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Zelda dins bugs/inconsistencies

Rizner

Smash Ace
Joined
Apr 18, 2010
Messages
642
Location
FL -> AZ -> OH
Could not find these listed elsewhere. Might have been oversights or chosen to stay, but they don't make sense.

Dins when absorbed turns into second form, and can be reactivated while traveling (vs Ness and Lucas, likely gnw)

Dins follows death, then on respawn can be called back.

Dins return can be airdodged through but can't be rolled through.

When in the air, setting a new dins makes vertical fall speed increase, but calling it back acts as the old dins did where it helps horizontal recovery.
 

Rizner

Smash Ace
Joined
Apr 18, 2010
Messages
642
Location
FL -> AZ -> OH
Another point
Dins follows when it begins recall timer during star ko, and will disappear when your character icon matches din location while you're in the background area but before actually ko'd. So it disappears about mid screen and doesn't fly all the way off.
 
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