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Recent content by Green L

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    How do you think Smash 4 could be improved?

    Ness's back throw is his trademark move since the 64 days so I don't stand why NOW its a big deal. Also, I understand that Luigi's grab combos were absurd seeing that the characters above him eventually got nerfed too. Maybe Luigi can have all of his grab combos back but weaker? Anyway smash 4...
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    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    I did say that luigi should get his kill confirm back but to a lesser degree and he doesn't need anymore buffs to the rest of his moveset but nerf some of them such as removing the trip on d-tilt, lower knockback on down smash. Plus, Luigi did have more kill confirms than down throw->cyclone.I...
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    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Vanilla Sm4sh luigi is a mario knockoff. Competitively, there's no reason to play him over mario. That's the goal of my suggestions. Slightly better airspeed and traction won't help but remove luigi's weaknesses which is not good design. I understand my hypocrisy but Dk and Bowser being one...
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    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    I consider "without up throw I suck" bad design. You're missing the point. Not only does it make them extremely one dimensional but it invalidates the use of their smash attacks and the rest of their moveset. The heavyweights already have the "slow but powerful" design. Dk and bowser do high...
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    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    At least those those characters have more depth. Are you saying that without their clutch hoo hah, bowser and Dk are trash characters? If so I don't think depending on one ridiculous move to stay relevant is good character design.
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    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Bowser and Dk's up throw hoo hah should be nerfed. Take it away completely and compensate by adding more damage and knockback to their smash attacks. Make all their throws do more damage as well. Both characters are ridiculously shallow and one trick ponies.
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    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    My suggestions will be about luigi. BUFFS Lower down throw knockback growth to 35 Lower the hit lag back to 1 on luigi cyclone Increase the knockback growth on luigi cyclone. (Somewhere between 120 and 130 like 128) Reduce mashing on luigi cyclone NERFS Add more startup and endlag to down smash...
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    Meta 1.1.6 Update Coming this month

    I agree for the most part. I hate the hitlag too. I don't believe this would happen I want down throw to have lower knockback and the aerial cyclone should have more knockback, somewhere between pre and post patch cyclone about 127 knockback growth. Currently, its so weak that it won't kill...
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    Discussing game design: Things I learned from Project M 24/03/2016 update

    Falco's down air nerf is the only significant one you mentioned. Their shine got nerfed by losing the ONE frame invincibility. That's 1/60th of a second. No one who doesn't play the space animals wouldn't notice
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    The Unofficial Super Smash Bros Balancing Committee- Anything and everything!

    Those buffs aren't necessary and won't change anything. I got a better idea since you think Green Missle and D-tilt are important moves. Nerf those two moves while luigi's grab game goes back to Pre 1.1.1. Lower the damage and add more endlag of the green missle and and down tilt. Down tilt...
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    The Unofficial Super Smash Bros Balancing Committee- Anything and everything!

    All this can be said about mario and even dr mario. Luigi is straight up inferior to his brother in nearly every way possible. That's not balance. To balance him down throw and cyclone should go back to the way it was pre 1.1.1 but nerf the frame data on his down smash, forward tilt, and...
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    Discussing game design: Things I learned from Project M 24/03/2016 update

    I didn't like how the dev team kept all the BS from Melee. Why does Peach's down smash do 70+ if you happen to be under a platform? Cuz melee. Why do the melee top tiers get a slap on the wrist even through everyone else below them gets the nerf bat? Cuz melee. Why can you crouch cancel wolf's...
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    Banning Bayonetta in Tournaments

    Luigi had a clear set of weaknesses to counter his grab game so that's why luigi wasn't winning tourneys left and right. Bayo is winning a ton of tourneys consistently and is carrying players to victory who wouldn't be so successful without bayo
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    Edgeophobia - A question regarding the sm4sh community's lack of edgeguarding.

    Most recoveries are not that good as MOST of them can be intercepted. Take pit for example. His up b goes really far but it has no hitbox. Its basically free damage during pits recovery. If you don't commit to edgeguarding then of course recoveries are free since you are LETTING them come back...
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    Social Luigi's Social Mansion

    Yeah it's not like BOWSER and DONKEY KONG have better grab range, more damage, faster air speed, faster ground speed, and better traction. BS "because all he could do was down throw down b" He could set up fireball locks, jab resets, back air, nair, up b, and down air. You're no luigi main if...
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