Golden Rainbow
Smash Cadet
I was just fiddling with ZSS a bit when I sorta discovered this. I'm pretty sure I'm not the inventor for this, but I found it interesting, not obvious, and I didn't find it in these boards, so I wanted to share it. You can watch it by clicking here. Apologies for the low quality footage, but that was the only way I could do it.
If you can't watch the video, here's a written explanation: you can connect Down-B after Paralyzer/Stun Gun. It's guaranteed (or at least easier) the more you charge your laser, being almost 100% guaranteed with a fully charged one (save for awkward situations). After the opponent is buried, you can follow up as they rise, since they can't immediately act when getting out of a buried state. You can get guaranteed attacks when they are buried, when they rise, or mix it up and go for airdodge punishes.
My major question, though, is: is it useful? Sure, it looks cool, but I'd appreciate if someone more knowledgeable than me could apply it consistently in a match. My idea was to use it in high percentages where ZSS doesn't get combos/strings easily (and therefore not a whole lot of conversions), but I'm having a hard time identifying how can this be more useful than down-throw -> back air.
If you can't watch the video, here's a written explanation: you can connect Down-B after Paralyzer/Stun Gun. It's guaranteed (or at least easier) the more you charge your laser, being almost 100% guaranteed with a fully charged one (save for awkward situations). After the opponent is buried, you can follow up as they rise, since they can't immediately act when getting out of a buried state. You can get guaranteed attacks when they are buried, when they rise, or mix it up and go for airdodge punishes.
My major question, though, is: is it useful? Sure, it looks cool, but I'd appreciate if someone more knowledgeable than me could apply it consistently in a match. My idea was to use it in high percentages where ZSS doesn't get combos/strings easily (and therefore not a whole lot of conversions), but I'm having a hard time identifying how can this be more useful than down-throw -> back air.