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Recent content by QUBiX

  1. QUBiX

    Something new, something useless, something else

    I had set a lvl 9 fox to run in the training mode to practice my rush down on battlefield, and had found the lagless trick from needle canceling to be pretty good for platform tech chases from up throw and pursuing the opponent on the ground after knocking them off the platform. I also found...
  2. QUBiX

    Guaranteed (??) KO setup at 110% and up

    Awesome. Thanks @PEPESPAIN ! I'm still out of town.. could you post the kill percents for middleweight please?
  3. QUBiX

    Pacman Skype Group

    Is this skype group even active? WTF. A decent amount of people want to join.. We might have to start a new skype I guess..
  4. QUBiX

    Guaranteed (??) KO setup at 110% and up

    Has anyone gone through and tested the KO%'s of 'Bonus Fruit' for the different weight classes? I'm out of town and away from my copy of sm4sh or else I'd go and do it myself. It would be nice to test the top/bottom character of each weight class so we can have a nice range of kill percentages...
  5. QUBiX

    Official Mario Enigma Machine [1.1.1] Patch Notes

    I had just learned this while going through the old version 1.04 thread.
  6. QUBiX

    Official Mario Enigma Machine [1.1.1] Patch Notes

    I have just learned character projectiles that can be thrown or picked up are referred to as "articles," and their data isn't stored in the character file data dumps.. So i'm wondering if we will ever get access to that data? Specifically speaking as a Pac-man main I'd like to know the BKB/KBG...
  7. QUBiX

    PAC-MAN's Frame Data [Deleted]

    Well I was wanting to know the frame advantage of pac-man's normals/smashes. which is why I was trying to find their endlag because that's the only thing I don't know about them atm.. also I was wanting to find the BKB/KBG of Bonus Fruit because only the Key has those statistics. I was trying to...
  8. QUBiX

    PAC-MAN's Frame Data [Deleted]

    How do we calculate the end lag of moves? Also, Is there a known formula for BKB/KBG as well, or can we only get that from the 'MasterCore?' There's a lot missing from this frame data compilation..
  9. QUBiX

    Pacman Skype Group

    I'd like to join the pac skype :chuckle: _QUBiX or qubi.x i'm a skype newb. lol
  10. QUBiX

    Version 1.1.1 Pac-Man Patch notes

    Even better. Save the shield break to end the first stock and condition your opponent from there. They will have to respect you from then on, and if they don't they will get their shield broken. At that point they can't spot dodge if you're above them so they are forced to roll either direction...
  11. QUBiX

    Version 1.1.1 Pac-Man Patch notes

    Just a newly competitive sm4sh player. Been playing Pacman off and on for a few months on my 2DS, and I finally decided to really get into this game and the smashboards community.:estatic:
  12. QUBiX

    Version 1.1.1 Pac-Man Patch notes

    For the discussions on OoS options, whether something is safe or not we should be referencing sources such as this: http://smashboards.com/threads/out-of-shield-frame-data-chart.419330/ It's a pretty nice visual tool for us to build the meta. obviously raw frame data sheets are just as good..
  13. QUBiX

    Version 1.1.1 Pac-Man Patch notes

    Regarding the dispute of sources for the new shield stun: @Pacman9 is right. Your source produces wrong shield stun values, but I have gone and fixed the previous formula that was used in your link. Now it outputs the correct shield stun and frame advantage for us to use. It seems like it was...
  14. QUBiX

    Version 1.1.1 Pac-Man Patch notes

    Don't be mean :urg: expensive is relative, especially for poor nerds like me. lol. The patch barely came out and I'm sure someone will be able to help us out with some footage of the fresh pac-attack. I'm just really curious to see the improved hydrant+z-drop pressure. Everything else I can use...
  15. QUBiX

    Version 1.1.1 Pac-Man Patch notes

    Can we get some videos of all this "new" stuff? As a pac main i've been trying to patiently wait to see what the shield pressure and safer tech looks like in this new patch. My 2DS decided to die before the patch dropped so I haven't been able to try it for myself..
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