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Recent content by KuroBit

  1. KuroBit

    BrawlBox v0.63d (bug fixes)

    That's been a problem for a long time. I've told Kryal about it though a couple of times though. I wonder why Sonic uses that weird scaling method, because I haven't seen any other character use it. He uses a scaling method that doesn't take into account the scale of the parent bone. I think...
  2. KuroBit

    MDL0 files from Non-Brawl games

    I think I found the problem with Bomber Man's model. I'm guessing no one noticed this before so I figured I'd post it, but it looks like he's not missing parts of his model, but rather that those parts are always missing. The half-circles always face the screen no mater what.
  3. KuroBit

    BrawlBox v0.63d (bug fixes)

    Also, it's not a problem of the newer version making animations messed up. The newer version actually just accurately displays what they will look like in Brawl. So if you tried making the same exact same animation in both versions, and it looked messed up in the newer version. When you...
  4. KuroBit

    BrawlBox v0.63d (bug fixes)

    Sometimes interpolation causes things to go like this: (Left-to-Right is supposed to represent time) I'm not sure if that's a glitch or just how it works, but I've noticed it happening in 3D modeling programs and games like TrackMania too.
  5. KuroBit

    BrawlBox v0.63d (bug fixes)

    I think what all of you are running into is Brawl's Interpolation system. This isn't a problem with BrawlBox, this is just how Brawl handles animations. It's a system that tries to make animations look smoother when played, but if you don't know exactly what your doing, it can have some weird...
  6. KuroBit

    Stage .H.A.C.K.ing Central

    Hey, I'm in the process of making a stage I think most anyone who's played Smash Bros. on the N64 will be exited about: But I'm running into a lot of trouble... Whenever I try to add any more models then what I have in the second picture, when I try saving, BrawlBox says something like "The...
  7. KuroBit

    BrawlBox v0.63d (bug fixes)

    That should be fairly easy to make without the model rebuilder. It's basically almost a cube, but with some slants in the sides. Also, that's amazing kryal! I'm really exited about the new version.
  8. KuroBit

    BrawlBox v0.63d (bug fixes)

    I take that as a challenge! (Even though you weren't talking to me...) http://www.youtube.com/watch?v=vLk0ZE3E8c8
  9. KuroBit

    BrawlBox v0.63d (bug fixes)

    Ah thanks. They just needed to all be named the same thing, like this: I'm not sure what you mean by not adding new textures though, all of the textures I added are working fine for me, and they aren't replaced textures.
  10. KuroBit

    BrawlBox v0.63d (bug fixes)

    I'm running into some kind of bug in BrawlBox. I'm making a stage from "scratch" so I'm using a few stage builder parts, some of which are duplicates of others. I wanted some of the duplicate models to have different textures from each other, so I renamed all of their Materials and Textures...
  11. KuroBit

    MDL0 files from Non-Brawl games

    I'm having trouble with the bone adder... Although it may be because I'm trying to add 50+ bones. Does it not support large amounts of bones being added yet? (Also, where can I find that list of minimum amount of bones for a character to work thread?) Yes it does. I've had no luck getting...
  12. KuroBit

    MDL0 files from Non-Brawl games

    Amazing o_o... I wonder what kinds of possibilities this opens up (especially combined with Kyral's BrawlBox once he releases the new version) Great work!!
  13. KuroBit

    Project Volnutt - Currently seeking animators!

    Oh, so you've been trying to rip the animations from TvC too? I should probably share what I've found and maybe you can get a bit further then I did... I've been trying to break down the .mot files (which I'm guessing stands for Motion), and I think their file structure is a bit similar to...
  14. KuroBit

    BrawlBox v0.63d (bug fixes)

    Wait really? I figured that would just eventually get put in. I've always hoped to get support for the scene data, such as lighting, fog, etc. I didn't realize that no one had mentioned it :P. EDIT: Just read what you wrote about the model rebuilder! Great news, I can't wait to see what we...
  15. KuroBit

    BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

    Well I made it before collision editing existed :P. I might want to change some things since there are so many more features now... EDIT: Just wondering, what is that in your avatar?...
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