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Recent content by PlasmaPuffball

  1. PlasmaPuffball

    Competitive Viability

    Yeah, I've had issues with ROB recently. I haven't had much ROB experience, so that could be it, but I found it really annoying to deal with his gyros and lasers. I've tried matching them with my own projectiles, but theirs always wins, and when mechakoopas run into gyros lying on the ground...
  2. PlasmaPuffball

    Competitive Viability

    Quick question: Does anyone else feel that Jr.'s grab is terrible? I've been trying to shield grab many things to punish, and it just always seems to fail me. It's comes out slower than tether grabs like ZSS, the range is not amazing, and we can't even get anything off of our grabs it feels...
  3. PlasmaPuffball

    Competitive Viability

    Yeah, I feel as though the Big Mechakoopa custom has the most potential out of all of his customs (being immediately grabbable and big damage/knockback), but since I'm not sure how tournaments will handle customs in the future, I'm holding off on practicing with it. I do wish his Neutral B was...
  4. PlasmaPuffball

    Competitive Viability

    You don't have landing lag if you SH Fair or Bair, they both autocancel. I haven't used Nair as much admittedly, I've only used it as a followup to Clown Car Kart, but I should probably use it more. I've been liking Ftilt over Dtilt, I've been using Dtilt over Ftilt if I know they're gonna...
  5. PlasmaPuffball

    Competitive Viability

    I've been trying to use Clown Car Kart a bit more, I've been kinda liking it less and less. The reward isn't really worth the risk, in my opinion. It's still good for recovering/mobility, but ehh, on stage as an offensive thing, it's pretty lackluster and easily punishable, and any projectile...
  6. PlasmaPuffball

    Competitive Viability

    Yeah, I agree that the Clown Car Kart isn't THAT amazing and options are kinda limited. I especially think that his Dair is kinda overrated. =\
  7. PlasmaPuffball

    Competitive Viability

    I plan on representing Jr. a great deal when the Wii U version comes out. I think he has a ton of potential with the Clown Car Kart, Mechakoopas, and his awkward hitboxes. His offstage game I think is really nice as well.
  8. PlasmaPuffball

    Tower of Smash Discussion

    May I get an invite as well, please? :)
  9. PlasmaPuffball

    Tower of Smash Discussion

    They don't believe it. In their video, they start off believing it, but then they actually look at the contents of his leak, then they began to question it too and just thought it was dumb.
  10. PlasmaPuffball

    Difficult matchups?

    I thought Jr. could get his Clown Car back in his tumbling animation if he just presses A? Someone else mentioned that before elsewhere. So I don't really see GnW's Cook things being that annoying. In regards to Rosalina, one thing I've noticed is that whenever she tries to recover and snap to...
  11. PlasmaPuffball

    Difficult matchups?

    I find Rosalina to be a pretty bad matchup for Jr.. I haven't been able to find out what to do against her. Mechakoopas/Cannonballs are useless against her, she can even just use the Mechakoopas against you if you use deploy one. Approaching her is difficult, as you can't use Mechakoopas for...
  12. PlasmaPuffball

    Yoshi Social-20 years of Yoshi's Island!

    I recently played against someone that insulted me saying, "How's it feel like playing a character that is solely 2 moves - Eggs and Dash Attack? Yoshi takes no skill, you can just spam those 2 moves and be perfectly fine." I don't think you should really drift away from a character because...
  13. PlasmaPuffball

    Yoshi Social-20 years of Yoshi's Island!

    My friend mains Rosalina, so I may be able to help a little bit, hopefully. Generally, I start the match with SH Egg Tosses, she's forced to approach cuz Egg Toss snuffs out Luma Shot and she can't use her Down B cuz Yoshi is fast enough to punish the ending lag. You want to stay in her face...
  14. PlasmaPuffball

    Junior and the Koopalings Game Play Discussion

    Do you guys have any advice against Rosalina? One of my friends mains her, and I always have a tough time whenever I use Jr. against him. I can't seem to approach safely with anything, some combos don't work against her because of how light and floaty she is, her Dthrow -> Fair is nearly...
  15. PlasmaPuffball

    Silver Tongue: Move Analysis Changes and Tips

    Got you covered! Dash Attack: 9% sweetspot (right at the beginning), 6% sourspot Jab: First hit is 3%, Second hit is 4% Utilt: 7% Dtilt: 5% Ftilt: 7% Fsmash: 13% uncharged sourspot, 14% uncharged normal(?) hit, 15% uncharged sweetspot, 19% fully charged sourspot, 21% fully charged sweetspot...
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