gagelax
Smash Apprentice
Guys, I think I've really found something good this time. What if I told you that a Z-Drop Turnip, by itself, could actually kill.
Well, it can't really do that, but it sure can set-up for one!
*( http://youtu.be/GgFmd59Z7k4 )
To Perform:
1. Turnip pull
2. Float with your back turned to the opponent
3. Let go of float
4. Z-Drop
5. React to your opponents input and punish!
Obviously, in a real match, you're not going to float across the stage like a ninny and think that you'll just get the z-drop off without getting hit first. How we are going to use this is as a punish. If we guess someone's get up, catch them charging a smash, read that they will try to airdodge into the ground, those kind of things.
One interesting thing about this set-up is that you can control whether they go in front or back of you. To make them go in front of you, you have to float into them so that the turnip will be closer to their back-side, sending them forward. Basically, you can position yourself with this set-up to get them in the right spot. This may be very important so that you can get them closer to one side of the stage to easily kill them off of the horizontals.
Now, this set-up has a lot of factors. *The kill shown in the video is not actually a combo. When z-dropping out of float, the best, more Reliable options are to do an IRCOOF and throw the turnip, dash attack, or grab. A quick bair may also work.
Now, if you float above their head and do a z-drop, you will be able to land an u-smash. This is possible due to how the z-drop at a higher position allows you more time to set up and get ready for the kill. One great application of this is to be floating in the air with a turnip as your opponent is falling. Fake them out by floating towards them or throwing out a uair. Because of this, they may airdodge into you, allowing you a free z-drop to use however you want!
The wonderful thing about this tech is that with z-drop's knockback, it can be used to set up so many things other than kills. You can do z-drop -> dtilt and do a big string there, get a grab and do the 20% dthrow -> bair, throw out a bair and get that hit, it goes on and on. Keep in mind that the ability to do these combos really depends on the height of your z-drop to give you more time to set-up.
I think this set-up has A LOT of opportunity and could be very useful, please share anything you find!
Stay Peachy; Thanks to Yaaay for contributing.
Well, it can't really do that, but it sure can set-up for one!
*( http://youtu.be/GgFmd59Z7k4 )
To Perform:
1. Turnip pull
2. Float with your back turned to the opponent
3. Let go of float
4. Z-Drop
5. React to your opponents input and punish!
Obviously, in a real match, you're not going to float across the stage like a ninny and think that you'll just get the z-drop off without getting hit first. How we are going to use this is as a punish. If we guess someone's get up, catch them charging a smash, read that they will try to airdodge into the ground, those kind of things.
One interesting thing about this set-up is that you can control whether they go in front or back of you. To make them go in front of you, you have to float into them so that the turnip will be closer to their back-side, sending them forward. Basically, you can position yourself with this set-up to get them in the right spot. This may be very important so that you can get them closer to one side of the stage to easily kill them off of the horizontals.
Now, this set-up has a lot of factors. *The kill shown in the video is not actually a combo. When z-dropping out of float, the best, more Reliable options are to do an IRCOOF and throw the turnip, dash attack, or grab. A quick bair may also work.
Now, if you float above their head and do a z-drop, you will be able to land an u-smash. This is possible due to how the z-drop at a higher position allows you more time to set up and get ready for the kill. One great application of this is to be floating in the air with a turnip as your opponent is falling. Fake them out by floating towards them or throwing out a uair. Because of this, they may airdodge into you, allowing you a free z-drop to use however you want!
The wonderful thing about this tech is that with z-drop's knockback, it can be used to set up so many things other than kills. You can do z-drop -> dtilt and do a big string there, get a grab and do the 20% dthrow -> bair, throw out a bair and get that hit, it goes on and on. Keep in mind that the ability to do these combos really depends on the height of your z-drop to give you more time to set-up.
I think this set-up has A LOT of opportunity and could be very useful, please share anything you find!
Stay Peachy; Thanks to Yaaay for contributing.
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