure out how to stop sheik's needles from firing whenever I remove the article
  15. SigmaStrain

    Just edited sheik's article 1 (have needles in hand) I'm currently working on editing her...

    Just edited sheik's article 1 (have needles in hand) I'm currently working on editing her article 0. do you by chance know where the animation data for her article 0 is stored?
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