Tobi_Whatever
あんたバカァ~!?
So after my month or something long smash hiatus caused by real life Johns including exams and a hospital, I can finally present you the borderline useless alpha version of the combo video and hey, I'm only like two months late!
Anyway, while making this I noticed a few things:
1. The more I did and the longer time went on, the more flawed the first parts seemed to be
2. DI must be tweaked and well spaced versions must be added for nearly damn everything
3. Updating this would be a pain in my precious butt and too much input for barely any output
4. I found new combos that I didn't add in this version
5. Doing DI with my feet on reaction is a very bad and tedious idea
While rendering the video for two hours and uploading it for another two, I concluded that this isn't the way to go.
I therefore decided to do any further stuff in .webm format and only one combo at a time.
This has several advantages:
1. more frequent output possibilities
2. existing faulty material is corrected more easily
3. less waiting time wasted on rendering/uploading/cuttng
4. Anyone with a capture card can help, no big coordination needed
But enough rant, here is the video
[collapse="Current Combo List"]
Combos are okay as long as they register as true combo, independent of possible DI escapes.
bThrow > dSpecial Kick -- doesnt work at all on Diddy
dSpecial bury > uSpecial -- ?
dSpecial bury > dSmash 22 full charged 38 uncharged
falling uAir > uAir > uAir > uSpecial
falling uAir > uAir > uSpecial 27 28 25 -- 60 60 58
falling uAir > uSpecial 0 - 100
falling uAir > uTilt 0 - 42
falling uAir > fTilt
falling uAir > dTilt
falling uAir > fSmash
Falling uAir > Jab 0 - 15 - 29
grab > dThrow > uAir > uAir > uSpecial --
grab > dThrow > uAir > uSpecial
grab > dThrow > uSpecial
grab > dThrow > uAir > bAir
grab > dThrow > fAir
SH nAir FF > jab
SH nAir FF > uTilt
SH nAir FF > dSpecial51
SH nAir FF > fAir
SH nAir FF > uSpecial
SH nAir FF > uAir > uSpecial 29 might belower
SH fAir 1 > fTilt
SH fAir 1 > dTilt
[/collapse]
Anyway, while making this I noticed a few things:
1. The more I did and the longer time went on, the more flawed the first parts seemed to be
2. DI must be tweaked and well spaced versions must be added for nearly damn everything
3. Updating this would be a pain in my precious butt and too much input for barely any output
4. I found new combos that I didn't add in this version
5. Doing DI with my feet on reaction is a very bad and tedious idea
While rendering the video for two hours and uploading it for another two, I concluded that this isn't the way to go.
I therefore decided to do any further stuff in .webm format and only one combo at a time.
This has several advantages:
1. more frequent output possibilities
2. existing faulty material is corrected more easily
3. less waiting time wasted on rendering/uploading/cuttng
4. Anyone with a capture card can help, no big coordination needed
But enough rant, here is the video
[collapse="Current Combo List"]
Combos are okay as long as they register as true combo, independent of possible DI escapes.
bThrow > dSpecial Kick -- doesnt work at all on Diddy
dSpecial bury > uSpecial -- ?
dSpecial bury > dSmash 22 full charged 38 uncharged
falling uAir > uAir > uAir > uSpecial
falling uAir > uAir > uSpecial 27 28 25 -- 60 60 58
falling uAir > uSpecial 0 - 100
falling uAir > uTilt 0 - 42
falling uAir > fTilt
falling uAir > dTilt
falling uAir > fSmash
Falling uAir > Jab 0 - 15 - 29
grab > dThrow > uAir > uAir > uSpecial --
grab > dThrow > uAir > uSpecial
grab > dThrow > uSpecial
grab > dThrow > uAir > bAir
grab > dThrow > fAir
SH nAir FF > jab
SH nAir FF > uTilt
SH nAir FF > dSpecial51
SH nAir FF > fAir
SH nAir FF > uSpecial
SH nAir FF > uAir > uSpecial 29 might belower
SH fAir 1 > fTilt
SH fAir 1 > dTilt
[/collapse]
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