Pika_thunder
Smash Apprentice
- Joined
- Oct 26, 2013
- Messages
- 112
So I feel like with the Zelda "combos" thread we need a Zelda throws thread. The purpose of this thread is to have people's various throw questions answered so I'm going to post a basic overview of each throw then explain it.
Thank you to the Zelda frame data thread for the Gifs and data!
Forward throw
no Gif
Frame Total: 60
Thrown: Frame 33
Angle: 60°
Knockback Growth: 42%
Damage: 12
The use of this throw seems limited to me. Others have other opinions of this throw, but I think it's her least useful throw. I know that this throw counters up-DI as it will combo to uair. I also believe with inward DI it combos to Nair on certain characters.
Overall 1/5 (there are pretty much always better options.)
Back throw
Frame Total: 60
Thrown: Frame 29
Angle: 45° (Actually 315° since it is a back throw)
Knockback Growth: 87%
Damage: 11
This throw kills at ~120% in most people that don't DI. It will kill a little later on people who DI this throw up. But grab someone at around 150% and just start laughing because they're dead and there is nothing they can do about it.
5/5 epic kill throw
Up throw
Frame Total: 60
Thrown: Frame 30
Angle: 90°
Knockback Growth: 60%
Damage: 9
Used for chain grabbing spacies. That's about it. Sometimes, if your opponent is a heavy character and doesn't jump, this can lead to Nair/ Uair.
3/5 situational but great against spacies.
Down throw
Frame Total: 75
Hitboxes: Frames 25-26, 31-32, 37-38, 43-44
Thrown: Frame 51
IASA: Frame 68
Angle: 60°
Knockback Growth: 36%
Damage: 3(*4), 3(*1)
My personal favorite, even though it is not the best. 15% off of a throw with combo options off of wrong DI? (forward, up, down, and no DI) I'll take it! But this throw has some glaring issues, it's slow, is un follow up-able off of correct DI + tech roll, and each type of DI calls for a different follow-up.
3/5 good for damage/ combos against ignorant opponents.
But writing this has got me thinking. I am thinking in "what if" so this might just be stupid. But I don't see why this wouldn't work, so explain to me why I am a moron below.
What if Zelda's Fthrow + Dthrow were sped up + changed into a DI mix-up. DI the wrong war and you get Naired at high percentage and ftilted at low percentage.
Just my thought, feel free to post yours below.
Thank you to the Zelda frame data thread for the Gifs and data!
Forward throw
no Gif
Frame Total: 60
Thrown: Frame 33
Angle: 60°
Knockback Growth: 42%
Damage: 12
The use of this throw seems limited to me. Others have other opinions of this throw, but I think it's her least useful throw. I know that this throw counters up-DI as it will combo to uair. I also believe with inward DI it combos to Nair on certain characters.
Overall 1/5 (there are pretty much always better options.)
Back throw
Thrown: Frame 29
Angle: 45° (Actually 315° since it is a back throw)
Knockback Growth: 87%
Damage: 11
This throw kills at ~120% in most people that don't DI. It will kill a little later on people who DI this throw up. But grab someone at around 150% and just start laughing because they're dead and there is nothing they can do about it.
5/5 epic kill throw
Up throw
Thrown: Frame 30
Angle: 90°
Knockback Growth: 60%
Damage: 9
Used for chain grabbing spacies. That's about it. Sometimes, if your opponent is a heavy character and doesn't jump, this can lead to Nair/ Uair.
3/5 situational but great against spacies.
Down throw
Hitboxes: Frames 25-26, 31-32, 37-38, 43-44
Thrown: Frame 51
IASA: Frame 68
Angle: 60°
Knockback Growth: 36%
Damage: 3(*4), 3(*1)
My personal favorite, even though it is not the best. 15% off of a throw with combo options off of wrong DI? (forward, up, down, and no DI) I'll take it! But this throw has some glaring issues, it's slow, is un follow up-able off of correct DI + tech roll, and each type of DI calls for a different follow-up.
3/5 good for damage/ combos against ignorant opponents.
But writing this has got me thinking. I am thinking in "what if" so this might just be stupid. But I don't see why this wouldn't work, so explain to me why I am a moron below.
What if Zelda's Fthrow + Dthrow were sped up + changed into a DI mix-up. DI the wrong war and you get Naired at high percentage and ftilted at low percentage.
Just my thought, feel free to post yours below.