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Recent content by Daeeedal

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    Errors when Luigi's fireball makes contact with Lucas during PK Thunder in debug mode

    The title explains most of my issue. When a Luigi fireball makes contact with Lucas after he has initiated his up special PK Thunder (but before the actual launch), the emulator begins generating errors, Luigi takes some random damage and a fireball hitbox appears in the middle of the stage...
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    all star versus mode freeze

    Just thought I'd add that I have the same problem. Not sure if there is more to selecting the characters, but I reinstalled on a formatted SD card and it still has the issue.
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    Which attacks break shields?

    Warlock punch, obviously. Combined with the new armour it gets as well, I've actually gotten screwed by Warlock punch twice now trying to combat it. Never again though.
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    The Future of Pit and Discussions About Him

    Pit kind of feels like PMDT's attempt to combine Sheik and Metaknight or something. My main issue is the hitstun on the arrows making Falco's lasers look like Fox's. Plus you can direct them. That added with his speed and power makes him probably the single most potent edge-guarder in the game...
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    What changes, if any, would you like to see from Luigi in future updates?

    While I would still feel the rate of mashing for Down-B is a bit high, you make a good point. And I do agree that his fireball is fine, the suggestion was for the sake of puns lol. As much as I'd like OP Luigi, fireball rate isn't even something I'd care to see buffed much, if anything I'd like...
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    What changes, if any, would you like to see from Luigi in future updates?

    As mentioned before, I'd like to see the amount of inputs required to get full vertical lift off of the Weegee-nado reduced. I don't know if the amount has been upped from Brawl, but I feel like I have to mash so hard to make it even remotely usable for recovery. On the ground it's easy as pie...
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    Charizard grounded down special gains less height with bunny hood

    I was thinking this could be the case, I thought I had observed similar effects with other character's recoveries, but I figured i'd see what people thought. Thanks for the input!
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    More "alternate" character spawns like Giga Bowser and SoPo?

    Actually what I'm asking for are people's opinions and a discussion. I don't make requests to the developers, I just shoot ideas. As I stated earlier I know it's not likely we'd ever see these characters (except maybe Wario-Man). And I went pokemon based because I couldn't think of any decent...
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    More "alternate" character spawns like Giga Bowser and SoPo?

    Yeah, that's basically why I led with Wario-Man, I figured (mega) evolutions would be way too much work. But I'm a dreamer, and I figured opening the field to theoreticals would make the thread more interesting lol. That being said, I wouldn't mind the megas as skins.
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    Should Sheik get Burst Grenade in the next Update?

    +1 for side special tether. That or give her a second hitbox when she reappears from her up special, otherwise edgeguarding her is way too easy. As far as the grenade, I think giving her a second projectile would just add another campy character to the game, which I'm not super fond of. That...
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    Meteoring opponent into ledge causes trajectory to become horizontal

    Title says it all. Using 3.02 fullset on Dolphin. I've down it thrice butI didn't save the last replay :P. Below is a video with the first two occurences isolated from each replay.
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    More "alternate" character spawns like Giga Bowser and SoPo?

    For those of you who haven't figured it out yet, if you select Bowser of Ice Climbers and hold L or R while transitioning to stage select, you will spawn as Giga Bowser and Solo Popo respectively. Question 1: Is there any more of these that I have missed? Question 2: Do you guys have any cool...
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    Charizard grounded down special gains less height with bunny hood

    As the title says, when attempting to use "Fly" from the ground as Charizard with a bunny hood, you gain less height. Not sure if it's done on purpose so that Charizard doesn't have a wicked combined jump height or if it's just an unintended interaction, but here's a clip: I'm using 3.02...
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