• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Freikugel

  1. Freikugel

    Q&A Have a Question? We'll give you a "Hint" - Ness Question/Answer Thread (CHECK HERE)

    Is d-air lag cancel better than n-air's? I've read that Ness' n-air has great utility, but I only ever use it for edgeguarding, sometimes out of shield (I grab OoS), and rarely to end combos. Some people call d-air cancel situational, but I think it's a valuable fakeout tool that also enables...
  2. Freikugel

    Shulk vs R.O.B. matchup (R.O.B. is a mechon sooooo...)

    ROB is a large character with a big hurtbox. This means he's susceptible to strings and spikes. As with other projectile-heavy characters, pressure and mobility are vital for approaching. Apply Jump and Speed and rush ROB. It's also imperative to practice perfectshielding and prediction. Space...
  3. Freikugel

    Q&A U WOT M8 - Shulk Q&A (READ THIS MESSAGE: PLEASE READ BEFORE MAKING A THREAD)

    What advantages does d-throw have over f-throw? Both combo into f-air, but d-throw deals less damage and more knockback (I think), making it harder to follow up. Only thing I can think of is it prepares you for off-stage kills slightly better and can kill on its own with Smash. So anybody have...
  4. Freikugel

    Any practical use for PK Flash?

    You can also bait opponents with it. It can also break shields if the opponent's too incompetent to roll away. ;p Still a fabulous way to go tbh. I like throwing it out there and seeing if it sticks. Much more effective in Doubles. If they really wanted to buff it they'd increase its range and...
  5. Freikugel

    Stage control at high percents

    On the whole, I've applied all your counsel, and it... works. My win rate's risen exponentially and I still retain my survivability. Thanks for everything, yeah. Allow me to disregard comments on PK Fire. I totally forgot to mention that. :p Anyway, I honestly find Fair more reliable than...
  6. Freikugel

    Ness may be Psychic but he sure is braindead.

    Well. Considering competitive play is barely taking off, we'll have to wait and see if Ness evolves, gains new techs, discovers a niche, etc. As a base character, though, he's great, and that's all I hope for. I'm sick and tired of Mother reps being disregarded as low tier. I think Ness'...
  7. Freikugel

    Difficult Matchups? - Ask Matchup Questions Here

    Vs. Ness and Rosalina were guaranteed losses for me... I've gotten somewhat better, though. PKF is punishable enough, so I wouldn't use it for anything but punishing rolls. You have other approach options anyway: Dash attack (don't get shield-grabbed), yo-yo gets Ness into the air, and...
  8. Freikugel

    Optimizing strategy in doubles

    TL;DR - What role can Shulk perform that synergizes best with your partner? Which strategy have you found accomplishes this most efficiently? What success have you had with Shulk in teams? I've got 1v1 down pat. My strategy emphasizes prediction through defensive play. However, it falls flat...
  9. Freikugel

    Stage control at high percents

    This is a problem I've been having recently. After entering high percents, it's impossible to regain control of the stage. I just shut down. Every attack knocks me into the air, leaving me susceptible to aerials, and worse yet, I can't even touch the opponent. Generally, I get nailed by a...
  10. Freikugel

    Difficult Matchups? - Ask Matchup Questions Here

    Shield and dodge. Sonic's main combo starters are so readable it's not even funny. His only other kill move aside from U-air and stalling you while you're recovering is his Side smash, which is also fairly slow. As long as you don't overshoot PKT2 or have your edge roll read, you're almost...
  11. Freikugel

    Difficult Matchups? - Ask Matchup Questions Here

    As others have said, Mario is a really tough opponent. His Cape deters PK Fire and dash attack combo starters, and also wards off Thunder edgeguarding. Initiating air battles is difficult with his U-air juggling abilities. D-smash makes it hard to get close at high percents, and punishes...
  12. Freikugel

    Difficult Matchups? - Ask Matchup Questions Here

    Ganondorf's Flame Choke/side-B has pitiful range. Ideally, it should only be used for punishing, as it'll grow stale and predictable after a while. Anyway, try recognizing patterns and predicting it. To my memory, there's a bit of start up at the beginning, so that's a telltale, especially if he...
  13. Freikugel

    Smash Bros Announcements Galore! Watch Here

    So... Does this do away with tedious player-finding? It's decided. inb4 Mewtwo is still garbage though
  14. Freikugel

    Difficult Matchups? - Ask Matchup Questions Here

    Holy hell, that just happened to me today. Five seconds left, we need that kill, and my goddamn TL partner disrupted the knockback. Anyway, on Villager: Don't get caught in Fair combos. It doesn't do much, but it gets you off the stage with a Villager's good edgeguarding. Dsmash to Usmash...
  15. Freikugel

    Poll: Your Favorite Monado Art

    Shield for tanking Sudden Death rounds and making the most out of my stock, dealing chip damage with an asinine 180%. I need to get into the habit of using Jump more for both recovery and combo purposes, though. I like Speed for playing mindgames; I just wish it sped up attacks (a bit too OP?)...
Top Bottom