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Recent content by Jhaman

  1. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Totally forgot about that. Well I wrote down the lowest percents I killed lvl1CPU MegaMan with each move so it should be pretty accurate now. Peer review always welcomed and encouraged.
  2. Jhaman

    Guide Super Fighting Robot! - Mega Man Base Moveset Guide

    Sorry, only have the demo and no friends :P
  3. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Awesome. I just tried it again on MM in the demo. Killed him at 91%, at 90% the hit is significantly less. He barely went any higher than my character did. Some threshold is passed at 91%. I feel like i've had similar reactions on dair but that's harder to test.
  4. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Are they all the same weight? I thought the order of characters from lightest to heavy in the demo were pikachu<villager<mario<mega man<link
  5. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Posting this here too: So I'm currently testing kill percents in the demo. No idea how helpful this is. I don't know mega man's weight class. This is versus a level 1 CPU so he might be jumping or being relatively silly. Kill Percents Mega Man Versus Mega Man (lvl1 CPU) D-Smash . Fully...
  6. Jhaman

    Guide Super Fighting Robot! - Mega Man Base Moveset Guide

    So I'm currently testing kill percents in the demo. No idea how helpful this is. I don't know mega man's weight class. This is versus a level 1 CPU so he might be jumping or being relatively silly. Kill Percents Mega Man Versus Mega Man (lvl1 CPU) D-Smash . Fully Charged: 61% D-Smash ...
  7. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Don't know if this is well known or not. Suprised me. When using downtilt you need to be half a character length away from the target. Being on top of them it will go through without doing anything to your opponent. http://youtu.be/NQgLU_inZ9Y
  8. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    As someone who's not very versed in smash mechanics, are you canceling some kind of landing lag but resetting your RushCoil each time by using a neutral special or forward special?
  9. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Right, I was just hoping I could run off, crashbomb, and jump and be back on the stage but the crashbomb seems to have a decent casting time that I have to use RushCoil. Was hoping I wouldn't have to so I could save it just in case.
  10. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Ouch, that crash bomb on the ledge in the second game hurt me. I've been trying to find a way to stick them there when someone's trying to return but I haven't figured it out quite yet. I almost always have to use an Up+B to get back after sticking it on the stage, has a lot of startup/casting...
  11. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    It's not bad for very safe edgeguarding, but I think with this game we'll see more people jumping out to finish their opponents rather than safely chucking leaves and metal blades from the stage.
  12. Jhaman

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Got ten posts, here's the video of something you guys probably already know, but I thought was interesting. Leaf Shield and holding Metal Blade interactions: http://youtu.be/VpJuCG9X84Y
  13. Jhaman

    Social Bubble Man's Jacuzzi (Mega Man Social Thread)

    Yeah, hard to uptilt with the jump being set to moving the circlepad up, have to roll and move it during a time your incapable of jumping, etc.
  14. Jhaman

    Which Koopaling is your favorite?

    Wendy Terrifies me.
  15. Jhaman

    Does Roy Koopa's inclusion affect FE Roy's chances of being DLC?

    I don't think roy will be back. I don't think he has a chance to come back as DLC so Roy Koopa didn't ruin any chances, since they didnt exist!
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