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Recent content by Manty

  1. Manty

    After the SDCC tournament yesterday... I'm having doubts Smash 4 will be a good competitive game.

    Street Fighter is just a slower game in general because of all the time spent in neutral and the heavy emphasis on footsies. Offense is still effective. There are more rushdown oriented characters like Ibuki or Sakura, and Yun (an all out rushdown character) was widely considered to be the best...
  2. Manty

    A Traditional Fighting Game?

    A Nintendo x Capcom x Sega game is something I've wanted for a while. I could code it in mugen (which isn't bad, you can get things like Hyper DBZ when you put in the effort), but the sprite work doesn't exist and I have 0 artistic talent myself. Unfortunately it's a dream that I'll probably...
  3. Manty

    Our Community And The Future Of Smash

    I didn't miss anything, I read the whole post and I responded accordingly. This is what you said. You're making two statements here. The first is a conclusion, and the second is the reasoning behind your actual argument. You're using the conclusion itself and acting as if it validates your...
  4. Manty

    Our Community And The Future Of Smash

    I see this argument somewhat often, but this comparison to traditional fighters just doesn't work here. When you look at why things are as they are, Smash Bros and traditional fighters are almost total opposites in this regard. People don't move on to a new game just because it's new, and they...
  5. Manty

    Nope, I don't believe I've ever been there.

    Nope, I don't believe I've ever been there.
  6. Manty

    Smash Bros. for 3DS & Wii U Demo Impressions - Negatives

    It's unfortunate that people ended up needing to be separated like this, I was hoping to see some rational discussion here, not for it to turn into GameFAQS.
  7. Manty

    Why do some mechanics get taken out?

    To be fair, traditional fighting games are made under a different design philosophy. They don't just remove mechanics, they replace them with new ones or add more. Those games are made with a much larger focus on depth and high level play compared to smash bros. People are always wary of...
  8. Manty

    Game Play and Technical Analysis

    What about this one? Watch Pikachu
  9. Manty

    Getting serious about policy and the early metagame

    I'm sure it has local multiplayer, don't see why it wouldn't when KI:U has it.
  10. Manty

    Game Play and Technical Analysis

    Someone else spotted Mario hit stun cancelling during the bit that showed Rosalina's moves. http://youtu.be/7xUWnQu2Grs?t=24m19s Not sure what to think since it's the only time I've ever seen it happen in any footage, but it'll be disappointing if it ends up in the finished game.
  11. Manty

    Smash Bros Direct on April 8th, 3pm PST!!

    I didn't notice this anywhere, where'd you see it?
  12. Manty

    The "Advance Techniques" from Melee. Sensible or Illogical?

    Zero isn't hard purely on an execution level, I only brought up his combo because that's the part relevant to my point. I wasn't talking about general difficulty, I was saying that execution requirements are a natural part of a game and that they aren't bad design. Making something needlessly...
  13. Manty

    April 8th the day ?!?

    That article is from November.
  14. Manty

    The "Advance Techniques" from Melee. Sensible or Illogical?

    I never brought up L-canceling, and that shield example entirely misses the point of what I said. I never made an argument for or against L-canceling. I argued against the "execution barriers are bad and pointless" reasoning people try to use because it's flawed. L-canceling is similar to wave...
  15. Manty

    The "Advance Techniques" from Melee. Sensible or Illogical?

    He might not have used the best examples to support his argument, but I think he does ultimately have a point. If wave dashing is something that you absolutely must know how to use to be able to compete then it might be a problem. That's where the "official" game mechanic vs exploit part...
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