zeldspazz
Smash Master
- Joined
- Dec 29, 2008
- Messages
- 3,432
~Zelda's Edgeguarding/Offstage Discussion!~
Yup, you read it right. I decided we need this kinda of thread. This is the place you can talk about anything pretaining with edgeguarding with Zelda! This is really a whole new way to step up her metagame. Unexplored territory, and I think it's time to start seeing what we she can do!
Here you can suggest anything having to do with edgeguarding options. Dont be afraid! Step up and suggest something. YOU WILL NEVER KNOW UNTIL YOU TRY!! I will update the OP with anything thats viable and worth mentioning, and hopefully we can prove to people that Zelda can do some wonderful things off the edge!
To start off, I have been doing a ton of research with Zelda's nair, and later today I will be posting some pictures and strategies that may be worth experimenting with!
Here's to start:
~Nair uses while opponent is on the edge~
This was really fun. I NEED PEOPLE TO HELP ME RESEARCH THIS! So many things can happen when you nair someone while they are on the edge, depending on if you fastfall, your movement during the move, characters weight/height, etc. It's really cool! Let me give you an example of one that works a lot.
Ok, you are starting in the neutral condition
Walkoff nair (I know its not DK, I did DK to show what I meant by "neutral position xD)
If executed at the proper time, this is the position the character should be in
Then, simply DJ Fair for good chunk of damage. Note that this was done at 0% when all hits connected. In order for this to be done at higher percentages, the last hit cannot connect! This is still a work in progress, so I need help testing this!
Also on some characters, this same method works, but instead you must not DJ and immediately fair (so far I've gotten this to work on Pikachu and a few other smaller characters)
Thats it for right now, discuss and have fun with this!!!