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Recent content by Novaseer

  1. Novaseer

    Official 4BR Tier List V4 - Competitive Insight & Analysis

    The RPS triangle of "Poke > Deep Poke/Burst Option > Whiff Punish > Poke" can be seen in Smash 4. MKLeo's Marth is built around this concept. Watch one of his matches, and pay attention to what he does in the neutral. He will often do one of three things whenever he is standing just outside...
  2. Novaseer

    Official 4BR Tier List V4 - Competitive Insight & Analysis

    You are thinking of Cocaine Logic: The fallacy that "helps the player win" means "good to exist in the game design." David Sirlin talks about it.
  3. Novaseer

    Ally's Marth

    Ally used so much dancing blade and F-smash, almost seemed desperate. Still, he almost won, so maybe he was just making good reads.
  4. Novaseer

    Q&A The Marth Question and Answer Thread

    Alright, I’ll layout a simple game plan for Marth’s neutral. By no means will this be the be-all-and-end-all strategy for how to play Marth, but it will provide you with the basic building blocks. Marth’s goal in the neutral is scare the opponent into inaction, thereby letting Marth safely...
  5. Novaseer

    Roy Trap Game Primer

    Amazing guide! It conveys in-depth information with a simplicity of language that reads effortlessly. Makes me want to play Roy.
  6. Novaseer

    Official Seizon Senryaku: Marth General

    There's a perfect guide on improving reaction time that I recommend any fighting game player to read. Here's the link. Maintaining stage control is a tricky subject, especially for Marth, as his ideal spacing requires him to move back and forth. It overlaps with topics of spacing, zoning...
  7. Novaseer

    Q&A The Marth Question and Answer Thread

    I might have used the wrong term, but I'm just talking about how you can input an Up-B or Up-Smash during a dash because of how the mechanics let you interrupt jump squats. Any attempt to punish a retreating roll will require a risk. If you're reacting to the roll, the safest thing to do is...
  8. Novaseer

    Q&A The Marth Question and Answer Thread

    Take advantage of jump-cancel options. Up-B out of dash is Marth's fastest punish, and at high percents Dolphin Slash send opponents off-stage where you can edgeguard or ledge trap for the KO. If you're able to read the roll coming, an Up-Smash out of dash will outright kill.
  9. Novaseer

    Q&A The Marth Question and Answer Thread

    A grab released large character can shield before anything Marth can do, on top of gaining grab invulnerability for one second. It's better for Marth to throw them for better damage and stage control.
  10. Novaseer

    Marth's Trap Primer (Final Version, Item-Drop Trap Added)

    Hello fox67890, I'll try my best to answer your questions. Healthy discussions like these are what I hoped the guide would encourage. If we accept that what we've found is optimal, Marth's metagame will cease improving. I suffer the same problem if they're high up, as there is guesswork...
  11. Novaseer

    I've made a list of Marth's TRUE combos

    I've seen the B-air/F-air into crescent slash combo discussed before, but I hadn't heard about dolphin slash. You can also combo any landing-canceled aerial but D-air into crescent slash as well. D-tilt and F-throw also work for CS.
  12. Novaseer

    Marth's Trap Primer (Final Version, Item-Drop Trap Added)

    You're correct, and the guide does make note of this. Whether or not the jab trap is true depends on spacing, percent, the character being faced, and the reactions of the opposing player. None of the traps work perfectly unless the conditions are perfect. That's just the nature of them. If...
  13. Novaseer

    Marth's Trap Primer (Final Version, Item-Drop Trap Added)

    Update 2/25/15: Changed "The Counter Trap" to "The Edgeguard Trap" to reflect how the same setup can apply with different options. Added new section "The Item-Drop Trap." It's finally finished! With ten traps in total, this guide now covers every single trap scenario Marth is capable of in the...
  14. Novaseer

    Marth's Trap Primer (Final Version, Item-Drop Trap Added)

    Update 2/23/2015: Added new section "The Counter Trap." This is the trap that everyone knows about, but for some reason no one uses. Probably because it's the hardest trap to pull off, as the timing changes from situation-to-situation and character-to-character. Plus the risk of failing can...
  15. Novaseer

    Data Hero-King's Council: Video Analysis

    Disregard.
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